This thread is some quality fun I must say *grabs more popcorn and enjoys the show*
Well, if you don't collect junk, why the fuck would you want to build junk-based weapons? This moment is brought to you but the Duh! Foundation.DarkUnderlord said:The weapon's not easily repaired (unless you "collect junk just in case" according to VD).
I also ran out of assault rifles ammo quite a few times. And don't even get me started on the magnum! What a rip!!!Yet said himself that he used the Railway Rifle "until I ran out of spikes".
It's more easily re-supplied because you can easily make more. The parts aren't rare and workstations are strategically placed throughout the game. Finding more magnums and shotguns could be a problem, I agree.A point Edward raises as an issue re: the weapon not being as easily re-supplied as other available weapons.
Have you played the game? Or are you just bored and wish to be entertained? Plenty of people here said that the mine is a very powerful weapon:That's 3 other schematic weapons which have been completely ignored so far. As far as I can see, Edward's point still stands that these weapons appear to be pretty useless when compared to the other avaialble weapons and when you take more than damage into consideration.
Adequately? He admitted that he assumed one thing and checked wiki (which happened to be incomplete) for the other, making an incorrect assumption.Which could've been corrected with some "simple fact checking", something you raged against Edward for not doing (even though he's so far backed up each one of his points quite adequately). You said yourself you just hate double standards.
Lesson of the day: discover the difference between "the best" and "one of the top 5" and report to me for the next task.Yep. Vault Dweller, page 1 of this thread, 2nd paragraph "It's fucking awesome [..] One of the top 5 weapons, I think".Vault Dweller said:Did I claim it's the best weapon evar?
You are like a kid who screams FLIP-FLOP every time hoping that one of those times he would be right. I stand by what I said. I consider it to be a top 5 weapon. No, you haven't proven anything because you've completely ignored the insane critical rate. However, even if you disagree with me and think that it's not a top 5 weapon, there is no fucking way this weapon can be called useless, and that's what my point was.Sorry, you don't get to say it's "fucking awesome" and repeatedly state it's in "your top 5" to then turn around and say "No, I just said it's not useless!". FLIP-FLOP. Top 5 quite clearly means "one of the best weapons evar". Particularly when we've gone through more than 5 weapons which are equally comparable.
I haven't tried them and unlike some people I prefer not to discuss things I know nothing about. I did point out that a lot of people find the mine useful.I note you've conveniently ignored justifying the weaknesses of the Rock-It Launcher, Nuka-Grenade and bottlecap mine.
One more time. What I criticized before, I criticized in my review. With the same sarcasm. It's clear to everyone but you. Well, to be honest, I'm sure that it's clear to you but you like typing FLIP-FLOP a lot, so...I think you're trying too hard to peddle yourself out of the hate and vitriol you've directed at FO3 ever since the game was announced.I would never call you stupid, DU, but this is borderline. I criticized FO3 setting in that article. I criticized FO3 setting in my review. Where is the inconsistency? The flip-flopping? Like I said, you're trying to hard.
Isn't it?[*]Fallout 3 shouldn't be compared to the other RPGs in the series because "It's an action game!".
Widely? Just how widely, if you don't mind me asking? Widely enough to be voted a must-play game by 3 out of 4 admins?[*]Setting and other faults can be excused because it's "better than Morrowind", a game widely criticised in the forums here.
Is that what I said?[*]How dare Edward criticise this action game for its RPG elements?
So in your mind there is no difference between different sub-genres and Fallout, Wizardry 8, and Daggerfall should be measured with one ruler? Fascinating.It's still marketed as an RPG though and should be reviewed as such. The same way we reviewed Oblivion.
Was it a critical Codex review? No. Was even worthy of being called "RPG Codex review"? No. Moving on.Actually, it's why Chefe compares it to the previous Fallout's:...
Yet Saint had no problems picking different games. Because decent RPGs were few and far between in 2002 - Arx Fatalis, Avenum 3, Divine Divinity, Geneforge, Icewind Dale 2, Prince of Qin, Prelude to Darkness.Must-play of 2002 means out of the RPGs released in 2002 (of which decent RPGs are few and far between - you should know that, you used to work here), Morrowind was one of them.
Really? No way. An RPG's several flaws were derided through-out these forums? Like anyone would believe THAT!You know, I wouldn't want to call you stupid VD but you sure do struggle understanding English sometimes. You're also conveniently ignoring the fact Morrowind, despite it being in that list, had several flaws which have been derided through-out these forums.
Well, you may want to take a look and see how many upstanding Codex citizens have picked it as a top 10 RPG:I also doubt Morrowind would make the list of top 10 RPGs of all time...
I see that you took Selective Quoting perk. A good choice!That's just it VD, you seem to be contradicting yourself with every word that comes out of your mouth. One minute the weapon is in the top 5 and fucking awesome, the next you state you "only said it wasn't useless". One minute you're running out of ammo, the next minute ammo was never a problem.
Did I say that the chinese rifle sucked? Since nobody complained about it and called it useless, who cares about your video? Why won't you post a Fallout video to prove how great that game was?Though it's interesting that VD posts a video showing how awesome the Railway Rifle is and then posts a list of stats on how much the Chinese Assault Rifle sucks. I post a video showing someone using that very same rifle to take out the toughest monster in the game and apparently, that doesn't mean anything.
Daggerfall not good enough then? Fair enough. See all those "Morrowind is a top 10 RPG" posts I liked to then.You really have come full circle. Once upon a time you used to argue that was a different team of developers. FLIP-FLOP ^ 3.Vault Dweller said:Considering that many consider Daggerfall to be a top 10 game (even Rosh had good things to say about it), it may be a bit harder than you think.DarkUnderlord said:Come now, when did Bethesda become holders of the RPG standard? Making a game that beats Bethesda's standards wouldn't be all that hard.
Well, if I addressed both points in my review, then what flip-flopping are we talking about? Oh, sorry, I keep forgetting that you simply like to shout FLIP-FLOP. Makes you laugh, I suppose.I'm not even sure what you're getting at here. I made the comment in reference to your constant assertion in this thread that Fallout 3 is an "action game" which shouldn't be compared to the previous Fallouts. I note in your review that you do. You're FLIP-FLOPing more than Rex!Vault Dweller said:You didn't read my review, did you?DarkUnderlord said:And really, is it a good Fallout game too? People who'd previously played Fallout would probably like to know how Fallout 3 stands up to its predecessors, don't ya think?
Yes, imaginary problems are the hardest to deal with. Even crystal clear facts like that video and the stat overview aren't good enough, eh?And that on the whole, most of the schematic weapons suffer from similar major problems, making them all virtually useless as Edward claimed in his review. You're yet to prove otherwise.
You obviously don't know what you are talking about. How can a weapon be not useless if you have to make it?!!! I have to click on a workstation, select what I want to make, and click again!!! That's two clicks vs one to pick something up. That's like 300% more clicks! Think before you post, ok?Fat Dragon said:Having tried all the schematics equipment myself, I found that none of them were useless. You find plenty of junk laying around so finding the parts needed to make a spare for repairing isn't a pain at all.
More specific?skyway said:Am I wrong or had VD indeed lost it recently? His arguments are incredibly flawed and sound like something I would've heard on ESF.
Is that what I said? Or did I say that comparing games of two different (as in radically different) sub-genres is kinda pointless? And did I not mention in my review that FO3 is a pale imitation comparing to the first two games?The shit in "you can't compare sequels because they got different camera perspective" style sounds so bethforums fanboyish
Both games have quests? And character systems? That's your argument?...despite both having dialogues/rpg system/quests
Of course! How could I have been so dense? You have crushed me.Vault Dweller said:You obviously don't know what you are talking about. How can a weapon be not useless if you have to make it?!!! I have to click on a workstation, select what I want to make, and click again!!! That's two clicks vs one to pick something up. That's like 300% more clicks! Think before you post, ok?
Vault Dweller said:More specific?skyway said:Am I wrong or had VD indeed lost it recently? His arguments are incredibly flawed and sound like something I would've heard on ESF.
Both games have quests? And character systems? That's your argument?...despite both having dialogues/rpg system/quests
skyway said:Fallout 3 is positioned as a sequel, both games share the same universe, have quests, have dialogues, have nearly similar character system (though in F3 it is SPECIAL in name only), share lore..
So did Tactics, which was even turn-based and isometric. Of course, Tactics wasn't a sequel, but let's say it was, for argument's sake. Then what? Should we accept it as a sequel and dutifully compare to the first two games? Or realize that it's a different genre and compare to the games of that genre?skyway said:Fallout 3 is positioned as a sequel, both games share the same universe, have quests, have dialogues, have nearly similar character system (though in F3 it is SPECIAL in name only), share lore.
Because it's pointless and predictable. Anyway, I made quite a few comparisons in my review. Not because I think they were necessary but to clear things up for people who may have naively expected a true sequel.So I don't see any reason why anyone can't compare F3 to F1/2 or any other RPG for that matter.
Arguments?VD your argument is flawed, admit it. Even as arpg F3 is a mediocre piece of shit compared to Bloodlines/TW.
Why not? Why can't I compare FO:Tactics quests and dialogues to F1/2? But I can. And they are worse in FO:T. The same with lore. They share it - why can't I compare how games handled it?Vault Dweller said:So did Tactics, which was even turn-based and isometric. Of course, Tactics wasn't a sequel, but let's say it was, for argument's sake. Then what? Should we accept it as a sequel and dutifully compare to the first two games? Or realize that it's a different genre and compare to the games of that genre?skyway said:Fallout 3 is positioned as a sequel, both games share the same universe, have quests, have dialogues, have nearly similar character system (though in F3 it is SPECIAL in name only), share lore.
Or somebody is throwing strawman perhaps? We were talking about the reasons why you can't or can compare FO3 to other RPGs incl F1/2 (as I've said in that part of argument you've quoted below). We can't compare combat yes, because combat is the only thing that is radically different in FO3 and F1/2 (and other crpgs). But everything else is similar. And it's worse in F3.Trashing Fallout 3 because it's a "sequel" it was never meant to be sounds kinda silly. Sounds like all you needed was an excuse to trash.
Yes because F3 is worse than above-average to good RPGs, and not only F1/2Because it's pointless and predictable.
Bloodlines/TW have better writing, better story, better dialogues (do I need to say why?). Bloodlines has well thought-out character system (whereas in FO3 you will make a killer character anyway) and quest design is much better than the one in FO3 - as mostly it isn't about kill kill kill - like nearly every quest in FO3. And both TW and Bloodlines quests have meaningful C&C with really noticeable outcomes and even punish players for choices in a good way - like locking one way of completion and opening the other one instead. More?Arguments?VD your argument is flawed, admit it. Even as arpg F3 is a mediocre piece of shit compared to Bloodlines/TW.
Yeah, VD should fire his proofreader/editor!shannow said:You have been proven "wrong" with most of you assertions apart from the int/40 SP one, Mr. East West Coast Encumbrance Man
Vault Dweller said:These are minor mistakes. Typos, basically.DarkUnderlord said:Speaking of checking easily available facts... "Encumbrance". :Chuckle: East-Coast vs West-Coast? You shouldn't have rushed your review obviously VD.
Only you have the True Awesome Power™ required to correct Edward with his flat-out wrong Fallout 3 review which was clearly full of lies and hate and far inferior to your own Fallout 3 review with its Encumbrance and wrongly aligned Coasts!
Well, at least this makes me feel a bit better about my work. Thanks Tales, glad to see it made a difference.TalesfromtheCrypt said:Good and honest review. VD has drastically improved his writing skills since his last review.
skyway said:Why not? Why can't I compare FO:Tactics quests and dialogues to F1/2? But I can. And they are worse in FO:T. The same with lore. They share it - why can't I compare how games handled it?
And both TW and Bloodlines quests have meaningful C&C with really noticeable outcomes and even punish players for choices in a good way - like locking one way of completion and opening the other one instead.
Really? No way! See, that's why you shouldn't compare them - the results are obvious. It's like a food critic writing a lengthy comparison of filet mignon to burgers.skyway said:Why not? Why can't I compare FO:Tactics quests and dialogues to F1/2? But I can. And they are worse in FO:T.
The only thing? So, you see no difference between sandbox RPGs and "hardcore" RPGs like Fallout?Or somebody is throwing strawman perhaps? We were talking about the reasons why you can't or can compare FO3 to other RPGs incl F1/2 (as I've said in that part of argument you've quoted below). We can't compare combat yes, because combat is the only thing that is radically different in FO3 and F1/2 (and other crpgs). But everything else is similar. And it's worse in F3.
You still can compare the games though - their similar elements in particular. Dialogues? FO:T has them linear - therefore worse than in original games. Quests/missions - not much differense - you still get them from BoS - in one location, instead of many like in original games. Yes their design was made with tactical strategy in mind, but still they have no such variety and non-linearity like the ones in original games. Combat? You've compared it yourself. Now you can compare character system and lore much more easily.elander_ said:
Vault Dweller said:The only thing? So, you see no difference between sandbox RPGs and "hardcore" RPGs like Fallout?
Radically different? Certainly not on all levels. The big differences are combat and big-world exploration.Vault Dweller said:Is that what I said? Or did I say that comparing games of two different (as in radically different) sub-genres is kinda pointless? And did I not mention in my review that FO3 is a pale imitation comparing to the first two games?
skyway said:You still can compare the games though - their similar elements in particular.
This was not the case in Fallout 2, which was--for the most part-- a loose collaboration of somewhat unrelated quest lines.
Vault Dweller said:Since we are true gentlemen, I'll accept your answer and salute you with monocle.
However, just because FO3 quest design isn't as good as that of Fallout, doesn't mean it's bad.
Alternative solutions ARE a good feature no matter how you look at it.
So? Are they that different in much loved and praised Bloodlines? No. But Bloodlines, of course, is a much better game due to excellent writing, voice-over, and atmosphere. The design, however, is as linear as it gets, many quests are simple fetch/kill/destoy without any alternative options and outcomes.
Overall, you should have checked the rifle if you wanted to complain about the schematic weapons and call them useless. That's all I'm saying. Looking things up online and making assumptions is a big no-no and you know it.
Would you compare Tactics to Fallout 1 or Jagged Alliance to determine the overall quality?
Or just because Fallout 3 was billed as a sequel instead of a sandbox shooter with RPG elements it actually is, you refuse to accept this simple fact and continue trashing it because it's not as good as Fallout 1?
You can't however say game X sucks because I don't like its sub-genre, but unfortunately, that's what you just did.
It's one of the reasons Edward used when saying why other weapons were more useful. The Railway Rifle requires you to collect junk (one of the few things which has weight). The others, as I understand it, can be repaired from other weapons you find of the same type which are much more readily available, given a lot of the enemies seem to use them. As Edward said it "doesn't gain the benefit of being easily repaired / resupplied while fighting many gun-toting enemies".Vault Dweller said:Well, if you don't collect junk, why the fuck would you want to build junk-based weapons? This moment is brought to you but the Duh! Foundation.DarkUnderlord said:The weapon's not easily repaired (unless you "collect junk just in case" according to VD).
Which again illustrates that ammo availability seems to come into play quite significantly. If you have one weapon with lots of ammo you get from dead Raiders versus one that requires a bit more scavenging and hunting, it would appear the weapon with more ammo will be used more often. Mind you, it would mean more if ammo actually weighed something.Vault Dweller said:I also ran out of assault rifles ammo quite a few times. And don't even get me started on the magnum! What a rip!!!DarkUnderlord said:Yet said himself that he used the Railway Rifle "until I ran out of spikes".
Are Edward's AI concerns misplaced then? He says he tried to use the weapon but "could never get mines to work properly as enemies would step over them, but not set them off".Vault Dweller said:Plenty of people here said that the mine is a very powerful weapon
I agree with you there. If Edward didn't check his information correctly than he deserves to be chastised for it. However, I believe he made that statement based on a certain amount of experience. As I said, he certainly claims to have used the bottlecap mine but gave up because of the AI issues. He tried the Railway Rifle but had issues re-supplying it (presumably because he wasn't hoarding enough junk or because he was firing all the junk with the Rock-It Launcher). And he ended with the statement "Still, are any of these worlds better than the nice weaponry you can have by the time you've completed the mid-level quests to get the schematics?" which lead you to go on and rave about the Railway Rifle is before being confused about how good it is.Vault Dweller said:Adequately? He admitted that he assumed one thing and checked wiki (which happened to be incomplete) for the other, making an incorrect assumption.Which could've been corrected with some "simple fact checking", something you raged against Edward for not doing (even though he's so far backed up each one of his points quite adequately). You said yourself you just hate double standards.
The "best weapon evar" is hyperbole you came up with (4th paragraph down) after you'd been raving about how awesome the Railway Rifle was. I listed 7 weapons which Edward said he found better. That was when you decided to back peddle into "well, okay, so there are better weapons".Vault Dweller said:Lesson of the day: discover the difference between "the best" and "one of the top 5" and report to me for the next task.Yep. Vault Dweller, page 1 of this thread, 2nd paragraph "It's fucking awesome [..] One of the top 5 weapons, I think".Vault Dweller said:Did I claim it's the best weapon evar?
Again, one of the points Edward raised was that by the time you got it, there were other weapons which were more useful given they didn't require extra hoops to jump through to obtain, were more readily available and easily re-supplied in large fire-fights. I don't see anything wrong with his opinion.Vault Dweller said:However, even if you disagree with me and think that it's not a top 5 weapon, there is no fucking way this weapon can be called useless, and that's what my point was.
And yet here you are saying all the schematic weapons are not useless (which is ultimately what Edward inferred), based on your experience with a single weapon (the Railway Rifle) and using other people's experience with the Bottlecap Mine.Vault Dweller said:I haven't tried them and unlike some people I prefer not to discuss things I know nothing about.DarkUnderlord said:I note you've conveniently ignored justifying the weaknesses of the Rock-It Launcher, Nuka-Grenade and bottlecap mine.
"Overall, it's too negative". Vault Dweller, page 1 and you derided him for making what you called an "ESF argument" because he dared to compare Fallout 3 ("an action game" lulz) to another action-RPG, Bloodlines.Vault Dweller said:One more time. What I criticized before, I criticized in my review. With the same sarcasm. It's clear to everyone but you. Well, to be honest, I'm sure that it's clear to you but you like typing FLIP-FLOP a lot, so...
FLIP-FLOP again VD. Apparently Bethesda have made several advances in the role-playing department only to come up with an action game. Funny. Edward said the same thing and you had a go at him about it. "So, uh, is it Oblivion with guns or not? Did Bethesda improve the formula by bringing in loads of skill checks and greatly improving quest design (from uber linear "kill it/fetch it" to multi-side, multi-option, multi-color design)?"Vault Dweller said:Isn't it?[*]Fallout 3 shouldn't be compared to the other RPGs in the series because "It's an action game!".
You weren't around then so I can excuse for not reading the forums. Oh no wait, you've even derided Morrowind yourself elsewhere.Vault Dweller said:Widely? Just how widely, if you don't mind me asking? Widely enough to be voted a must-play game by 3 out of 4 admins?[*]Setting and other faults can be excused because it's "better than Morrowind", a game widely criticised in the forums here.
It seems to be what you're inferring. He had a go at Fallout 3's attempts at bringing in choice and consequence and you couldn't hold back to defend this "action game".Vault Dweller said:Is that what I said?[*]How dare Edward criticise this action game for its RPG elements?
We're an RPG site. We judge games on their RPG merits. Excluding games or only including a select list just to make a game look better is absurd and you know it.Vault Dweller said:So in your mind there is no difference between different sub-genres and Fallout, Wizardry 8, and Daggerfall should be measured with one ruler? Fascinating.DarkUnderlord said:It's still marketed as an RPG though and should be reviewed as such. The same way we reviewed Oblivion.
Oh, because we all know only you can write the proper Fallout 3 review. Funny then, that your own review even agreed with Chefe's on a lot of aspects. Edward comes out firing though and golly-gosh, he has to be put right!Vault Dweller said:Was it a critical Codex review? No. Was even worthy of being called "RPG Codex review"? No. Moving on.DarkUnderlord said:Actually, it's why Chefe compares it to the previous Fallout's:...
