POOPERSCOOPER said:
Your the one who had no proof for your claim, CUNT WIGGLER. YOur positions consists of Publishers think RT=sales? Please if its something else, just tell me.
Yes, that is my position. I thought that was clear. Asshat.
I dont know what your getting at?
Somehow that doesn't come as a shock
Are there any other features to games like TEMPLE OF EVIL?
Uh, yeah. Like tactical combat.
If you say the only feature is the RT in Dungeon Lords than practically the only feature in all games is what genre it is in.
No. Compare D2, Sacred, Fate, and DL. Some games have more features, some game have less. DL has one.
Look your not making sense since you said that the reason publishers make RT games is for the money?
No. Most games are made to make money, that goes without saying. Yet there are games where RT is a design choice, and there are games where RT is there simply because it's teh sell. Why do you think there was a RT mode in XCOM3 and FOT, for example? Why it was added to Arcanum and BIS' FO3?
You have no proof that games like DL were made because RT games sell more. Theres not logic to it.
No, of course not. Let's ignore the games that DW Bradley is known for, the games that his name is associated with. Let's pretend that the move to RT was perfectly normal and expected.
RT is not a feature, its what the games are based around since you know its a combat RPG.
RT IS a feature, don't be silly. The problem is when it's the only feature, and a poorly done one at that.
Thats like saying FP is just a feature in a shooter.
There are interesting, outstanding, even original, or simply well done shooters, and then there is some shit where shooting at something in FP is all the game is about.