Andyman Messiah
Mr. Ed-ucated
Sulfuric acid is scary.
In my opinion, it's much better in the quest design and character system department, and slightly better or at least as good overall. It's a good discussion topic, so why won't you start one?Helton said:Without reading both your reviews and all the discussion: VD are you saying Fallout 3 is better than Morrowind when judged against the same standards? I just find that really, really hard to believe.
I doubt that writing can be considered a strength of any ESF game. Some quests in Daggerfall and Morrowind were very well written, but overall, the writing isn't a feature worth mentioning.Zomg said:Seems like it would be hard to compare them. Morrowind lives and dies on writing...
It's also better or as good as Morrowind, and that's something.Black said:Exactly. I don't give a flying fuck if it's better than Oblivion (wow, what an achievement).
I'm pretty sure that everyone here agrees that it's an awful Fallout game. What more do you need?I care if a game that pretends to be a Fallout sequel is indeed a Fallout sequel.
So much part of you that you don't notice it anymore? Just because your talent at expressing yourself means that you can call people idiotic morons without actually writing the words, doesn't mean that we don't know exactly what you mean. That is the curse of your talent. You just write too wellVault Dweller said:What vitriol? Saying that he rushed the review and didn't check some easily available facts? The mind boggles.
You have been proven "wrong" with most of you assertions apart from the int/40 SP one, Mr. East West Coast Encumbrance ManWhere?Anyway: Since DU and Edward are much better at proving VD wrong...
Nope. Sandbox game. Reached Underworld quite late and already had a steady supply of enclave push overs for all the spare parts I needed.You can get the first schematic in the Underworld, which is way, way before you get your hands on enough laser and plasma rifles to keep one in decent condition.
That's a great line, but it's a lie. I think I know the content page a bit better than you do, DU.DarkUnderlord said:This is the RPGCodex, we have a high standard when it comes to RPGs. We'll compare games that call themselves RPGs to the best RPGs there are.
Only it's not. But do continue...What Edward R Murrow appears to be saying to me is that the Railway Rifle is very much like the Rocket Launcher.
You may want to take a look at the video I posted above. In other words, I disagree. Going back to what Eddie actually said:That is, it looks good but there are weapons out there that will achieve much the same effect for a lot less effort.
Still pushing the party line?This is the Codex. We have higher standards when it comes to our expectations of games that call themselves RPG's.
Did I say that it's better than Oblivion and that's it? I said it's the best Bethesda game since Daggerfall and that includes the above mentioned "must play Codex-recommended RPG" Morrowind.For example, we have this really wonderful Oblivion review you might want to brush up with:
Beating that low standard doesn't sound like it'd be all that hard.Vault Dweller's Oblivion Review said:That quote is probably the best and most honest description of Oblivion I've ever seen. It's a game for casual players. Hardcore fans of the series or RPG geeks need not apply. You shall not find depth or challenge in Oblivion.Gavin Carter said:However, with Morrowind I think we saw that our kind of game appeals to a wider audience, given the game's success among more casual gamers who are neither "hardcore" nor "RPG geeks".
What double standards are you referring to, good sir?LOLOLOL. FLIP-FLOP.Vault Dweller said:Never liked double standards.
More specifically? I'd really appreciate your help in finding these proofs. Shouldn't be too difficult since they are so obvious to you.Shannow said:You have been proven "wrong" with most of you assertions apart from the int/40 SP one...
Very embarrassing, I agree. However, these are minor "mindless" mistakes that don't really change anything....Mr. East West Coast Encumbrance Man...
Come on, guys. Surely you realize that there is more to guns - even in FO3 - than overall damage?[Edit] Ah, damn. Lost the answer to RWR vs combat shotgun. In even shorter:
3 shots @ 30 dmg vs 2 shots @ 55 dmg. 90 dmg vs 110 dmg. Armor provides absoption making few high dmg shots even more powerful than several low dmg ones.
Vault Dweller said:You are very perceptive. I'm on the verge of a nervous breakdown here. Just popped a few pills to calm THE FUCK DOWN!!!! OH SHIT!!! I'VE GONE ALL CAPITALS!!! TOO LATE NOW!!!