Well, what can I say? One of those admins was Rex.Vault Dweller said:Yep. These 3 admins were practically forced to pick Morrowind.
FLIP-FLOP. VD, in the same very reply: "Widely? Just how widely [was Morrowind derided in these forums], if you don't mind me asking? Widely enough to be voted a must-play game by 3 out of 4 admins?"Vault Dweller said:Really? No way. An RPG's several flaws were derided through-out these forums? Like anyone would believe THAT!You know, I wouldn't want to call you stupid VD but you sure do struggle understanding English sometimes. You're also conveniently ignoring the fact Morrowind, despite it being in that list, had several flaws which have been derided through-out these forums.
Vault Dweller, Page 1: "It's fucking awesome [..] One of the top 5 weapons, I think".Vault Dweller said:"I said it's not useless - which is what Edward, whom you so enthusiastically represent, said - and that I consider it one of the top 5 weapons."
So, it's not "one minute it's a top 5, another minute it's not useless". It was in the same fucking sentence, clearly explained.
Wow. The Chinese Rifle, a weapon which is widely available and Edward said was more useful than the Railway Rifle, is probably the best gun in the game? The weapon which you so happily said "Look at the stats! LULZ the Railway Rifle does so much more damage!!" (Vault Dweller, Page 3).Vault Dweller said:As for the ammo comment, I ran out of ammo many times during the game. I used the Chinese Rifle the most and I ran out of ammo at least 4-5 times. Yet it's probably the best gun in the game.
You inferred as much. You put the Railway Rifle up against it and even compared the stats by highlighting the crit damage and stated "Crit % Multiplier: 3 (that's 3 times higher than the shotgun or the assault rifle)". You certainly weren't suggesting the Chinese Assault Rifle was the better choice.Vault Dweller said:Did I say that the chinese rifle sucked?
I love how you disown your own comments. What, I said that? No.. I uhhh.. Meant something else...Vault Dweller said:Daggerfall not good enough then?You really have come full circle. Once upon a time you used to argue that was a different team of developers. FLIP-FLOP ^ 3.Vault Dweller said:Considering that many consider Daggerfall to be a top 10 game (even Rosh had good things to say about it), it may be a bit harder than you think.DarkUnderlord said:Come now, when did Bethesda become holders of the RPG standard? Making a game that beats Bethesda's standards wouldn't be all that hard.
The criticism you raised because Edward compared Fallout to its predecessors. In this thread, page 1:Vault Dweller said:Well, if I addressed both points in my review, then what flip-flopping are we talking about?I'm not even sure what you're getting at here. I made the comment in reference to your constant assertion in this thread that Fallout 3 is an "action game" which shouldn't be compared to the previous Fallouts. I note in your review that you do. You're FLIP-FLOPing more than Rex!Vault Dweller said:You didn't read my review, did you?DarkUnderlord said:And really, is it a good Fallout game too? People who'd previously played Fallout would probably like to know how Fallout 3 stands up to its predecessors, don't ya think?
Edward raised perfectly valid complaints about the weapons based on his own experiences and used them in his review. You took it upon yourself to criticise him for Comparing Fallout 3 to its predecessors because it's an "action game", even though you made the comparison yourself, then pointed out that the Railway Rifle was "one of the top 5" and "far from useless", before turning around and saying the Chinese Assault Rifle is "the best weapon", even though Edward used the Assault Rifle as an example as to why you wouldn't bother with the Railway Rifle.Vault Dweller said:Yes, imaginary problems are the hardest to deal with. Even crystal clear facts like that video and the stat overview aren't good enough, eh?And that on the whole, most of the schematic weapons suffer from similar major problems, making them all virtually useless as Edward claimed in his review. You're yet to prove otherwise.
Go fuck yourself.Barrow_Bug said:Christ. I go away for a few days and this place turns into BEDLAM! Can't we all just get along?
Andyman Messiah said:Go fuck yourself.Barrow_Bug said:Christ. I go away for a few days and this place turns into BEDLAM! Can't we all just get along?