Elwro
Arcane
BTW, trais, you know that the crater in Megaton is not a result of a hit from an unexploded bomb? It's explained in the game.
Vault Dweller said:Morrowind:
Darth Roxor said:this is not entirely true. At the 'meet vivec' step, you can kill him and unlock an alternative path leading through the Corprus-struck dwarf
elander_ said:Actually, i believe, you can do this as soon as you can lockpick the 100 level door that leads to Vivec's room. No need to wait for Vivec meeting. Someone correct me if i'm mistaken.
Vault Dweller said:
Hamster said:approaching left side of the location will open location that is to the left on a world map
DarkUnderlord said:... said the man who found combat hard and "death easy".
trais said:I'm confused. Are you really saying that city run by kids is less stupid than city run by mobsters?
Ridiculing the fact that Megaton was build in crater of unexploded bomb got old 6 months ago, so I'll focus on Moira. Will it be enough if I point out that you can get extra perk from her, which will grant you ability to regenerate your crippled limbs if you're radiated?
BTW, I never finished Survival Guidebook quest, so I'm wondering how does she plan to print that book?
I see. So, you have problem with 1 working car, but working computers even in damaged buildings (I'm pretty sure there is working terminal in Dunwich Building, but half of the floors there are missing!) are ok?
May I say instead, that booby traps made of cherry bomb, lunch-box and handful of bottle caps are way more deadly than professional landmine or grenade?
Or mention that telephone booth looking nuclear shelters?
(About me not using guns in Fallout 3) Lucky you...
DefJam101 said:Unless you could find working cars laying around in Fallout 2, which I do not remember. All I remember is one guy fixing up a broken car that you could then use, what exactly does not make sense about this? Other than the obvious lack of a gasoline supply, of course.
trais said:To clarify, I have no problem with car being nuclear powered, but I do have a problem with car exploding and emitting radiation after being hit by few bullets.
Erm... no. I did couple things for Moira, talked to that Colin guy about dad and that's about that. Is that explenation any good?
I'm pretty sure there are some casinos in the world that are set up because they can generate profit, not to launder money. But I agree, main reason for New Reno to be in F2 is because "it's cool". It's silly, it's a stretch, but F3 took F2 "theme parks" and multiply them to ridiculous levels.Saint_Proverbius said:Yeah, because the whole point of a casino is to launder dirty money and hide activities from the Feds. Since they run the town, there's no point in casinos.
You mean perk you get in Broken Hills? I don't actually remember what it gives and why, but I'd rather get speech bonus than regeneration bonus. I think super powers may fit Spiderman game, but not Fallout one.Saint_Proverbius said:As opposed to getting a perk that improves your Speech skill because you're cleaning out Brahmin pens? So, you get really radiated, she tosses some experimental cure down your throat, and you develop a new ability. How does that not fit the retro-future theme?
So everyone have pipboy, to read them?Saint_Proverbius said:BTW, I never finished Survival Guidebook quest, so I'm wondering how does she plan to print that book?
How many holodisks are laying around the wasteland?
So computers are rock-solid and immune to EMP, but there are no cars that can survive bombing? I'm 100% sure in Fallout 1 intro was ad of full analog car. There shouldn't be any problems repairing such car, even if it would be damaged.Saint_Proverbius said:Fallout 3 does have a lot of computers laying around that work. Of course, Fallout's computers are vacuum tube based so yeah, most of them would still work after the bomb blasts if they had power and the shockwaves didn't break them.
Ok, it may be nitpicking. But it's same "wouldn't it be cool" syndrom F2 suffers from. It's cool you can make your own weapons from junk, but find so much other stuff, that it would be pointless to make even more, if crafted stuff weren't way more powerfull. For the record, bottle cap mine is 5 times more powerful than standard frag mine, according to http://fallout.wikia.com/wiki/Fallout_3 ... ExplosivesSaint_Proverbius said:May I say instead, that booby traps made of cherry bomb, lunch-box and handful of bottle caps are way more deadly than professional landmine or grenade?
Are they? I never checked the damage on those things. But then again, nitpicking the damage of such things in a CRPG is a little silly, especially one like Fallout. (...)
Why waste money and build full-fleged Vaults then? It may fit 1950 retro setting, but not fallout setting per se.Saint_Proverbius said:How are the booths not appropriate?Or mention that telephone booth looking nuclear shelters?
