Zomg
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- Joined
- Oct 21, 2005
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Ashery said:Instead of hijacking 7hm's LP thread, I'll drag this thread up for advice.
Just finished clearing Elf:4 with my drac (red) wizard (focused on fire and conjuration, working on enchantment for haste and some protective spells) and I'm looking at this selection for potential jewelry:
c - an uncursed amulet of conservation
i - an uncursed ring of fire
x - an amulet of clarity (around neck)
I - a ring of protection from magic (right hand)
K - a +5 ring of intelligence
L - an uncursed ring of poison resistance
W - an uncursed ring of magical power
q - the ring of Shadows (left hand) {+Inv rN+ EV+4 Acc-3 SInv Stlth++}
(You bought it in a shop on level 15 of the Dungeon)
[ring of invisibility]
It affects your evasion (+4).
It affects your accuracy (-3).
It protects you from negative energy.
It enhances your eyesight.
It makes you much more stealthy.
Evocation's a bit low to use the ring reliably (But I took some time to train it up a bit on some dirt cheap magic dart wands that were for sale, so it's not terrible), but even without that element, the other stats make it highly appealing for general exploring (Note: All content I'm experiencing is new to me, furthest I've gotten before this is clearing the orc mines and six or so levels of the lair), but I'm wondering what to use for that second slot. Leaning towards the ring of fire for general use, but if I encounter a situation where I need to have the protection equipped, I doubt I'll have the turn to spare to swap (Or I'll be dead before I even can).
(I'm quoting the whole thing because this will start a new page)
You actually have the right ones equipped for elf, several elf types have the ability to cast the banishment spell which is countered with magic resistance and the SInv on the ring of shadows is also necessary. And Invisibility isn't really that useful for non-stabbing characters.
The way a ring of fire works is that it gives you a boost to power for all spells with a fire component. Spell power increases accuracy, damage, duration, etc, but it doesn't make it any easier to cast or to cause any less spell hunger. If you are effective with "normal" spell power the ring is just a risk for little reward. And you don't have the sperg experience to know which uniques and monsters have a chance to cast bolt of cold, etc.
Strategy spoiler:
I'd get the hell out of elf ASAP if you haven't already done most of the rest of the game, the end floor of elf isn't something you should be doing until you are either very familiar with the game or the character is a powerhouse, the power difference between upper elf and the elf end floor is extreme.