Vault Dweller said:In my opinion, it's much better in the quest design and character system department, and slightly better or at least as good overall. It's a good discussion topic, so why won't you start one?
Speaking of checking easily available facts... "Encumbrance". :Chuckle: East-Coast vs West-Coast? You shouldn't have rushed your review obviously VD. LULZ. My mind is boggling rite naow kekeke.Vault Dweller said:What vitriol? Saying that he rushed the review and didn't check some easily available facts? The mind boggles.Shannow said:Is VD doing a chefe? I can see him disagreeing with some of Edward' points but this kind of vitriol is usually reserved for ESF retards.
No, he's wrong remember! This isn't his opinion! He's flat-out wrong and needs to be corrected! Only you have the True Awesome Power™ required to correct Edward with his flat-out wrong Fallout 3 review which was clearly full of lies and hate and far inferior to your own Fallout 3 review with its Encumbrance and wrongly aligned Coasts!Vault Dweller said:In your opinion.Edward R Murrow said:Built a 100% Railway Rifle. Used it for two enemies and put it away since it wasn't as good as smuggler's end, laser rifle, eugene, combat shotgun, sniper rifle, plasma rifle or the special smg.
Well that's the Combat Shotgun so, in your opinion, how is it compared to the Smuggler's End, the Laser Rifle, Eugene (Minigun), Sniper Rifle, Plasma Rifle and the Special SMG?Vault Dweller said:In my opinion, it's an excellent weapon. Combat shotgun gives me 2 shots in VATS. The Railrifle gives me 3 shots and has a much better range.
O'rly?Vault Dweller said:That's a great line, but it's a lie. I think I know the content page a bit better than you do, DU.DarkUnderlord said:This is the RPGCodex, we have a high standard when it comes to RPGs. We'll compare games that call themselves RPGs to the best RPGs there are.
Lots of dripping sarcasm filled with hate and anger towards Fallout 3 in that. What happened? FLIP-FLOP.Vault Dweller's own Fallout 3 Preview said:The vault is an amazing place. It has everything you need: a paranoid Overseer running the operations, his "thugs", whoever they are; genetic scientists (a testament to the vault's education system), and even a "greaser gang". The idea of a gang fits perfectly well into the vault concept and goes to show how good Bethesda is at designing things. [...]
You're no longer alone in the harsh, post-apocalyptic world. You have a father and not just any father. He's a scholar and a gentleman - voiced by Liam Neeson!!! - and you just can't live without him. Your love for your father is so strong that when he leaves you and the vault one day, you blindly follow him into the wasteland. [...]
Guns. Guns never change... Well, they kinda did, to be honest. It's a known fact that technological limitations prevented the original Fallout designers from including nuclear catapults, gravity guns, and silent, buy deadly Barbie-Head launchers. Now we can finally enjoy a Fallout game as it was meant to be.
... or our positive Fallout 3 review by Chefe? And once again, you keep trying to dis-own Fallout 3 from its heritage. If EVN 3 came out that completely radically changed things, hey you know what? We'd compare that to the previous EVN's too. Fallout is seen as the pinnacle of good RPG design. It makes sense we'd compare the games in the series to their predecessors rather than closing our eyes, jamming our fingers in our ears and pretending it didn't happen. I realise you're a game developer yourself now and just want to cover your own ass but that's not what the Codex is meant to be about.Vault Dweller said:Positive reviews like Escape Velocity Nova, Divine Divinity, Knights of the Old Republic, and Silent Storm... Were they trashed because they weren't as good as the venerable classics? No, because these games belong to very different sub-genres. Saint said that he liked KOTOR. Doesn't mean that it's as good as Fallout? Of course not.
In an article titled "RPG Codex's picks for best CRPGs of 2002", all under nice big bold headings which state "must-play CRPGs of 2002". Here's what the Codex had to say about Morrowind in the 2005 Year in Review article:Vault Dweller said:Was Morrowind as good as "the best RPGs there are"? I don't think so. Yet in 2002 3 out of 4 Codex admin called it a "must-play" RPG.
