Ausir said:
According to Matt Norton, lead designer of Fallout 2, the deathclaws were a pre-war military genetic engineering experiment, so they could conceivably be found on both coasts without the need to make it from one to the other.
My point still stands about them wiping out all the other species.
Trais said:
While F2 have it's own share of silliness, F3 has way more stupid or retarded things scattered around it's claustrophobic wasteland.
Fallout 3 has dumber things than intelligent deathclaws living in a Vault? Intelligent spore plants? Intelligent radscorpions that play chess? Kung Fu Town? Westworld? 1920s Gangster Town? 200+ pop culture references which were the basis of a huge chunk of the quests and dialogue in the game? Tribals?
I agree that Fallout 3 has a bunch of silly things in it, but "way more"? I don't think so.
Vault Dweller said:
Your position is based on a false assumption that you can use "the best" weapon all the time and thus don't need back ups. I explained it a few times already, but you don't want to listen. I understand. Arguing is more fun.
The best Unarmed weapon is a crafted weapon, bar none.
Ausir said:
Yeah, where the hell are the endings in Fallout 3? The only things I can see that affects the endings are your karma, if you poison the water, and who goes in the chamber. So, basically, eight possible endings? Where's the over 200?
cares said:
so, do some minor instances of decent quests and well realized stylistic elements really outweigh the apparent general retardedness of this game?
Well, there's certainly a lot wrong with Fallout 3, in my opinion. However, like I said previously, I think my radically "Fallout Taliban" point of lowered expectations for the game helped my enjoyment of it. I think Bethesda actually took more care with the setting than BIS, Micro Forte, and Herve-Interplay did, even if they did incorporate some flaky elements to explain away why the East Coast has Supermutants, the Brotherhood of Steel, and so forth.
what the fuck puts it on the same page with Fallout 2?
Me. Fallout 2 suffered greatly in design from a lot of "Wouldn't it be kewl if.." and a general lack of communication between designers, and it shows. Fallout 3, even though it has some goofy things in it like the vampire wannabes, feels a lot more like a very cohesive design for the setting of the locations around the game. Fallout 3, in terms of the setting, feels a lot more like Fallout than Fallout 2 did.
Then again, I'm one of those wacky Fallout fans that puts Fallout on the pillar and puts most everything else, including Fallout 2, on the ground around it. I don't excuse Fallout 2's faults in the setting just because it's bigger and has more quests.
trais said:
In my playthrough I had to carry at least five different weapons hoping that enemies would have them too, so I could repair and resupply them. Maybe because you need billions of bullets to kill anything, and weapons degrade damn fast.
I agree with this. I think I even mentioned that I can't go out in the wasteland, do some fighting, and come back with a working helmet. Then again, I typically like beating enemies to death in Fallout. For some reason I like melee in gun heavy games and guns in melee heavy games. Dunno why. :D
Dialogs and quests are mostly rubbish
Eh, the dialogs mostly suffer from too damned much swearing. Otherwise they're not that bad. Of course, there's nothing on par with the Vault Dweller saying, "Could you repeat that louder in to my pocket?" to Gizmo in Junktown. Or "Time is money. Chit-chat is not money!" Truthfully, I would have liked more of the Paranoia style humor considering the lead designer worked on paranoia.
And some of the quests in Fallout 3 are really, really well done.