Fast travel is acceptable in these types of games, but only much later, preferably near the end. Allowing it from the beginning is kinda decline. At least they haven't caved and added quest markers...yet.
You have to reach chapter 2 afaik, and it costs money every time.
I'm closing in on the end I think,
I have all the divine crystals, and have killed drivianus so I guess I might write some impressions. The opening is pretty rough. There's the body type a/b thing, followed by a pretty boring segment of running around until you actually reach the real game map and can play. But once you start playing it's pretty good.
The combat has the "time your attacks for faster attacks" from gothic, but also some dodges and blocks (limited stamina ala dark souls, but attacking doesn't consume). your attacks also actually hit in arcs so you can fight multiple enemies without it feeling shite. I didn't really invest in the various weapon skill trees, but I they seem ok. I do like the combat, it's pretty actiony though, so player skill matters a lot. The stats also don't give that much benefit on their own, they mostly lock out better weapons, which makes it more about player skill.
There are some pretty cool things to find while exploring (although I didn't find any mandrakes for statup potions, they're either extremely rare or I'm very blind), but I think the overhead perspective is a major detriment here. It's hard to actually feel like you are exploring when you can't see more than 10m ahead, but can xray vision to see through most walls and cliffs (but not into buildings with roofs, but there's not a lot of those). So you never get hyped for whats in the distance, or hyped for inside the ancient ruins guarded by stronk enemies, because the former is invisible and the latter you can just see. The game also loves to put impassable obstacles in places that vanish without a trace or mention when you get the appropriate quest (I feel a bit gaslit honestly). Was especially annoying when I was exploring the north part of the map and then had to run aaaall the way back because I didn't have the appropriate quest (if you can finish the dungeon there's a shortcut to the exit...). Still, there are some cool areas, environmental puzzles and high level enemies to run into (or past).
In terms of quests and other city content I'm disappointed. It feels mostly like standard fare. Fetch quests, kill quests, run around and talk to people quests. Feels kinda like an afterthought, especially since the game doesn't have the oppressive wilderness that forces you to scrape together several levels doing shitjobs. There's quite a big area with shit tier mobs that you can kill right from the start, and the first minitown explicitly sends you out to kill a lot of stuff. Really makes me miss gothic quest design, which was generally better about having some alternate solutions and stuff. I guess I will also mention in this section that I did notice that the people are very racially diverse considering the setting, and there's an even split of both genders in every profession (it is especially noticeable because gothic was quite strict about these things). I also don't really care for the story. Both factions are upset at how bad the land is, but the intro also makes it clear that your hometown also has shit tier land, which makes the remnants desire to pack up and go there quite strange.
Overall, it's good as a first effort. Once I start playing its pretty engaging, and it's fun moment to moment. But I don't really feel the urge to go back to playing that much, I'm not really that excited to see what happens next. I do think it has a bit too much dark souls dna to be a good gothic spiritual sequel. The only thing that really impressed me is how enemy corpses will wither as time passes, eventually just becoming bones. That is cool as you run around areas you've already been and see all the corpses in various stages of decay.