Nice try though, VD.Saint_Proverbius's Big List of People We Pissed Off in 2005 said:Really, I think we completely pissed off the Bethesda fanboys. In fact, a huge chunk of them came over here and told us we were pretty stupid in lord knows how many threads. Heck, there's probably twenty or so threads asking why we didn't like Morrowind alone. Here's a hint though, it sucked. That's why we didn't like it.
You're right, let's go back to what Eddie actually said, in full, with context:Vault Dweller said:You may want to take a look at the video I posted above. In other words, I disagree. Going back to what Eddie actually said:
"...the radically useless schematic weaponry.... schematic weaponry is pretty useless. ... by the time you can make them, they're mostly obsolete being underpowered...."
This simply isn't the case. While there are a few weapons that provide better DPS, the railway rifle is far from being useless, and like I said, is probably one of the top 5 guns in the game.
You've shown a nice video that shows a Railway Rifle blowing heads off. Do you have one that shows the ammo availability? Here's one showing the Plasma Rifle though, a weapon Edward has said he found better than the Railway Rifle. Doesn't look like the player's having much difficulty with that in VATS. Here's a video with a guy killing the Behemoth with the Nuclear Catapult and the Chinese Assault Rifle. Again, looks like he doesn't have many problems there. And just for good measure, here's another one with the Sniper Rifle. Looks like all the weapons work fine to me. It certainly doesn't make me think there's a need to collect lots of junk and up the repair skill to make the Railway Rifle.Edward_R_Murrow said:Schematics come into play mid-way through the game due to their nature as mid-level quest rewards, and by the time you can make them, they're mostly obsolete being underpowered, and made useless by the abundance of ammunition for conventional weaponry.
Is that good enough though? Here's some more about how bad Oblivion was from the Codex 2007 Year in Review:Vault Dweller said:Did I say that it's better than Oblivion and that's it? I said it's the best Bethesda game since Daggerfall and that includes the above mentioned "must play Codex-recommended RPG" Morrowind.
Come now, when did Bethesda become holders of the RPG standard? Making a game that beats Bethesda's standards wouldn't be all that hard. And really, is it a good Fallout game too? People who'd previously played Fallout would probably like to know how Fallout 3 stands up to its predecessors, don't ya think?Vault Dweller's 2007 Year in Review said:Bethesda's Oblivion, a revolutionary game that will, undoubtedly, influence RPGs for years to come; a game adored, loved, and praised by critics and its target audience alike, was the biggest event of the year. That alone can tell you what a shitty year that was.
Vault Dweller said:Come on, guys. Surely you realize that there is more to guns - even in FO3 - than overall damage?
http://gamebanshee.com/fallout3/equipment/smallguns.php
Chinese Assault Rifle:
Damage: 51
Action Points: 23
Rate of Fire: 8
Spread: 1.5
Crit % Multiplier: 1
Crit Damage: 10
Shotgun:
Damage: 55
Action Points: 27
Rate of Fire: 1.5
Spread: 3
Crit % Multiplier: 1
Crit Damage: 27
Railgun Rifle:
Damage: 30
Action Points: 24
Rate of Fire: 2
Spread: 0.75
Crit % Multiplier: 3 (that's 3 times higher than the shotgun or the assault rifle)
Crit Damage: 30
These are minor mistakes. Typos, basically.DarkUnderlord said:Speaking of checking easily available facts... "Encumbrance". :Chuckle: East-Coast vs West-Coast? You shouldn't have rushed your review obviously VD.
Keep working that Encumbrance thing since that's all you got.Only you have the True Awesome Power™ required to correct Edward with his flat-out wrong Fallout 3 review which was clearly full of lies and hate and far inferior to your own Fallout 3 review with its Encumbrance and wrongly aligned Coasts!
Did I claim it's the best weapon evar? I said it's not useless - which is what Edward, whom you so enthusiastically represent, said - and that I consider it one of the top 5 weapons. So, you may stop looking for better weapons and showing them to me for approval.Well that's the Combat Shotgun so, in your opinion, how is it compared to the Smuggler's End, the Laser Rifle, Eugene (Minigun), Sniper Rifle, Plasma Rifle and the Special SMG?Vault Dweller said:In my opinion, it's an excellent weapon. Combat shotgun gives me 2 shots in VATS. The Railrifle gives me 3 shots and has a much better range.
I would never call you stupid, DU, but this is borderline. I criticized FO3 setting in that article. I criticized FO3 setting in my review. Where is the inconsistency? The flip-flopping? Like I said, you're trying to hard.Lots of dripping sarcasm filled with hate and anger towards Fallout 3 in that. What happened? FLIP-FLOP.Vault Dweller's own Fallout 3 Preview said:The vault is an amazing place. It has everything you need: a paranoid Overseer running the operations, his "thugs", whoever they are; genetic scientists (a testament to the vault's education system), and even a "greaser gang". The idea of a gang fits perfectly well into the vault concept and goes to show how good Bethesda is at designing things. [...]
You're no longer alone in the harsh, post-apocalyptic world. You have a father and not just any father. He's a scholar and a gentleman - voiced by Liam Neeson!!! - and you just can't live without him. Your love for your father is so strong that when he leaves you and the vault one day, you blindly follow him into the wasteland. [...]
Guns. Guns never change... Well, they kinda did, to be honest. It's a known fact that technological limitations prevented the original Fallout designers from including nuclear catapults, gravity guns, and silent, buy deadly Barbie-Head launchers. Now we can finally enjoy a Fallout game as it was meant to be.
It was disowned when Bethesda bought the license.And once again, you keep trying to dis-own Fallout 3 from its heritage.
Which is why you posted Chefe's "review" on the front page. Good job there. It sure reminded everyone what the Codex was meant to be about.If EVN 3 came out that completely radically changed things, hey you know what? We'd compare that to the previous EVN's too. Fallout is seen as the pinnacle of good RPG design. It makes sense we'd compare the games in the series to their predecessors rather than closing our eyes, jamming our fingers in our ears and pretending it didn't happen. I realise you're a game developer yourself now and just want to cover your own ass but that's not what the Codex is meant to be about.
In case you're wondering, this didn't make any fucking sense, DU. And I didn't say stats, I said damage. Pay attention please.In an article titled "RPG Codex's picks for best CRPGs of 2002", all under nice big bold headings which state "must-play CRPGs of 2002". Here's what the Codex had to say about Morrowind in the 2005 Year in Review article:Vault Dweller said:Was Morrowind as good as "the best RPGs there are"? I don't think so. Yet in 2002 3 out of 4 Codex admin called it a "must-play" RPG.
How does that invalidate the link to Morrowind love-fest again? Looks like you're trying to play the "must-play of 2002" card, but it's not like it was the only game in 2002 as all the other picks show.Saint_Proverbius's Big List of People We Pissed Off in 2005 said:Really, I think we completely pissed off the Bethesda fanboys. In fact, a huge chunk of them came over here and told us we were pretty stupid in lord knows how many threads. Heck, there's probably twenty or so threads asking why we didn't like Morrowind alone. Here's a hint though, it sucked. That's why we didn't like it.
Never had a problem with it. If you're not going to take my word for it, I can post a screen showing the rifle ammo. Since it's weightless, you can always pick it up and buy it when you see it. I'd say it's no more rare than the shotgun or the magnum ammo.You've shown a nice video that shows a Railway Rifle blowing heads off. Do you have one that shows the ammo availability?
Good for him. Now go back and find the quote stating that the railway rifle is the bestest weapon in the entire game. As for the plasma rifle, I found my first one at lvl 15, when I was on my way to Vault 87. I built the railway rifle when I was lvl 8.Here's one showing the Plasma Rifle though, a weapon Edward has said he found better than the Railway Rifle.
There are plenty of great mid-level weapons in Fallout, but they get replaced by more powerful energy/gauss weapons, which doesn't mean that the mid-level weapons are completely useless, does it?
Are you that desperate to prove me wrong?
One more time. I didn't claim that it's the best weapon. I disagreed that it's useless and the video I posted proves that it's far from useless. Your videos prove nothing but you desire to post something. That's one. Two, Repair is a very useful skill. Contrary to what you may think, it's not a "craft a useless weapon" skill.Here's a video with a guy killing the Behemoth with the Nuclear Catapult and the Chinese Assault Rifle. Again, looks like he doesn't have many problems there. And just for good measure, here's another one with the Sniper Rifle. Looks like all the weapons work fine to me. It certainly doesn't make me think there's a need to collect lots of junk and up the repair skill to make the Railway Rifle.
