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- Joined
- Sep 21, 2015
- Messages
- 3,544
I have, I thought of a strategy, just writing it down here just in case:Do you have a neurostim?
You can net him first too. You should kill him before he acts because he drops a good EE neuro
I form a bottleneck backtracking to where the previous fight took place
Spear guy is always the first to come close, he uses 2 nets, then he can't back away thanks to the bottleneck and I kill him easy.
Now let's say I use a neurostim to get 15 AP (8 DEX) but it will be actually 14 AP in that turn
My dear friend Domecritus comes next and he hits me first
I net him (10 AP left), let's say I manage to get a hit to the head with 22% THC (from my experience it does him 15-19 dmg). That leaves me with 4 AP, I can't throw him a bomb without moving first, so if I move I can't throw the bomb (2 AP left). Let's say I'm not using the aimed attack, instead I move (8 AP left) and throw a liquid fire so he doesn't touch me (4 AP). But actually I can't since I have to move 2 grids away or the liquid fire will hit me due to how the bottleneck is formed (I can always deal with damaging myself and not wasting 2 extra AP though). Then I throw my 3 bombs to him, if he isn't killed then I pray that he doesn't kill me in the next turn. If I'm still alive I try to get lucky and hit him (using another stim if needed) and hope that does it. Even then, I'll be very weakened and still have to deal with knife guy who will throw me a net while crossbow guy shoots me from afar.
It is too luck based. Will report back if I have success