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Incoming Shit! Duck and Cover!Fallout 3 is still not worth throwing so much shit
Incoming Shit! Duck and Cover!Fallout 3 is still not worth throwing so much shit
What, ten caps? I would've expected that you need at least fifty.Fat Dragon said:The grenades take the quantum drinks which can restore AP, and the mines require money caps to make. 10 caps per mine but if you want to make enough to last you for a while prepare to fork over a few hundred for them. But considering just how powerful they are it's worth it.
Well, the flaw in Edward's argument seems to be that he assumes none of those weapons are in VD's top 5. In fact, it sounds like he thinks VD never tried them.DarkUnderlord said:Edward R Murrow, Page 2: "I mean, if the railway rifle is top 5, just pick up a chinese assault rifle, sniper rifle or a scoped magnum (all with damage potentials over 35) and prepare to be amazed"
Gosh, don't you just hate double standards.
Have the full quote:Claw said:Well, the flaw in Edward's argument seems to be that he assumes none of those weapons are in VD's top 5. In fact, it sounds like he thinks VD never tried them.DarkUnderlord said:Edward R Murrow, Page 2: "I mean, if the railway rifle is top 5, just pick up a chinese assault rifle, sniper rifle or a scoped magnum (all with damage potentials over 35) and prepare to be amazed"
Gosh, don't you just hate double standards.
... and later:Edward R Murrow said:Not even close. The reason it's effective isn't because it's amazing...it's because the game is piss easy. The railway rifle has a max damage potential of 30 and I'm pretty sure it can't be repaired and the ammo is limited, whereas many more weapons have a much greater amount of power, and are easily repaired and fed with ammunition. I mean, if the railway rifle is top 5, just pick up a chinese assault rifle, sniper rifle or a scoped magnum (all with damage potentials over 35) and prepare to be amazed. And they aren't even on the level of brokenness that is the combat shotgun, Lincoln's Repeater, or a plasma rifle. And I haven't even mentioned the "+1" weapons, the Fatman, or the Alien Blaster all of which make an already easy game into a joke.Vault Dweller said:It's fucking awesome. I used it until I ran out of spikes. One of the top 5 weapons, I think.
Edward R Murrow said:schematic weaponry just wasn't worth it with all the much better alternatives easily available.
Edward's position, as I read it, isn't that you can't kill anything with the Railway Rifle (why, I'm even pretty sure you can find a video of someone killing stuff with their fists in FO3 - OMG fists aren't useless!). It's that:Shannow said:Built a 100% Railway Rifle. Used it for two enemies and put it away since it wasn't as good as smuggler's end (1), laser rifle (2), eugene (3), combat shotgun (4), sniper rifle (5), plasma rifle (6) or the special smg (7).
Perhaps, but like I said to have enough to actually last you for more than one fight you're going to need to make a good number of them, which can cost a few hundred caps to do. A few hundred caps that could be used for other things, such as buying new equipment or supplies. If you have low Repair then you'll need to rely on others to fix your equipment and the price for that can be anywhere between 5-500 caps depending on the condition and weapon type.Claw said:What, ten caps? I would've expected that you need at least fifty.Fat Dragon said:The grenades take the quantum drinks which can restore AP, and the mines require money caps to make. 10 caps per mine but if you want to make enough to last you for a while prepare to fork over a few hundred for them. But considering just how powerful they are it's worth it.
Edward_R_Murrow said:Does this look like a good game? I won't argue that in some places the RPG elements are spot on. But does that matter if it's buried in crap? Does the (this is just a ballpark figure for example's sake) 20% of good counter out the 80% mediocre to awful?
It's not a strawman, it's an analogy.skyway said:I realize though that it was yet another VD's strawman thrown in to derail the discussion, because FO:T is less similar to F1/2 than F3, which shares many things with original games except combat (how it shares those things was already written)
I disagree, but since I have Edwards and Darkie's posts to deal with, I won't be able to entertain you with a lengthy explanation.Fallout 1/2 are sandbox RPGs.