Considering that many consider Daggerfall to be a top 10 game (even Rosh had good things to say about it), it may be a bit harder than you think.Come now, when did Bethesda become holders of the RPG standard? Making a game that beats Bethesda's standards wouldn't be all that hard.
You didn't read my review, did you?And really, is it a good Fallout game too? People who'd previously played Fallout would probably like to know how Fallout 3 stands up to its predecessors, don't ya think?
You are determined to prove that the railway rifle is not the best weapon in the game, are you? Even though I claimed nothing of this sort. Well, gotta admire the determination.Damage: 45Vault Dweller said:Come on, guys. Surely you realize that there is more to guns - even in FO3 - than overall damage?
http://gamebanshee.com/fallout3/equipment/smallguns.php
Action Points: 25
Rate of Fire: 4
Spread: 0.2
Crit % Multiplier: 2 (that's twice the shotgun)
Crit Damage: 44 (that's more than the Railway Rifle)[/b]
Btw, that critical % multiplier thing. Rifle's x3 is a lot, a lot more than x2 when you multiply it on your character's critical %.
Come on, VD. Surely you realize that there is more to guns - even in FO3 - than overall damage? Besides, wasn't it you who said there's more to the weapons than just the stats? FLIP-FLOP.
Vault Dweller said:It's kind of pointless to argue without facts, replacing them with assumptions and theories.
Alternative solutions are bad?
Speech does matter in FO3, it matters a lot more than in the previous games (Morrowind and Oblivion), in the Gothic series, and quite a few other, well liked games.
It's not. Well, maybe on the xbox.
The railway rifle
I hope I don't have to explain why FO3 is much closer to Morrowind and Gothic than to the original Fallout games.
Come on. You know what I mean by "action game".
The formula is 10+INT. So, yes, of course, you get 20 points with 10 INT, but you'd get 18 points with 8 INT. See, assuming again.
Overall, you are a good writer
but you rushed the review. That's the problem. Should have taken more time to consider and absorb your experience and check the facts.
Twinfalls said:The 'review' or 'thoughts' or whatever you want to call it by Murrow, shows the same mindset. It is a screed determined to demolish FO3 and Bethesda right from the outset, which reads as being just pre-determined and preaching to a choir. Problem is though that criticism is far more effective if given in a dispassionate and balanced manner.
No, I don't think anyone wants them supa-powered but, just useful as opposed to:Twinfalls said:There appears to be a somewhat daft assumption running through this thread that the schematic weapons ought to be awesomely supa-powered for them to be justified as useful gameplay elements.
The weapon's not easily repaired (unless you "collect junk just in case" according to VD). VD's also been talking about damage stats all through-out the thread and even himself said "there's more to the weapons than just damage lulz!!1". Yet said himself that he used the Railway Rifle "until I ran out of spikes". A point Edward raises as an issue re: the weapon not being as easily re-supplied as other available weapons. Now here's the fun part, that's just the Railway Rifle. Just one of the schematic weapons. Edward went on to justify his position in the review by saying:Edward_R_Murrow said:The Railway Rifle seems pretty useless as it's a slightly stronger hunting rifle, except that it doesn't gain the benefit of being easily repaired/resupplied while fighting many gun-toting enemies. And I even think railway spikes may have had weight too. I could be wrong on this though.
That's 3 other schematic weapons which have been completely ignored so far. As far as I can see, Edward's point still stands that these weapons appear to be pretty useless when compared to the other avaialble weapons and when you take more than damage into consideration.Edward_R_Murrow said:The Rock-It Launcher determines all it's damage based on how much the junk you fire weighs....which is more than a little weak in Fallout 3, seeing as all other guns have weightless ammunition and you're swimming in enough of it that the Rock-It Launcher's usefulness is diminished, at least in my eyes.
The Nuka-Grenade might be good....it's just to get the schematic you have to give up 30 of the semi-rare ingredient that it's based around, leaving you very little left to toy with, unless of course you're a die-hard dungeon freak who will explore every area and go over them with a fine-tooth comb. And even then, is it that much better than the sea of plasma grenades I was getting from the Enclave patrols that were out in force by the time I'd finished "The Nuka Cola Challenge"?
