Tintin said:P.S. How do you skip the stupid VATS animations?
Helton said:CF can you do a past tense variation and use "didn't afraid of anything"?
Well, Vault Dweller ran back to his own forums because he was getting badly owned ("Bethesda were honest!") and I think the consensus reached was that Twinfalls still looks like a douche. And as for you... you didn't do shit. You came in with a few posts there but no follow-up. What's wrong with you?Naked Ninja said:Another productive Codex thread ends in the participants getting bored and wandering off. High five team?
I've known you a while so I know you have a whole thing about cars in Fallout but I never got why you found it so hard for people to build cars post-bombs. People are clearly able to build finnicky devices like Energy Powered weapons and keep them in working order, a motor vehicle's not that much more difficult. You've got organisations like the Brotherhood of Steel and the Gunrunners who clearly have some manufacturing capability, whacking together an internal combustion engine that runs on the energy cells that are capable of delivering large amounts of energy in all the weapons doesn't seem like much of a leap.Saint_Proverbius said:Nope, no cars.So computers are rock-solid and immune to EMP, but there are no cars that can survive bombing?
Ethanol? Even the Model T Ford ran on that. A renewable resource grown in fields. There wouldn't be a lot of it but there'd be enough for some vehicles. Even if they had to go back to the old steam powered lorry (no gas required), which is something that's actually mentioned in the original Fallout's (the Super Mutants use them in an attack according to one of the dialogue files). I also know everyone had a go at Chris Avellone for saying that in the Fallout Bible but I think harkening back to the old days of steam-powered trucks would've been not only cool but plausible. I know I wouldn't want to be walking everywhere.Saint_Proverbius said:No gasoline, hence the Great War.
The sweet smell of a self-proclaimed victory? You sure are teh winnar of this thread, baby!DarkUnderlord said:Well, Vault Dweller ran back to his own forums because he was getting badly owned ("Bethesda were honest!")...Naked Ninja said:Another productive Codex thread ends in the participants getting bored and wandering off. High five team?
... and yet you're still here, trying to make a point.Vault Dweller said:Where? I said I'm done with this thread.
Remember Kids! This is what Vault Dweller actually believes ("500 endings" anyone?).Vault Dweller said:With Fallout 3 Bethesda was a lot more honest and straightforward
DarkUnderlord said:I can't. Font size only goes up to size 24 in phpBB. I was thinking about doing a nice transparent .png to satisfy whomever it was who wanted something bigger earlier.
Make it so.some dude said:I expect that I'll check back here sometime in the future and see each character of "FLIP FLOP" taking up an entire page
Vault Dweller said:OH SHIT! Another 10 pages of semantics heading this way! BRACE FOR IMPACT!!!
Remember Kids! This is what Vault Dweller actually believes ("500 endings" anyone?).
Vault Dweller said:Edit: OH SHIT! Another 10 pages of semantics heading this way! BRACE FOR IMPACT!!!
What point would that be? I simply wanted to be one of the first to congratulate you with your spectacular victory. Was that wrong?DarkUnderlord said:... and yet you're still here, trying to make a point.Vault Dweller said:Where? I said I'm done with this thread.
Dictionary, the Dark Underlord "Special" Edition:Remember Kids! This is what Vault Dweller actually believes ("500 endings" anyone?).Vault Dweller said:With Fallout 3 Bethesda was a lot more honest and straightforward
... and then:Vault Dweller said:Edit: OH SHIT! Another 10 pages of semantics heading this way! BRACE FOR IMPACT!!!
This is the key to understanding Vault Dweller. Whenever he makes one of his cute little remarks, he's actually referring to himself.Vault Dweller said:Dictionary, the Dark Underlord "Special" Edition:Remember Kids! This is what Vault Dweller actually believes ("500 endings" anyone?).Vault Dweller said:With Fallout 3 Bethesda was a lot more honest and straightforward
A Lot More (A Lŏt Mo·ré) - A fancy way of saying "completely" or "absolutely".
Naked Ninja wrote:
Another productive Codex thread ends in the participants getting bored and wandering off. High five team?
Well, Vault Dweller ran back to his own forums because he was getting badly owned ("Bethesda were honest!") and I think the consensus reached was that Twinfalls still looks like a douche. And as for you... you didn't do shit. You came in with a few posts there but no follow-up. What's wrong with you?
And in F3 we got Cthulu, Blade Runner, Lord of the Flies, Vampires themes. I'd rather have Gangsters and Wild West, but if you prefer the other ones - it's fine with me.Saint_Proverbius said:trais said:F3 took F2 "theme parks" and multiply them to ridiculous levels.
You'd be right, except Fallout 3 tends to keep with the post apocalyptic theme as opposed to Gangster Theme, Wild West Theme, and Kung Fu Theme.
Well, it definitly ain't what you normally get from radiation sickness, so I'll stay with term "super".Saint_Proverbius said:I think super powers may fit Spiderman game, but not Fallout one.
The Master had superpowahz. But really, being very, very radiated just to slowly regenerate crippled limbs isn't exactly "super" in terms of powers.
Right. That's why guidebook is silly. There is no need for one, even if we'd assume that 200 years after war most of the people are still literate.Saint_Proverbius said:So everyone have pipboy, to read them?
Everyone that would need the guide would have them. The people already out in the Wasteland have probably figured out how to survive in it already, or else they'd be dead. Right?
Don't shishkebab, the flaming sword use gasoline as it's fuel? Anyway, as people already said, analog car can by electricity powered (from batteries, just as laser rifles). And if you are able to repair broken plasma gun, broken car should be a piece of cake.Saint_Proverbius said:No gasoline, hence the Great War.I'm 100% sure in Fallout 1 intro was ad of full analog car. There shouldn't be any problems repairing such car, even if it would be damaged.
I thought we were talking about F2 only, but hell, if we have Brotherhood of Steel who can repair and maintain power armors and energy weapons, even building vehicles for a scratch wouldn't be a problem to them.Saint_Proverbius said:"Wouldn't it be cool if.." is more along the lines of Fallout 2 and Fallout Tactics where one car is cool, SIX cars is SIX times the cool. Bethesda didn't go that route, even though they could have.
Ok, I once again underestimated human stupidity, I sounds plausible if you put it that way.Saint_Proverbius said:That's kind of like saying "Why develop sulfa drugs when they had snake oil?" The booths, like a lot of the wacky things they sold people who couldn't afford fallout shelters in their back yards, were cons.
It's rather stupid that any amount of damage would blow them up.Saint_Proverbius said:They shouldn't explode at all. Why would you need atomic bombs if you can create as much destruction by simply crashing one car into another? Or making some other kind of road accident. In city with lots of traffic you could get chain-reaction and results would be astonishing.
After 200 years, they'd be a little more fragile than they would be right off the showroom floor. Metal rusts, rubber dry rots, and so on. I can see the argument for them blowing up if they take too much damage given the condition of the cars, but it's rather stupid that a few swings of a sledgehammer would blow them up.
Nah, even if planes were so close to each other to have chance to crash into the same spot on the ground, explosion that would wipe the pilot would also break them into pieces. Anyway, this is photo of crashed plane:Saint_Proverbius said:When you line up planes for a runway to land, and then all the pilots are wiped out in a flash of light, it's possible they'd crash pretty close to one another.
trais said:I'm gone for a day and suddenly I'm 3 pages behind.
And in F3 we got Cthulu, Blade Runner, Lord of the Flies, Vampires themes. I'd rather have Gangsters and Wild West, but if you prefer the other ones - it's fine with me.Saint_Proverbius said:trais said:F3 took F2 "theme parks" and multiply them to ridiculous levels.
You'd be right, except Fallout 3 tends to keep with the post apocalyptic theme as opposed to Gangster Theme, Wild West Theme, and Kung Fu Theme.
Well, it definitly ain't what you normally get from radiation sickness, so I'll stay with term "super".Saint_Proverbius said:The Master had superpowahz. But really, being very, very radiated just to slowly regenerate crippled limbs isn't exactly "super" in terms of powers.
Right. That's why guidebook is silly. There is no need for one, even if we'd assume that 200 years after war most of the people are still literate.
Don't shishkebab, the flaming sword use gasoline as it's fuel?
Anyway, as people already said, analog car can by electricity powered (from batteries, just as laser rifles).
And if you are able to repair broken plasma gun, broken car should be a piece of cake.
I thought we were talking about F2 only, but hell, if we have Brotherhood of Steel who can repair and maintain power armors and energy weapons, even building vehicles for a scratch wouldn't be a problem to them.
How planes would you need to dig a hole in the ground?
The people who would need the Wasteland Survival Guide would be the ones fresh out of the vaults. As such, they would be literate and they would have pipboys, so holodisks would be a perfectly acceptable media for the Wasteland Survival Guide.