They shouldn't explode at all. Why would you need atomic bombs if you can create as much destruction by simply crashing one car into another? Or making some other kind of road accident. In city with lots of traffic you could get chain-reaction and results would be astonishing.Saint_Proverbius said:trais said:To clarify, I have no problem with car being nuclear powered, but I do have a problem with car exploding and emitting radiation after being hit by few bullets.
That's the problem I have with them as well. They're too damaged fragile. I beat a raider to death up against a car and the car blew up before the raider died. They need about 10 times the amount of hit points they have, or possibly be highly resistant to normal damage and more vulnerable to plasma or laser. I can see one going up after 8 or so plasma shots, but not a few swings from a sledgehammer.
Repeated plane crashes? So pilots didn't see burning wrecks of earlier crashed plans? Or they just all happened to crash in the same place? That doesn't make much sense either. But ok, I can swallow it, tho' I still find Moira's guidebook silly.Saint_Proverbius said:Megaton's crater is the result of planes trying to land at the nearby airport when the bombs started falling. So, basically, repeated plane crashes. Also, they built Megaton from plane parts.
Why waste money and build full-fleged Vaults then? It may fit 1950 retro setting, but not fallout setting per se.
Twinfalls said:Listen you denial beserker - you were wrong. There are tons of checks, and most of them are not 'gimme more money'. Most are in fact 'I can get the quest done more quickly' checks. I've also encountered medical, repair, explosives quest checks. And those are just the skills I had high enough. The fact you wrote 'there are scant other checks apart from gimme more money' indicates exactly what VD and I have criticised your piece about.
The schematics are not 'radically useless'. You were wrong. PERIOD. FFS
Shutup. By saying 'actual' and nothing more, you clearly implied actual vampires.
You clearly hadn't talked to the quest NPCs right through when you wrote that.
Yeah ok, what you were clearly implying was they were lawyers. FALLOUT 3 SUCKS, IT'S GOT ACTUAL RAYMOND BURR PEOPLE! HARRY HAMLIN AND SUSAN DEY COMIN' AT YA!! ALAN DERSHOWITZ ATTACK!
Ummm... projecting much?
This cuts to the heart of the matter, it is very strong evidence that at the time he wrote the review, Murrow had given the game a cursory play, and based his words mainly on prior expectations
One would not normally expect a flock of screeching automatons to descend simply because this criticism is made of a review. But of course, I have forgotten that I am now posting on BethesdaBashingIsSacredCodex. How remiss of me.
Vault Dweller said:Because overall all BG1 locations represent less than 10% of any sandbox game world. Most BG maps were generic "wilderness" with some combat and a few NPCs. Such maps could be cleared in less than 10 min. 20 such maps look impressive on gameworld map, but take no more than a few hours to deal with them all. They are not "gameworld", they are content filler.
Edward_R_Murrow said:Cleanup time.
See...here's the problem with your argument. That's what you experienced versus what I experienced.
That's how you prove someone wrong
The schematics are not 'radically useless'. You were wrong. PERIOD. FFS
Maybe "radically" was a bad word. Whoops.
Plus, it's also a matter of vampire taxonomy...(etc)
I'm saying vampire isn't clearly defined as an undead, superhuman, magical creature and could have multiple meanings, including something as "mundane" as a lawyer. You just assumed that to go all postal on the review.
One would not normally expect a flock of screeching automatons to descend simply because this criticism is made of a review. But of course, I have forgotten that I am now posting on BethesdaBashingIsSacredCodex. How remiss of me.
Ok. You think this is Bethesda-bashing? Why did I praise some of their quests as brilliant? I don't even think VD went that far. Then feel free to actually take on some of the major points of the review instead of building some poorly done circumstantial case.
Twinfalls said:1539 idiotic one-or-two-line posts of no substance whatsoever. Go the fuck away from this site, please.
DefJam101 said:Twinfalls said:1539 idiotic one-or-two-line posts of no substance whatsoever. Go the fuck away from this site, please.
You don't know shit about me.
Saint_Proverbius said:Now, I do have a problem with the kids' town in one fairly major area. Where do the new kids keep coming from? While the idea of kids' towns fits the post apocalyptic theme, it certainly doesn't fit 200 years after the apocalypse. That's where it gets dumb.