You can. It's a free country, aint it? Let's use BG2 and IWD2 as an example. You can compare the two to explain why IWD2 is a different game and why someone who wants to play a game similar to BG2 shouldn't expect the same gameplay from IWD2. You shouldn't, however, compare them to decide which game is better because they are two different games, designed with different goals in mind.Anyway your desperate attempts to nitpick aside - I still want to hear why I can't compare Fallout 3's RPG elements to other games including F1/2.
Vault Dweller said:Take Icewind Dale, for example. The locations are unlocked one after another, but let's say we fuck with the files and unlock them all. Does the game magically become a sandbox game?
Darth Roxor said:Wow, now this is a flawed argument at its best. You might as well say that you don't have to collect keycards in Doom, because you can just type in 'idkfa'.
Way to miss the point.Darth Roxor said:Vault Dweller said:Take Icewind Dale, for example. The locations are unlocked one after another, but let's say we fuck with the files and unlock them all. Does the game magically become a sandbox game?
Wow, now this is a flawed argument at its best. You might as well say that you don't have to collect keycards in Doom, because you can just type in 'idkfa'.
Vault Dweller said:Way to miss the point.Darth Roxor said:Vault Dweller said:Take Icewind Dale, for example. The locations are unlocked one after another, but let's say we fuck with the files and unlock them all. Does the game magically become a sandbox game?
Wow, now this is a flawed argument at its best. You might as well say that you don't have to collect keycards in Doom, because you can just type in 'idkfa'.
Only in Fallout 1 that's the main course and in Fallout 3 that's an exotic side dish, something to do between clearing up dungeons. It's clearly not the focus of the game.Longshanks said:Both Fallout 3 and the originals attempt quality C&C, branching dialogue trees with plentiful skill checks, multiple ending variations based on choices.
Morrowind did to some degree. The game had a few hidden Speechcraft checks, some choices and consequences (the Code book quest that can close a lot of content for you), etc. Should it too be compared to Fallout to determine how good Morrowind is?Morowind and Oblivion did not attempt these...
Comparing a sandbox game to other sandbox games is the only correct and unbiased way to judge it.... so keeping the valid comparisons as narrow as TES, Gothic and Assassin's Creed artifically inflates the standing of the game.
In what ways?This is especially so as the elements added to FO3 and not found in M&O are those that you personally value very highly, which is why I can see you rating Fallout 3 as better or equal to Morrowind, despite its much higher failure rate.
Interesting argument, but I'd have to say no. Choices and options are probably the main reason why I rate Fallout 3 as good or better than Morrowind, but that doesn't mean that I'm comparing it to games of other sub-genres. I think that every game, even Diablo, can benefit from choices & consequences, good dialogues, tactical combat. Adding these features won't change the core of the game or what the game is, but it would make it better because dialogues are always better than one liners, options are always better than a predefined path, and consequences always add weight to your choices. Boyarsky is beefing up Diablo 3 dialogues, which would improve the game, but won't change its genre.Given that I see Morrowind as clearly better realised at what it aims for, I'd assume you rate Fallout 3 as its equal or superior largely for things barely attempted by Morrowind (mostly C&C). Isn't this kinda similar to comparing games of different sub-genres?
Prove it.It certainly aims to provide many aspects not necesarily usual or even desired in a sandbox RPG (PC personality in dialogue, C&C, definite ending, multiple endings), and at least on these, comparisons to M&O is manifestly inadequate.
Disagree that this aspect was weak for a sandbox game. It was neither weak nor strong. Nothing to praise, nothing to criticize.I did find it surprising that your review did not mention the weakness of consequences in the game (from memory anyway, if it was mentioned I'm quite sure it was not given the prominence that Ed gave it, and is one area of his review I felt was stronger). Is this because you disagree that FO3 was weak in this aspect, or does it receive a pass on this due to being a sandbox/action/modern RPG?
I doubt that "misinformed" would apply here, but anyway...Darth Roxor said:Not quite. By 'unlocking everything' you mess with the way the game was meant to be played by the developers, and thus, the argument is misinformed...
I think you are confusing non-linearity + optional content with sandbox gameplay.While in FO2 you can go straight to the NCR or New Reno when you leave the temple of trials, because there's no impact on the story out there.
A poor analogy. Because FO:T doesn't even try to have dialogues/quests/char system FO1/2 style. Unlike the discussed game.Vault Dweller said:It's not a strawman, it's an analogy.
