SpaceWizardz
Liturgist
- Joined
- Sep 28, 2018
- Messages
- 1,084
Porky The Bad Opinion Haver
Just lower the difficulty.You tell them fucking developers themselves tell you not to play hard/nightmare at first because the game wasn't designed for it
Hard mode was released before the Following, Legend skills weren't a thing.. If the game offers 4 difficulty settings, and the top 2 hitpoint bloat the shit out of enemies so much, you need to have the legendary skilltree,
muh marketing
Hard mode was released before the Following, Legend skills weren't a thing.. If the game offers 4 difficulty settings, and the top 2 hitpoint bloat the shit out of enemies so much, you need to have the legendary skilltree,
muh marketing
Trailer featuring characters running and jumping around on rooftops, fleeing from larger crowds of enemies while the song "Run Boy Run" by Woodkid plays.
Clearly, you're correct. Parkour was simply a minor addition and the developers never expected players to ever engage with, turns out I've been playing this game wrong the entire time...
Pray tell me - since you figured out the hardcore level means hp bloat didn't it occur to you to try easier difficulties and see if they fit you better?Dying Light is utter trash, one of the worst designed games I've ever played in my life.
1. Difficulty - I usually play games on hardest difficulty, so I played this on Nightmare. I guess I should've realized something was wrong when it takes 15-20 headshot hits with a melee weapon to kill a random trash zombie on the streets, and after 20-30 hits, your melee weapon degrades and needs to be repaired/replaced. Lol. So apparently what passes for harder difficulty in Poland is MASSIVE hitpoint bloat and also they spawn these annoying virals in Nightmare in hordes around you, these fuckers actually have relatively lower health but move around like Bruce Lee on Adderall. Then there are the annoying mobs that explode the moment you are close and one shot kill you, and half the time you cant even tell its them cause they are behind a door or standing with their back to you.
I guess starting a new game on highest difficulty level is not always optimal. Who knew?There are also human enemies that you can block and dodge you, but you can barely do anything to them. The kicker is, whenever you die, you lose your Survivor skill points, which level up your ability to get better equipment, so basically you are completely fucked.
Every retard fanboy online says "oh, just get gud and the game is easy when you have 2 fully upgraded shotguns", but of course that doesn't address the issue that you need to level up quite a bit to get to guns.
I was curious about how such retardation could be designed by anything with 23 chromosomes, so I googled around and found out that apparently the devs never meant for the harder game modes to be played at the beginning. You are supposed to play on Normal at first, then NG on Hard, and then NG+ on Nightmare, or some such shit. Imagine the retarded hubris to think that 1. players will play your shitty game 3 times in a row, and 2. that someone just trying to play this for the first time would know this.
The characters in the tower tell you that your survival relies on mobility. It's a community started by a parcour trainer ffs. They even give you a base training. At what point did it occur to you that the game wants you to brute force through it?2. Trash combat - aside from my gripes above, the combat is basically designed to be played as a cat/run away simulator. Unlike other, far better, zombie games, no matter how little noise you make, e.g. by fighting with melee weapons or unarmed, or by crouching, or by quietly walking, zombies will aggro on you and magically spawn all around. So getting into a fight early on is suicide. Instead, you are meant to run up a house like a cat up a tree, and then headstomp virals or some sick shit like that. The game actually gets much more fun once you have firearms, but of course it takes a while to get them, so much of the game you are stuck using next to useless melee shit and what they probably thought was cool parkour/unarmed moves, but what's in reality absolute fucking tedium.
With parcour it rarely takes more that a few minutes.3. Trash city design - fucking road tunnels and bridges are blocked everywhere, so half the time you gotta take some unholy long way around the city to get to the other side.
Survival? It's not a cool trick to make you say wow. It's a manner of keeping you alive.4. Parkour gets old fast - First few hours it's a nice change of pace from most games, but after a 50,000th building you gotta climb, what is the fucking point...
That's the point, isn't it? The city is filled with pockets of resistance so you help them to advance the plot and get resources, schematics etc. I won't defend DL story but aiding survivors is not its among its greatest weaknesses.5. Boring story/writing - starts out nice, but soon you are helping a bunch of literal retards sprinkled around the city.
Pray tell me - since you figured out the hardcore level means hp bloat didn't it occur to you to try easier difficulties and see if they fit you better?Dying Light is utter trash, one of the worst designed games I've ever played in my life.