The bottlecap mine might have been good in design, but as I mentioned in the review, I could never get mines to work properly as enemies would step over them, but not set them off.
Which could've been corrected with some "simple fact checking", something you raged against Edward for not doing (even though he's so far backed up each one of his points quite adequately). You said yourself you just hate double standards.Vault Dweller said:These are minor mistakes. Typos, basically.DarkUnderlord said:Speaking of checking easily available facts... "Encumbrance". :Chuckle: East-Coast vs West-Coast? You shouldn't have rushed your review obviously VD.
Yep. Vault Dweller, page 1 of this thread, 2nd paragraph "It's fucking awesome [..] One of the top 5 weapons, I think".Vault Dweller said:Did I claim it's the best weapon evar?
Sorry, you don't get to say it's "fucking awesome" and repeatedly state it's in "your top 5" to then turn around and say "No, I just said it's not useless!". FLIP-FLOP. Top 5 quite clearly means "one of the best weapons evar". Particularly when we've gone through more than 5 weapons which are equally comparable.Vault Dweller said:I said it's not useless
... when compared to other weapons, particularly their ammo availability and the ability to repair them. Oh and we're still only talking about one of five weapons that Edward listed which lead to his statement. I note you've conveniently ignored justifying the weaknesses of the Rock-It Launcher, Nuka-Grenade and bottlecap mine.Vault Dweller said:which is what Edward, whom you so enthusiastically represent, said
I think you're trying too hard to peddle yourself out of the hate and vitriol you've directed at FO3 ever since the game was announced. A review comes along that's written along the lines of all the news posts and reviews you wrote and you can't FLIP-FLOP fast enough to claim:Vault Dweller said:I would never call you stupid, DU, but this is borderline. I criticized FO3 setting in that article. I criticized FO3 setting in my review. Where is the inconsistency? The flip-flopping? Like I said, you're trying to hard.Lots of dripping sarcasm filled with hate and anger towards Fallout 3 in that. What happened? FLIP-FLOP.Vault Dweller's own Fallout 3 Preview said:Guns. Guns never change... Well, they kinda did, to be honest. It's a known fact that technological limitations prevented the original Fallout designers from including nuclear catapults, gravity guns, and silent, buy deadly Barbie-Head launchers. Now we can finally enjoy a Fallout game as it was meant to be.
It's still marketed as an RPG though and should be reviewed as such. The same way we reviewed Oblivion.Vault Dweller said:It was disowned when Bethesda bought the license.DarkUnderlord said:And once again, you keep trying to dis-own Fallout 3 from its heritage.
Actually, it's why Chefe compares it to the previous Fallout's:Vault Dweller said:Which is why you posted Chefe's "review" on the front page. Good job there. It sure reminded everyone what the Codex was meant to be about.If EVN 3 came out that completely radically changed things, hey you know what? We'd compare that to the previous EVN's too. Fallout is seen as the pinnacle of good RPG design. It makes sense we'd compare the games in the series to their predecessors rather than closing our eyes, jamming our fingers in our ears and pretending it didn't happen. I realise you're a game developer yourself now and just want to cover your own ass but that's not what the Codex is meant to be about.
He even finished up with the line "But above all, it’s a post nuclear role playing game". I posted the review precisely because I wanted the discussion about whether Fallout 3 really is a Fallout game or not.Chefe on Fallout 3 said:Ironically, discovery is also a cause of hurt in the world of Fallout 3. The game is perfectly fine with the player choosing the wild dialog options, but as soon as things get back to the real world, it doesn’t want you to go off track. Once a script ends, it ends, and the game doesn’t want you running it anymore. This is perhaps the biggest difference between Fallout 3 and its predecessors. The original Fallout begged you to break it. It begged you to get caught at level 2 by the Super Mutants, and attempt to kill Killian with Tycho at your side. Fallout 3 gives you choice, but outside of those choices it can get fuzzy. You attack someone through insulting dialog instead of starting the fight by running up and clobbering them with your baseball bat. There are many things to discover around the volcano, just don’t jump in it, or go to that area labeled “Caution: Native Cannibals”.
