Saint_Proverbius said:
trais said:
Which is a fairly common post apocalyptic theme. My big problem with that location was the dialog with the kids swearing, especially the mayor.
I'm confused. Are you really saying that city run by kids is less stupid than city run by mobsters?
Saint_Proverbius said:
whole Megaton with it's Moira Brown,
Megaton has a poor design behind it, but the gameworld there is consistent with Fallout. Yes, the quests suck and the town is generally boring, but it's basically Junktown with a bomb in it.
Ridiculing the fact that Megaton was build in crater of unexploded bomb got old 6 months ago, so I'll focus on Moira. Will it be enough if I point out that you can get extra perk from her, which will grant you ability to regenerate your crippled limbs if you're radiated?
BTW, I never finished Survival Guidebook quest, so I'm wondering how does she plan to print that book?
Saint_Proverbius said:
I don't care much for the exploding cars, but it's a lot better than working cars a la Fallout 2 and Fallout Tactics.
I see. So, you have problem with 1 working car, but working computers even in damaged buildings (I'm pretty sure there is working terminal in Dunwich Building, but half of the floors there are missing!) are ok?
There are also hundreds of Protectron robots strolling through the wasteland, so why working cars are so big no-no?
Saint_Proverbius said:
Which is kind of silly, sure. Then again, Fallout 2's designers decided to toss in gobs and gobs of real world weapons which didn't fit Fallout's 1950s retro-future design at all.
OK. But then, I'd rather have something that doesn't fit retro-future design, than something that doesn't fit into believable and consistent game world.
Saint_Proverbius said:
I see your fire-breating ants and raise you a fire-breathing gecko.
Heh, I forgot about fire geckos. True, both are stupid.
May I say instead, that booby traps made of cherry bomb, lunch-box and handful of bottle caps are way more deadly than professional landmine or grenade? Or mention that telephone booth looking nuclear shelters?
Saint_Proverbius said:
GOAT was actually pretty well done and fit with the 1950s classroom theme.
Yeah, but it was basically bunch of random questions. For example
"QUESTION 3 - You discover a young boy lost in the lower levels of the vault. He's hungry and frightened, but he also appears to be in possession of stolen property. What do you do?"
How does that question help to decide whether I would be better pip-boy programmer or hairdresser is beyond me.
Saint_Proverbius said:
I've never tried guns in Fallout 3
Lucky you...