1. Difficulty - I usually play games on hardest difficulty, so I played this on Nightmare. I guess I should've realized something was wrong when it takes 15-20 headshot hits with a melee weapon to kill a random trash zombie on the streets, and after 20-30 hits, your melee weapon degrades and needs to be repaired/replaced. Lol. So apparently what passes for harder difficulty in Poland is MASSIVE hitpoint bloat and also they spawn these annoying virals in Nightmare in hordes around you, these fuckers actually have relatively lower health but move around like Bruce Lee on Adderall. Then there are the annoying mobs that explode the moment you are close and one shot kill you, and half the time you cant even tell its them cause they are behind a door or standing with their back to you.
If not, why? You were afraid of losing your street cred or something?
I guess starting a new game on highest difficulty level is not always optimal. Who knew?There are also human enemies that you can block and dodge you, but you can barely do anything to them. The kicker is, whenever you die, you lose your Survivor skill points, which level up your ability to get better equipment, so basically you are completely fucked.
Every retard fanboy online says "oh, just get gud and the game is easy when you have 2 fully upgraded shotguns", but of course that doesn't address the issue that you need to level up quite a bit to get to guns.
I was curious about how such retardation could be designed by anything with 23 chromosomes, so I googled around and found out that apparently the devs never meant for the harder game modes to be played at the beginning. You are supposed to play on Normal at first, then NG on Hard, and then NG+ on Nightmare, or some such shit. Imagine the retarded hubris to think that 1. players will play your shitty game 3 times in a row, and 2. that someone just trying to play this for the first time would know this.
The characters in the tower tell you that your survival relies on mobility. It's a community started by a parcour trainer ffs. They even give you a base training. At what point did it occur to you that the game wants you to brute force through it?2. Trash combat - aside from my gripes above, the combat is basically designed to be played as a cat/run away simulator. Unlike other, far better, zombie games, no matter how little noise you make, e.g. by fighting with melee weapons or unarmed, or by crouching, or by quietly walking, zombies will aggro on you and magically spawn all around. So getting into a fight early on is suicide. Instead, you are meant to run up a house like a cat up a tree, and then headstomp virals or some sick shit like that. The game actually gets much more fun once you have firearms, but of course it takes a while to get them, so much of the game you are stuck using next to useless melee shit and what they probably thought was cool parkour/unarmed moves, but what's in reality absolute fucking tedium.
With parcour it rarely takes more that a few minutes.3. Trash city design - fucking road tunnels and bridges are blocked everywhere, so half the time you gotta take some unholy long way around the city to get to the other side.
Survival? It's not a cool trick to make you say wow. It's a manner of keeping you alive.4. Parkour gets old fast - First few hours it's a nice change of pace from most games, but after a 50,000th building you gotta climb, what is the fucking point...
Besides there are not many high buildings in the slums. And once yiu reach the old town you have the grappling hook that makes climbing much easier.
That's the point, isn't it? The city is filled with pockets of resistance so you help them to advance the plot and get resources, schematics etc. I won't defend DL story but aiding survivors is not its among its greatest weaknesses.5. Boring story/writing - starts out nice, but soon you are helping a bunch of literal retards sprinkled around the city.
porky is right. game is health bloated as fuck on nightmare
the only jumping through hoops required is just using your utility and using the only weapons that have actually meaningful damage since the weapon damage scaling is so fucked up.While it's still technically possible to beat the game on Nightmare from the get go, it requires serious 'jumping through hoops',
i don't really give a fuck and it's not my job to research your game's difficulty settings before playing it
i'll take the other changes just fine
i felt something was off and then i stumbled into a 280 damage sword carried by a dead NPC survivor, when my normal weapons and what i found in the world had about 10-30dmg. i was then killing zombos pretty ok and i just continued on, and reupped on those same human NPC weapons every so often by killing bandits.Yes, they should have definitely made that clear in the description of said mode, but that's no excuse for stubbornly continuing on that mode, despite realizing something feels off.
Then your definition of simulation aspects is far too narrow.the worst thing about Dying Light is that it has ZERO simulation aspects
The sound model is just as dumb. Any little thing will set off the virals, no matter how little noise you actually make.
how do you plan for infinitely spawning enemies aggroed by random bullshit? Just keep running around like an idiot.
And whoever designed the death/save system, with you losing survival points on death, must've been a legit sadist.