No, your style is actually to come out swinging.Vault Dweller said:Your comment about covering my own ass is silly. If I wanted to keep my ass in mint condition, I would have stayed out of it and politely declined NMA's request.
Must-play of 2002 means out of the RPGs released in 2002 (of which decent RPGs are few and far between - you should know that, you used to work here), Morrowind was one of them. You know, I wouldn't want to call you stupid VD but you sure do struggle understanding English sometimes. You're also conveniently ignoring the fact Morrowind, despite it being in that list, had several flaws which have been derided through-out these forums. I also doubt Morrowind would make the list of top 10 RPGs of all time, which incidentally, Fallout would be on. Doesn't it make sense to compare Fallout to the best, when it's supposed to be one of the best? Particularly when Morrowind did have plenty of flaws.Vault Dweller said:How does that invalidate the link to Morrowind love-fest again? Looks like you're trying to play the "must-play of 2002" card, but it's not like it was the only game in 2002 as all the other picks show.
VD, you really gotta remember what you type. On page 1 in this thread you quite clearly said:Vault Dweller said:Never had a problem with it.DarkUnderlord said:You've shown a nice video that shows a Railway Rifle blowing heads off. Do you have one that shows the ammo availability?
FLIP-FLOP.Vault Dweller said:I used it until I ran out of spikes.
That's just it VD, you seem to be contradicting yourself with every word that comes out of your mouth. One minute the weapon is in the top 5 and fucking awesome, the next you state you "only said it wasn't useless". One minute you're running out of ammo, the next minute ammo was never a problem.Vault Dweller said:If you're not going to take my word for it
They're useless if there's no real opportunity to use them. Edward seems to make it quite clear that three out of the five schematic weapons are utterly, completely useless given they use weight for ammo (when all other ammo is weightless), have AI issues or there are more abundant weapons available without the hassle of hauling junk. The Railway Rifle obviously has some issues which, unless you like hauling junk, seem to make it not very worth-while.Vault Dweller said:There are plenty of great mid-level weapons in Fallout, but they get replaced by more powerful energy/gauss weapons, which doesn't mean that the mid-level weapons are completely useless, does it?
One more time: FLIP-FLOP. "It's fucking awesome [..] One of the top 5 weapons, I think".Vault Dweller said:One more time. I didn't claim that it's the best weapon.
... coming from the guy who said that he's only here as part of some "arguing for the sake of arguing!" program. Though it's interesting that VD posts a video showing how awesome the Railway Rifle is and then posts a list of stats on how much the Chinese Assault Rifle sucks. I post a video showing someone using that very same rifle to take out the toughest monster in the game and apparently, that doesn't mean anything. The video you posted shows the weapon killing people quite happily. It doesn't address ammunition concerns (which seems that it may or may not be an issue for you depending on what suits your argument at the time) or the repair issues. The video I posted shows several other weapons (probably not in VD's personal top 5 LOLOLOL) which also show they're far from useless. Couple ammo considerations and repair considerations together and you're left with the question "Hmmm... Use this Railway Rifle which I don't have ammo for and which when it breaks, won't be able to be repaired or I'll just keep using this Chinese Assault Rifle which works quite well and doesn't have those issues...".Vault Dweller said:I disagreed that it's useless and the video I posted proves that it's far from useless. Your videos prove nothing but you desire to post something.
You really have come full circle. Once upon a time you used to argue that was a different team of developers. FLIP-FLOP ^ 3.Vault Dweller said:Considering that many consider Daggerfall to be a top 10 game (even Rosh had good things to say about it), it may be a bit harder than you think.DarkUnderlord said:Come now, when did Bethesda become holders of the RPG standard? Making a game that beats Bethesda's standards wouldn't be all that hard.
I'm not even sure what you're getting at here. I made the comment in reference to your constant assertion in this thread that Fallout 3 is an "action game" which shouldn't be compared to the previous Fallouts. I note in your review that you do. You're FLIP-FLOPing more than Rex!Vault Dweller said:You didn't read my review, did you?DarkUnderlord said:And really, is it a good Fallout game too? People who'd previously played Fallout would probably like to know how Fallout 3 stands up to its predecessors, don't ya think?
