Prestigious impressions:
Let's start with stuff that sucks:
1. THE CAMERA, OH GOD THE CAMERA.
2. Why is the whole game so blurry? Might be because of the bloom, but the point is, that after playing through the demo I got a massive fucking headache from the blurriness.
3. Fucking animated menus are horrible to navigate through and take too much time to bring up.
Stuff that's ehhh:
1. Character system seems primitive, but functional.
2. Combat at first seems wonky, but you can grow used to it. Same goes for controls.
3. It looks lulzy when people stop talking to you, move aside out of vision and DISAPPEAR
4. The demo areas seem to be long-ass corridors, but I stumbled upon a couple of locked doors, so maybe, just maybe, it's gonna be something more than just a corridor slasher. Still, lack of secret areas that were awesum in DS1 sucks.
Stuff that's gud:
1. Music. I really liked the music.
2. Combat. Seems like a clusterfuck at first, but once you get the hang of it, it can be p. cool, although what kinda sucks is that rollin' around is, once again, the remedy to all your problems. It also kinda blows that it follows the trend of 'TWO-HANDER = SLOW BUT ATTACKS MULTIPLE ENEMIES, LOLOLO' which is dum. Played on highest difficulty, and the last fight against the uberwitch was actually challenging.
3. Stability/performance - apart from the general blurriness, the game runs completely flawlessly and doesn't crash at max settings. Didn't notice any bugs, either.
I guess I'll give it an extended demo when it comes out because there's potential in this game. I just hope it sorta opens up later or, at least, doesn't turn to utter shit.
It's better than 2witcher