MetalCraze
Arcane
Actually yes they do. If they know where you are and you show yourself you get the nice bullet barrage. Have you played DXHR on the highest difficulty?Enemies don't have aimbot precision on the top difficulty.
With popamole it's quite the contrary. The game is extremely piss easy since 3rd person allows you to aim at enemies and pop their heads with a single mouse click.
Does it also add well-balanced medkits to levels?With a mod
Here's an example. Enemy hits me, I get into the cover, regen, keep fighting, enemy hits me again, I regen again and so on so forth. And I can get hit 1000 times like that and don't die. In the same battle.No you can't. One-two bullets of a pistol can kill you.
By holocaust Hitler meant jews having a free pass into the sauna.By quest compass I meant what appears on your screen, in the HUD (the markers).
Quest compass is still there on a radar which you can't not look at with all the monitor being in your view. It's still in the game.
Cameras are retarded yeah and shouldn't be there. But unless you upgrade your radar then only enemies in close proximity are visible on the radar.
Is there an upgrade that disables the radar altogether not shows me a camera behind the wall regardless?
You play it multiple times don't you?Do you not know the meaning of the word "plural", Skyway? There is only one minigame
2011. Two corridors 4m apart. Very impressive.
As I've said if it was a stealth game it would've mattered. Same goes for DX btw.In DX they just go from point A to point B, then back to A, then to B again. In HR between those points they look behind them and around, and check out their surroundings.
In HR you can ditch whole missions, entire streets and huge buildings with several floors.
Does it have huge open maps with several huge buildings on them at once?
in one of the latter missions for example you enter a gigantic lab research building and you have free reign over it. There are three people you have to find inside and you can go any direction, examine the entire building, and it's literally a fully functional building just like irl. No door is locked, it's not linear at all. That's how most of HR's places are designed.
If that map above is of any indication of how levels are designed somehow I think you exaggerate a lot.
There's no possibility to turn quest compass off in options. It still shows on the radar.In options