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Information Dungeon Kingdom: Sign of the Moon - A Real-time Dungeon Crawler on IndieGoGo

Discussion in 'News & Content Feedback' started by Crooked Bee, Sep 7, 2014.

  1. t Arcane Patron

    t
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    Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    In that case I haven't actually read your pitch carefully enough.

    Look, the big allure of kickstarter/indiegogo projects is that you can buy yourself some dreams. You can help the good cause. It won't be possible without you. But: if you have a working game already that just needs some polish, well, let me just wait those couple of months and buy it if it's good. That's basically a preorder, and people should not preorder video games as proven time and time again.

    But I think that we have already explained our positions well, so let me finish at that. Good luck in the development and hope you guys will deliver a cool game.
     
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  2. kanda Hydro Games Developer

    kanda
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    Well, the story is full written. We also have most maps on paper, so the levels will be fast to builds.
    About the gameplay, 90% of the features are aready working. Magic and inventory panel still need some improvments, but it's a matter of few weeks to finish 100% of the gameplay features. As some of you may have noticed, we are hard workers, (and that's why we are replying the posts so quickly), and building / testing the whole levels in 4 months is enough time. Actually less than 4 months as i keep the last one free to optimize on very low-end mobiles. And we already started to spread the demo a bit to get feedbacks and to correct what need to be on a regulary basis.

    Not sure yet about the final duration, probably a bit shorter than Chaos Strikes Back, but it's up to player's experience. The world is split into 4 Chapters, with different play duration.
     
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  3. kanda Hydro Games Developer

    kanda
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    ahaha yes...but would much easier to get funds ^^
     
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  4. kanda Hydro Games Developer

    kanda
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    Thanks :) And feel free to change you opinion over time ;)
     
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  5. Abelian Somebody's Alt

    Abelian
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    Fixed :smug:
     
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  6. t Arcane Patron

    t
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    Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Fixed your fix.
     
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  7. Zorba the Hutt Arcane Weasel

    Zorba the Hutt
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    So would you say this indiegogo campaign is not funding for completion, it's funding for enhancement? And completion is guaranteed?
     
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  8. kanda Hydro Games Developer

    kanda
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    Yes. I explained on indiegogo page that the game was already quite advanced and that funds will help releasing it quicker and with more content.
     
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  9. t Arcane Patron

    t
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    Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    A history lesson, just for laughs here :D
     
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  10. mastroego Arcane

    mastroego
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    Indeed, and I made harsh criticism myself in his thread.

    This is the kind of thing where you have to be a good judge of character.
    That Cleave dude looks an $%)""!@#, so I wouldn't back his game even if I had the certainty of release.
    Sawyer is another one I don't like because he seems to add unnecessary self-importance and arrogance to a design approach that I personally find completely wrong.

    Kanda, OTOH, seems like a passionate gamer with the heart in the right place.
    Now, of course the safe course is to just plain avoid ALL kinds of early purchases (Lord knows I've had my share of disappointments: Elemental, Endless Space to name just two), but I thought to myself "what the hell" and I backed this game anyway.
    I like the art, I like what these guys are trying to do, and they seem humble too (how refreshing!!!! :salute:and from French guys, no less! It counts double), so yeah, here's my money.

    Can't always live like a robot, have to trust your instincts sometimes.

    kanda:
    try to preemptively tackle the Grimrock issue. Just say that you've been working on the game for years, and Grimrock's success gave you courage enough for the final push.
    I guess this is what really happened, more or less, right?
     
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  11. kanda Hydro Games Developer

    kanda
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    mastroego : that sounds good to me, yes ^^
     
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  12. Luzur Prestigious Gentleman Good Sir

    Luzur
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    Will it have outdoors, or just be a big dungeon you never get out of until you beat the game?

    having outdoor regions will differentiate it from Grimrock.
     
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  13. kanda Hydro Games Developer

    kanda
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    I promised my self to not spoil. But some people here have been very nice to me, and RPGCodex made a nice new. So i'll reply straight away:
    YES. There is an outdoor environment.

    Some will tell you than Grimrock 2 has an outdoor planned too. But, believe me, this outdoor environment in Dungeon Kingdom is very different and has been almost never seen in a Dungeon Crawler except in Ishar 2. And the ambiance is terrible ! I am sorry, but i am SO excited about it !

