I think it will get even bigger, it's spreading really far thanks to Gothic fans absolutely loving it. But once more normies hear about it and try it, the negative reviews will quickly start appearing. I already saw people crying on steam that the game is awfully designed because impossible to kill enemies are placed in noob areas and your character doesnt deal any damage.I think this game will end up with like 3k+ reviews but I don't think it will be able to keep the 96% positive ratio.
Ok, thank you for rephrasing it and for the constructive criticism. I think I understand you better now.You can write dialogue to simply be serviceable and it can still come across as amateurish. In fact, writing dialogue simply to be serviceable could be considered an amateur move in itself. And it is often cringy. That's exactly why I've brought it up. If you - or the developers, who the constructive criticism is really meant for - actually find that harsh or "out of line", I don't know what to tell you. As I clearly said before, it's not intended that way. It's meant to help make future games better.
But I will say one thing: don't put such a large amount of dialogue in the game if you don't want it noticed how "serviceable" it's trying to be. Half the lines of dialogue are pointless fluff that detract from characterization rather than enhance it.
I've been one of the most vocal supporters of this game on the codex, but I'm not going to sit here and let what I consider the most grating aspect of Drova go uncriticized to spare feelings just because the people who did it were inexperienced and had to draw straws to make it happen. I basically implied in a former post that it seemed like the writing was done by someone who was checking off boxes on what they thought RPG dialogue should be like and what it's meant to accomplish. Just trying to get it done. Lo and behold, that's exactly what happened! And it didn't turn out good! And the developers have even acknowledged as much! So you don't have to get upset on their behalf.
sser, you want a new gig?Please, please, please vet your writers carefully.
I'd rather have programmer writers than modern activist writers.
Do you have a question? Leave them in the comments, we gonna answer them in a later episode
Timeline
00:00 Intro
00:34 What is Drova?
01:19 How did it start?
02:33 What was our approach?
04:07 Why the name Drova?
05:47 Why not a solo project?
07:25 What were the biggest issues during development?
09:20 Chris question: When making a Character in Drova, which bodytype would you choose?
09:27 Outro
i just installed it, came back for a brief last glance at comments, instantly lost any and all interest.The fact that you're not allowed to kill people after KO'ing them is pretty bad.
I saved the huntress by taking advice from the bee keeper who is a man.Thing is in that particular quest if you follow a "stupid man" advise you end up killing her. So the best quest outcome is to find the only adequate, knowledgeable medic in the area which another "strong wymen". And Drova is full of that. Like there is another quest when another strong independent woman smith/builder is looking for her useless male assistant who is too busy daydreaming and admiring different bugs and insects (I am not joking). So I can fully understand when a lot of codexers would rather skip Drova.the situation would make some sense if it'd been a man and through exposition shown to be really highly strung about not showing any weakness and lack of competencyHot damn, it's like the outer worlds! All these choices and consequences except why would you care when the world you're choosing and consequencing in is a joke inhabited by exclusively annoying retards? Is there a quest solution that makes the real guy who wrote these shit characters appear in front of me and I can choose which object I get to beat they/them with? That's the only choice and consequence I would ever get excited about.Nevertheless that quest has multiple solutions with different consequences:I refunded this after talking to a lady in the forest who was too embarrassed to go back to camp because people would make fun of her for being bitten by a wolf, so she wanted to stay bleeding out in the swamp until I went and got meds for her. The dialogue is painful, each new character making me more upset than the last until I couldn't take any more.
- you can heal her and don't tell anyone -> best reward (as she is a trainer)
- you can heal her while informing other people -> medium reward (she will no longer train you)
- you can kill her by preparing the wrong healing potion -> best reward for you!?
The game has several quests like this but you need some patience to be able to experience them. Kudos for filtering yourself out.
but it's a brown woman, so it comes off as female lack of competency compounded with female stupidity in a game that has pretensions of portraying a feminist heaven that's really really not trying to say that, as told by gormless libtarded bugmen, so it's all really annoying
Weapons and armor you get by just advancing chapters beats anything you can buy.Started playing it too, liking it less than Archolos so far but pretty good game.
My main gripe is that player character power seems to increase rather rarely/slowly after buying the best available weapon in chapter 1. I've bought a sword and used it for the next two thirds of chapter 1 (done all the possible quests that i've found except for ruin raiders), then bought a sword with like +5-10% more damage at the start of the chapter 2 which was the best available, then found a sword with another +5-10% more damage at the end of chapter 2. Will see how it goes later.
Don't remember it being like that in Gothics and Archolos. I seem to recollect that there were always some better weapons available with a few more stat points and coins.
So probably shouldn't go exploring too much in chapter 1 so that its less of a problem?
Btw is arena still available after chapter 2? Liandra is stupidly strong vs my character (though i invested most points into mind while having no magic yet ).
Best weapons are to be bought from the Ruin Raiders. The best armor can also be acquired through exploration rather than advancing the main quest.Weapons and armor you get by just advancing chapters beats anything you can buy.
Maybe once you do the full quest and find all the parts they wanted but before that I got best items from main quest, at least best armor. And Best armor is very important in those Arena fightsBest weapons are to be bought from the Ruin Raiders. The best armor can also be acquired through exploration rather than advancing the main quest.Weapons and armor you get by just advancing chapters beats anything you can buy.
It is but I do not like to go down low in life and depend on that gimmick.Actually I found gladiator armor is really nice for arena figths, especially the champion wears it and that's why she becomes so hard to kill.
The itemization has some issues but I don't want to spoil you.Started playing it too, liking it less than Archolos so far but pretty good game.
My main gripe is that player character power seems to increase rather rarely/slowly after buying the best available weapon in chapter 1. I've bought a sword and used it for the next two thirds of chapter 1 (done all the possible quests that i've found except for ruin raiders), then bought a sword with like +5-10% more damage at the start of the chapter 2 which was the best available, then found a sword with another +5-10% more damage at the end of chapter 2. Will see how it goes later.
Don't remember it being like that in Gothics and Archolos. I seem to recollect that there were always some better weapons available with a few more stat points and coins.
So probably shouldn't go exploring too much in chapter 1 so that its less of a problem?
Btw is arena still available after chapter 2? Liandra is stupidly strong vs my character (though i invested most points into mind while having no magic yet ).
We've decided against DLC, in some devlogs Chris from the team gave some detailled explanations. We've recently posted a roadmap of free patches and updates we have planned for Drova to come, varying in size, but after that we'll take what we have learned into the next project. At least that's where we're currently at.
Something off about crafting in this game.
I wound up with enough materials to craft the +3 and +5 rings (several of them), before I had close to enough to make the +1 rings.
Maybe I missed a spider cave somewhere (only one I found was behind a pack of raptor birds). Still feels iffy.
sser, you want a new gig?Please, please, please vet your writers carefully.
I'd rather have programmer writers than modern activist writers.
Do you have a question? Leave them in the comments, we gonna answer them in a later episode
Timeline
00:00 Intro
00:33 Why did you study IT?
02:24 Does developing fulfill you?
04:58 What should every developer have?
06:48 Why did we choose Unity?
08:07 What were recurring issues in development?
09:35 What is a typical day as a developer?
10:25 Chris question: Unity or Unreal? Why?
11:05 Outro
Do you have a question? Leave them in the comments, we gonna answer them in a later episode
Timeline
00:00 Intro
00:34 What is Drova?
01:19 How did it start?
02:33 What was our approach?
04:07 Why the name Drova?
05:47 Why not a solo project?
07:25 What were the biggest issues during development?
09:20 Chris question: When making a Character in Drova, which bodytype would you choose?
09:27 Outro