Nope, just that for its issues, there are other weapons available at the same time which limits its usefulness, rendering it almost completely useless when compared to those other weapons. And that on the whole, most of the schematic weapons suffer from similar major problems, making them all virtually useless as Edward claimed in his review. You're yet to prove otherwise.Vault Dweller said:You are determined to prove that the railway rifle is not the best weapon in the game, are you?
I would never call you stupid, DU, but this is borderline.
I wouldn't want to call you stupid VD but you sure do struggle understanding English sometimes.
ricolikesrice said:guess it pretty much boils down to how much you skill up your weapon skills and repair.
doesnt have much to do with being a good FPS player or not.
Bethesda are doomed both ways here
This is representative of the broader problem here though. The 'review' or 'thoughts' or whatever you want to call it by Murrow, shows the same mindset. It is a screed determined to demolish FO3 and Bethesda right from the outset, which reads as being just pre-determined and preaching to a choir.
Since we are true gentlemen, I'll accept your answer and salute you with monocle.Edward_R_Murrow said:All I'm saying is that's what stuck out in my mind as the majority of speech checks. Kind of a spin answer, but probably the best I can muster.
Once again we are talking about two different things. Fallout is a much better RPG. Nobody is disputing this fact. However, just because FO3 quest design isn't as good as that of Fallout, doesn't mean it's bad. Alternative solutions ARE a good feature no matter how you look at it.Let's look at some examples of Fallout 1 versus Fallout 3 and their approaches to one of the ending areas (Cathedral versus Raven Rock)
Cathedral
-Get to the Master peacefully (via Morpheus or via CoC Robes), and convince the Master to stop his plans.
-Kill the Master yourself
-Use science/repair on the bomb to detonate it.
-Agree with the Master and join him.
Raven Rock
-Shoot up tons of Enclave and [Speech] Eden to death through dialogue
-Shoot up tons of Enclave and [Science] Eden to death through dialogue
-Shoot up tons of Enclave and [Item: Detonation Codes] Eden to death through dialogue
-Shoot up tons of Enclave and "agree" with Eden (whether on not you really do is another question).
So? Are they that different in much loved and praised Bloodlines? No. But Bloodlines, of course, is a much better game due to excellent writing, voice-over, and atmosphere. The design, however, is as linear as it gets, many quests are simple fetch/kill/destoy without any alternative options and outcomes.See the difference? The "alternate solutions" in Fallout 3 aren't very different from one another.
And how many RPGs actually deliver that? Should Daggerfall be thrown out of that sweet top 10 spot? Should the Codex stop praising the Witcher, a linear adventure of a badass dude who doesn't need speech skills?Not that I disagree with you entirely on skipping crap, but I feel like a good RPG is about opening up new opportunities and different routes based on your character, not just shaving off things.
- I found only one schematic and had no problems with the gun. Extra schematics increase the overall quality (i.e. you start not with 40% quality, but 60%).Okay....let me break this down.
-You need two schematics for it to begin to be of any useful strength. I found only one.
-It requires it's own unique ammo that is in short supply, unlike every other weapon's ammunition.
-It can't be conventionally repaired, unlike other weaponry.
-It requires finding a bunch of junk.
Would you compare Tactics to Fallout 1 or Jagged Alliance to determine the overall quality? Or just because Fallout 3 was billed as a sequel instead of a sandbox shooter with RPG elements it actually is, you refuse to accept this simple fact and continue trashing it because it's not as good as Fallout 1?No, but you might have to explain why I, or anyone else for that matter, should look at Morrowind/Gothic as some sort of good design pinnacle or example, and especially for a Fallout game.
Well, then write an article discussing the sandbox design and its flaws. I'm well aware that there are many people who don't like sandbox games and think that Daggerfall and Gothic are crap games, just like there are people who think that dungeon crawlers like Wizardry are stupid and pointless.You may be alright with putting it beside Morrowind and Gothic, and labeling it ok. I'm not. I think the "sandbox RPG" design is inherently flawed, at least way most developers seem to do it. And I don't see why doing well in comparison to games built off a flawed set of fundamentals is something to be proud of.