    I will publish screens during the Indiegogo campaign !
     
    Last edited: Sep 8, 2014
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  14. Abelian Somebody's Alt

    Abelian
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    In English, "terrible" doesn't have the sense of "great", "terrific" or "fantastic", just "horrible" or "awful" (which I'm guessing is not your intent). ;)

    Your excitement is contagious and I'm really looking forward to your œuvre.
     
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  15. kanda Hydro Games Developer

    kanda
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    sorry, indeed, when i am so excited, my english become even poorer :)

    So yes the ambiance in this chapter is fantastic/terrific ^^

    thanks :)
     
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  16. Luzur Prestigious Gentleman Good Sir

    Luzur
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    Ishar 2? its been some years since i played that, but i do remember the scenery.

    Alright, thumbs up then.
     
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  17. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    You're a good judge of character but you could not get the spelling of my name right.

    This is because you are a moron. You were born a moron and so it is not really your fault, being completely outside your capacity to control. You were simply born a moron, period.
     
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  18. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    This looks like a nearly perfect game. I hope Grimoire II looks half as good as this.

    What they really need is turn-based combat or else it will be seen as a clone of Grimrock except with even more sidestepping popamole combat.

    If they made this game turn-based it would be absolutely incredible and full of excellence and win.
     
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  19. mastroego Arcane

    mastroego
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    I am Italian, you gentle sir.
    And I didn't feel like going back to the thread to check your name.
    Let's compare your Italian with my English, and let's see who scores more points, shall we?

    Also, I have technically not offended you, since I "censored" the word (if you assumed the worst that's on you: probably you think you'd deserve it after all), whereas you did offend me, like you do with people on this forum all the time.
     
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  20. nomask7 Arcane

    nomask7
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    Arena and Daggerfall proved real-time combat was ideal for a dungeon crawler when you had the right sort of design otherwise. It makes the game less about combat and more about survival, and unlike in turn-based, monsters don't disrupt the mood and flow of the game.
     
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  21. kanda Hydro Games Developer

    kanda
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    [QUOTE="nomask7, post: 3478161, member: 9420
    Arena and Daggerfall proved real-time combat was ideal for a dungeon crawler when you had the right sort of design otherwise. It makes the game less about combat and more about survival, and unlike in turn-based, monsters don't disrupt the mood and flow of the game.[/QUOTE]

    I agree !!! and great to maintain some tension !
     
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  22. Magellan Savant

    Magellan
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    PC RPG Website of the Year, 2015
    Awesome! This sounds promising. :)
     
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  23. DarkUnderlord Professional Throne Sitter

    DarkUnderlord
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    GUYS THIS RPG LOOKS LIKE THIS OTHER RPG AND PLAYS THE SAME WAY WHAT A RIP-OFF.

    THIS TOTALLY ISN'T LIKE ALL THOSE ISOMETRIC OVER-HEAD SHOULDER WHATEVER THE FUCK THE ANAL TECHNOCARTS CALL IT GAMES THAT ALL HAVE CLICK TO WALK AND CLICK TO ATTACK AND I TO OPEN INVENTORY HOLY SHIT WHAT A RIP-OFF. LIKE HOLY SHIT DID YOU SEE THE GRASS IN WASTELAND 2? IT TOTALLY LOOKS LIKE THE GRASS IN THIS OTHER ISOMETRIC RPG I SAW. AND HAVE YOU SEEN THE WALLS IN DOOM 2 AND COMPARED THEM TO THE WALLS IN BLOOD? I HAVEN'T EITHER BUT I BET THEY FUCKING LOOK THE SAME WHAT A JIP.

    AND HOLY SHIT VOGEL'S GONE AND CHANGED THE NAMES OF HIS NPCS AGAIN AND RELEASED IT AS A NEW GAME I SEE.
     
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  24. Davaris Australian Game Developers Developer

    Davaris
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    Nice looking engine. I like what they did with the spiral staircase.
     
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  25. Peter Arcane

    Peter
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    Don't be an idiot. Grimrock casts a long shadow over the genre and it's in the best interests of some random IndieGoGo dude to be standing as far away from it as possible.
     
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