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- Jun 18, 2002
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Note to self: Check RPG forum, then post news.
Lestat said:Wonderful! A couple of months ago some magazine claimed that BioWare was working on an MMO, while Obsidian was in charge of developing a proper single-player sequel. This certainly is a possibility.
Why, you sound like a true connoiseur!kris said:
Lestat said:Both Alpha Protocol and Aliens RPG will be released next year. Obsidian must have a couple of titles in pre-production. 'Sides, we know that MCA is the lead designer of an unannounced project.
DarkUnderlord said:Note to self: Check RPG forum, then post news.
Obsidian's game ended up being a sub-par product to the original KotOR. While I enjoyed the increased dialogue options, and the story was interesting in its own right, I felt like it was a contortion of the SW feel - I probably would've enjoyed it if it were a game based in a non-SW universe. Also, I found myself not particularly enjoying the characters as well as I did in the original KotOR.Dark Matter said:I really wanted to see Obsidian conclude the story arc. Looks like that won't be happening...Is this even gonna have a story? God, I hope not. I'd much prefer if they just ignored Obsidian's game altogether and created a generic SW MMORPG. I'd prefer that over raping what Obsidian created in KOTOR 2.
Yes, well, the point of not missing BioWare if they get canned is because some of us no longer or never did believe that they make good games (I fall in the former). It wouldn't be so much of a problem if BioWare focused more on the plot, dialogue, and character interaction - no matter what genre their game may fall in, but the trends haven't given much hope for that.Mareus said:Unlike some of you guys who are saying that you won't miss Bioware if it gets canned, I hope the game sells enough so it does not happen. You may not like Bioware, but they sure make good games and without them the empty void in which we are waiting for a decent RPG to come out would just get bigger. However I must say this is one Bioware game that I will probably skip.
Binary said:Quick someone make a few RPG demotivators based on KOTOR3!
Lestat said:Binary said:Quick someone make a few RPG demotivators based on KOTOR3!
It would not mess with the lore at all. Great Jedi Purge, anyone?Mareus said:There is one big problem when you try to make MMO Star Wars. How can you make other classes compete against the Jedi? I mean, Jedi are just too damn powerful. Ofcourse everyone will want to play them and because they can heal, shield, use the force, etc they are pretty much self sufficient.
Does anyone have an idea how you can make this work, so there is not 100 jedi/10 other classes?
The only way I see that it could work is if they don't allow you to be a Jedi, but then the kids would go crazy. What? You can't be a jedi? This game sucks.
Maybe if they put a level limit before you can become a jedi, but that would also just be a matter of time before you would have bunch of L60 jedis.
Even if they hired actors to play jedi and have a council in which they would observe you and decide if you are worthy or not to become a jedi would not work.
Even if you tried to make the classes balanced it would just mess with SW lore. It just can't work.
Used to be that way, but Sony fucked it up.Didn't the original SW:G fix the 'everyone wants to be a jedi' problem by making it extremely hard to become one?
or just make it the way that SWG Used to have it and make you have to do a long-ass epic questline just to start TRAINING as a jedi.Jasede said:Maybe you can't play Jedi. That'd be g-
Fuck I know: You can be a Jedi - if you get the Jedi extra subscription for an extra 10$ a month. That'd be awesome. For dual-wielding, another 5$.
Oh yeah,the Guardians, Sentinels, and Consulars would also work.Solohk said:Or just create a few different Jedi classes, and some more traditional classes, that are force sensitive of course, and sit back and collect money.
Jaesun said: