I didn't use a single liquid fire, up to the surface, doubt I'll use any there either, it's mostly a solo thing. For regular constructs no need to use anything, for star metal ones use acid flasks + bombs on the ranged one, nets on the melee ones.
Too late, I already destroyed the Sky Metal boss Constructs with Liquid Fire. It works great.
Also, I had no idea this was pretty much the end of the game with only four fights left, one of which is optional (I didn't even find it until researching where the Portal door key was, never saw the door icon at the back of the building), so it seems I've been over-compensation as a result of my first run & I had plenty of Liquid Fire to go around.
Well, that's all done then:
Going into the final battle that I wont even need healing from:
So yeah, from an experienced PoV, the game does indeed supply too many consumables... as long as you know what you're allowed to use each fight...
Only used 2 bombs all game, both the smallest/weakest version right back at Roxanna stage type area. So I've got a full inventory of bombs & I only used 5 in the final fight (as even here I had no idea it
was the final fight, all those five were against the fifth wave, just because, why not, lol, etc), what a waste, & as I said, I hadn't found the Portal guy before the combat ending, so I didn't even have the Saltpeter… Which I'm sure I'll use on a replay one day, should I ever be assed for that. Solo might be tempting at some point I guess & the recruit everyone thing, just to see what all the characters play like.
Final character stats if anyone is interested:
Here's a HP loss guide for anyone that's interested:
First Roxanne fight: 38 HP
Second Roxanne fight: 15 HP
River fight: 42 HP
Reinhard: 16 HP
Deep Cave Scorpions: 0 HP
Eight Ants before the Queen: 2 HP
Queen Ant: 15 HP
Claim Jumpers: 8 HP
Two Scorpions: 0 HP
Three Scorpions: 13 HP
Four Scorpions: 7 HP
Giant Centipede & Plant: 10 HP
Three Scolopendras: 52 HP
One Scolopendra & three Plants: 29 HP
Four Plants: 19 HP
Young Worm: 6 HP
Black Scolopendra: 7 HP
Three Molerats: 19 HP
Four Molerats: 28 HP
Yngvar & two Molerats: 50 HP
Five Molerats: 52 HP
Democritus & four guards: 33 HP
Four Forge Guards: 45 HP
One Adult Worm & two Young Worms: 50 HP
Scarus & four Guards: 50 HP
Enforcer & six Guards: 76 HP
Three Constructs: 16 HP
Four Constructs: 62 HP
Three Constructs: 26 HP
Four Constructs: 79 HP
Four Black Scolopendras: 15 HP
Emperor & six Guards: 75 HP
Triple wave of three Guards per wave: 75 HP
Sky Metal Constructs: 79 HP
Five waves of guards with the final wave being the end-boss: 23 HP
So if you totalled up this lot & added 60 for all the fights before the first Roxanne fight & then added the total rations left in the above screenshot then you'll know how much HP the game allows you to lose. There are also 23 Healing roots in the game but the value of these will depend on your Alchemy skill. You'll see I used nine of them, so lets say that's roughly 9x30 HP you'd take off the above calculation to find the number of rations/dropped pots available. Assuming ration drops aren't random & are not subject to daily tweaking by the devs.
Also, LOL@wave mechanics. I have another opportunity to compare it to Dragon Age 2, lmao.
Seriously though, I could see myself replaying this one day, though I'll never go near Dragon Age 2 ever again, even if payed, so even though they are comparable, DR is not quite THAT bad.