Way to miss a point.Free travel doesn't make it a sandbox game. A single feature can't define a sub-genre. Take Icewind Dale, for example. The locations are unlocked one after another, but let's say we fuck with the files and unlock them all. Does the game magically become a sandbox game? If the answer is yes, god bless you. If the answer is no, there you go.
Except FO3 was designed to ape FO1/2. Different goals? Everything from FO1/2 is there except done much much worse - what are the differences between games except combat and quality?You can. It's a free country, aint it? Let's use BG2 and IWD2 as an example. You can compare the two to explain why IWD2 is a different game and why someone who wants to play a game similar to BG2 shouldn't expect the same gameplay from IWD2. You shouldn't, however, compare them to decide which game is better because they are two different games, designed with different goals in mind.
Again you are trying to get away from the questions (why can't I judge the usage of the same lore, of the same styled dialogues and same styled quests? FO3 has these in common with FO1/2 and except lore - with other games)That's why I disagree when people trash Fallout 3 because it wasn't as good as the games it has nothing in common with. It should be judged as a sandbox game and compared to other sandbox games because that's what it fucking is. That's my point.
Anyway FO1/2 are sandbox games. Because you can influence the world, change it with your actions - basically like playing in a real sandbox.
Character system? Really? Anyway, FO3 didn't even try to do a lot of things* that Fallout did. According to you, that's enough to dismiss it as a "proper sequel".skyway said:A poor analogy. Because FO:T doesn't even try to have dialogues/quests/char system FO1/2 style. Unlike the discussed game.
In other words, you have no idea what sandbox means.Anyway FO1/2 are sandbox games. Because you can influence the world, change it with your actions - basically like playing in a real sandbox.
Proof? I hope you won't quote Pete "The Father of Lies" Hines.Except FO3 was designed to ape FO1/2.
Everything? You mean it has a character system, combat, quests, and dialogues? Like in 95% of RPGs?Different goals? Everything from FO1/2 is there except done much much worse - what are the differences between games except combat and quality?
You can. Go nuts.Again you are trying to get away from the questions (why can't I judge the usage of the same lore, of the same styled dialogues and same styled quests? FO3 has these in common with FO1/2 and except lore - with other games)
A sandbox. A huge area without a "real" goal or with a goal you can easily ignore. A game where you can play for days doing "nothing". The focus is on living (just being there and doing whatever you like) in the gameworld and exploring it.But what is sandbox in your understanding?
Vault Dweller said:A sandbox. A huge area without a "real" goal or with a goal you can easily ignore. A game where you can play for days doing "nothing". The focus is on living (just being there and doing whatever you like) in the gameworld and exploring it.
Twinfalls said:As I said before, EM's piece is a single-minded screed littered with errors.
elander_ said:What if those 80% you consider mediocre to awful are your average quests when you look at all crpgs that have been made to date and that compare with the scope of Fallout 3? Then we can say based on a statistical argument that Fallout 3 is an above average game. You are arguing on a personal opinion base. Fallout 3 is a mediocre game because in your personal opinion you don't like 80% of it's quests.
Vault Dweller said:A sandbox. A huge area without a "real" goal or with a goal you can easily ignore. A game where you can play for days doing "nothing". The focus is on living (just being there and doing whatever you like) in the gameworld and exploring it.But what is sandbox in your understanding?
GTA, Assassins Creed, Elder Scrolls, Gothic. Can't you spot the trend and see how different it is from Fallout and Arcanum?
Edward_R_Murrow said:Let's look at some examples of Fallout 1 versus Fallout 3 and their approaches to one of the ending areas (Cathedral versus Raven Rock)
Cathedral
-Get to the Master peacefully (via Morpheus or via CoC Robes), and convince the Master to stop his plans.
-Kill the Master yourself
-Use science/repair on the bomb to detonate it.
-Agree with the Master and join him.
Raven Rock
-Shoot up tons of Enclave and [Speech] Eden to death through dialogue
-Shoot up tons of Enclave and [Science] Eden to death through dialogue
-Shoot up tons of Enclave and [Item: Detonation Codes] Eden to death through dialogue
-Shoot up tons of Enclave and "agree" with Eden (whether on not you really do is another question).
