Name
Cipher
Please be good Witcher.
Please.
I don't want my last memory of you be a memory of shit.
"I am Geralt. Did you miss me?"
Please be good Witcher.
Please.
I don't want my last memory of you be a memory of shit.
State of the art character model here :
She looks extremely unpleasant. Probably comes with a penis.
State of the art character model here :
She looks extremely unpleasant. Probably comes with penis envy.
,
I'm sure I saw that woman before (outside dragon age). Some kind of movie character or celebrity maybe. I can't put my finger on it thought.
Looks like an angry lesbian feminist. At least they know who their target demographic is.
She looks extremely unpleasant. Probably comes with penis envy.
It's Cassandra from DA2.And yes, she does look familiar. I think she might be a redesigned existing character or something.
W3 looks really good, might be worth it to get it on a sale just for the hiking aspect. And who knows, maybe they'll actually manage to make good combat this time? And the fact that it's supposed to be open world might mean less cinematic handholding that was so annoying in W2.
I REALLY hate it when they change how the characters look between games. And this is not just "10 years have passed people got older". I can understand changing character looks when the game before hand is a 20 years old game from a 8-bit are but DA2>3 just feels like putting new actors in a soap opera and hoping nobody notices.State of the art character model here :
W3 looks really good, might be worth it to get it on a sale just for the hiking aspect. And who knows, maybe they'll actually manage to make good combat this time? And the fact that it's supposed to be open world might mean less cinematic handholding that was so annoying in W2.
Re: TW3's quality compared to TW2's
I've noticed that people on the Codex never draw a connection between TW2's problems and the financial state of CD Projekt before the game's release. Actually, I'm not sure how many people are even aware that CD Projekt was nearly bankrupt during that period.
To be fair, the game appeared very polished, so its flaws seemed like they were intentional.
Nowadays, CD Projekt is swimming in cash, so we'll see what they can come up with when they have no restrictions.
Eh, do you have any source on that? Was the parent company in trouble, or was it just CDP Red? I'd be surprised if their publishing/distribution business would collapse so easily.
Besides, what I learned in the industry during the last 20 years, si that you really have to choose what the company should focus on. True, from geographical point of view we're interested in markets all over the world. But let us do what we know. Don't try to spread ourselves too thin.
In our company, the situation always was very many ideas, too little manpower. This has changed. I mean we still have very many ideas, but we focus in a narrow area - where we really can be the best in the world.
We learned this painful lesson in 2007-08, when we were open on very many fronts. We had a joint stock company in Hungary, in Czech Republic, a game porting company, shares in a polish game developer Metropolis Software, we co-produced the first "Witcher" for consoles in France. All this I mentioned, except the first joint stock company, ended with a spectacular fall on the face. And despite a gigantic effort. I never worked harder in my life - 15-20 hours per day, and the effect was we nearly went bankrupt.
Now we work on business development all the time, we are looking for new directions, but nothing forced. We don't have to grow at lightning speed, to immediately become the biggest in the world. We have to make very good games. And have satisfied gamers on the whole world, who want to buy them.
How much money did you lose in these failed projects ?
- Over 20 million. Of course, gradually. At first we were saying: "No, we don't cut that. Let us re-structure that." And we re-structured the 2nd, 5th time. At some point one asks a question: does what we're doing make sense ? If there's a new plan, nice people, everyone is trying hard and nothing comes out, then maybe this business (strategy) is simply nonsense ?
And you have to pull out relatively soon, close the matter. Sell it ! Whatever.
When we're about to release a new game - and it can last a year, a year and a half - everyone goes aboard. And there's always too little manpower. And if in this time key people are doing 3 other things, they spend proportionally less time for this one most important thing, which powers us. And this is precisely what we have to choose and focus on.
I see what you did there.Anti-DRM crusaders CD Projekt RED chose to showcase the debut trailer for The Witcher 3: Wild Hunt at Microsoft's XBox One conference
State of the art character model here :
She looks extremely unpleasant. Probably comes with a penis .
.
W3 looks really good, might be worth it to get it on a sale just for the hiking aspect. And who knows, maybe they'll actually manage to make good combat this time? And the fact that it's supposed to be open world might mean less cinematic handholding that was so annoying in W2.
Re: TW3's quality compared to TW2's
I've noticed that people on the Codex never draw a connection between TW2's problems and the financial state of CD Projekt before the game's release. Actually, I'm not sure how many people are even aware that CD Projekt was nearly bankrupt during that period.
To be fair, the game appeared very polished, so its flaws seemed like they were intentional.
Nowadays, CD Projekt is swimming in cash, so we'll see what they can come up with when they have no restrictions.
W3 looks really good, might be worth it to get it on a sale just for the hiking aspect. And who knows, maybe they'll actually manage to make good combat this time? And the fact that it's supposed to be open world might mean less cinematic handholding that was so annoying in W2.
Re: TW3's quality compared to TW2's
I've noticed that people on the Codex never draw a connection between TW2's problems and the financial state of CD Projekt before the game's release. Actually, I'm not sure how many people are even aware that CD Projekt was nearly bankrupt during that period.
To be fair, the game appeared very polished, so its flaws seemed like they were intentional.
Nowadays, CD Projekt is swimming in cash, so we'll see what they can come up with when they have no restrictions.
Games don't magically become better due to throwing more money at them though.
No matter what, Witcher 3 is being released on consoles and PC simultaneously, so it's going to have its arms tied behind its back from the get go. I expect an even more consolized game than W2, which was pretty bad in that regard itself.
No matter what, Witcher 3 is being released on consoles and PC simultaneously, so it's going to have its arms tied behind its back from the get go. I expect an even more consolized game than W2, which was pretty bad in that regard itself.
The interface was awful because it was designed for consoles.This is bullshit.
While I'm not exactly a fan of consoles myself and i'm first in line pointing that The Witcher 2 had its fair share of flaws and limitations, virtually none of those was directly tied to multiplatform-friendly nature of the game.