Compared to what, my good sir? Gothic? The Witcher?Edward_R_Murrow said:True....it's bad because in most cases, it is. I mean, are these really anything but low quality quests?
How exactly does being able to do things in different ways and get different outcomes add "very little"? Care to explain?Yes, but poorly done ones add very little, like many of Fallout 3's.Alternative solutions ARE a good feature no matter how you look at it.
Let's see:So, Bloodlines did something poorly, but it made up for it, and that makes it excusable. Is that what you're saying? Because if so, then what does Fallout 3 make up for it with?
Breaking it down Fallout 3 has;
-Two superb quests
-A handful of decent quests
-A lot of bad quests
-A broken character system
-Terrible writing
-Badly done story
-Inconsistent atmosphere
-Shallow characters
-Exploration ruined by abundant dungeon crawls
-Poorly done combat
-Pretty graphics
Does this look like a good game?
It's awfully subjective, that's for sure.Does the (this is just a ballpark figure for example's sake) 20% of good counter out the 80% mediocre to awful?
Sounds like creative backpedaling, to be honest. I can push harder, but DU is waiting for his turn, practicing his "FLIP-FLOP!!!" screams in the distance, so I'll let you keep your dignity.Okay...I don't quite know where you got this idea I never used the rifle just because I felt like using some statistics on the Vault to back up my first argument. Is it just because I didn't find it useful? Is it possible that maybe, just maybe, by the time I had the ability to make the railway rifle, I had better stuff? Isn't it possible that people will find different things at different times in their journey due to the open-world design?
Why use anything other than the Chinese Assault Rifle at all?And still, if I'm capable of defeating enemies with ease using a hunting rifle or assault rifle, both weapons in abundant supply, why go out of my way to build something marginally more powerful and much more of a pain in the ass? It's like working if you have a money tree.
The first step is the hardest.I can accept that maybe I'm comparing it a little too much to Fallout of old...
Can't be both? Gothic 3 for example is a sandbox game and an action RPG.So now it's a "sandbox shooter with RPG elements" instead of an action RPG?
Quite a lot actually. Compare Arcanum to Daggerfall. Notice any differences?I mean, what is a "sandbox RPG", and what set's it apart from other RPGs?
I don't think you're trying hard enough. Stop sandbagging me.Not so much with the "sandbox RPG", at least in my view. The only thing that seems to be a constant for "sandbox RPGs" is a focus on exploration and a lot of stuff to explore, which is a pretty shallow definition for a sub-genre.
Except for the sandbox sub-genre being around and well defined for more than 15 years.My point being, creating some sort of sub-genre off of what amounts to one design decision that can be applied to any game of the genre without greatly altering it is kind of silly and "sandbox RPG" has no real meaning, so saying "Fallout 3 is a good sandbox RPG" is equally meaningless.
Finally! Like the good ol' days.Kingston said:I'm actually eating chips right now while reading this.
Keep on going, guys! VD is totally going Sparta.
I'd say the worst part about Raven Rock is the speech check with the guard right outside your cell. It makes Eden announce to the entire base that they should leave you alone, but is swiftly overridden by some other guy. What the fuck was the point of it? It's like giving someone an ice cream and then pointing a flamethrower in their direction. "HARHAR YOU THOUGHT YOU COULD SKIP THE BORING DUNGEON HACK DIDN'T YOU?!" *fwoosh*raving nincompoop said:Edward_R_Murrow said:Let's look at some examples of Fallout 1 versus Fallout 3 and their approaches to one of the ending areas (Cathedral versus Raven Rock)
Cathedral
-Get to the Master peacefully (via Morpheus or via CoC Robes), and convince the Master to stop his plans.
-Kill the Master yourself
-Use science/repair on the bomb to detonate it.
-Agree with the Master and join him.
Raven Rock
-Shoot up tons of Enclave and [Speech] Eden to death through dialogue
-Shoot up tons of Enclave and [Science] Eden to death through dialogue
-Shoot up tons of Enclave and [Item: Detonation Codes] Eden to death through dialogue
-Shoot up tons of Enclave and "agree" with Eden (whether on not you really do is another question).
Vault Dweller said: