Eisenhorn: Xenos.
Number of xenos in trailer: 0
Number of xenos in trailer: 0
Guess Goro Majima made into warhammer. Yakuzas in space?
In what is sure to be a surprise to many naysayers, the Xenos’ graphics are far from inferior. While certainly stylised, in many respects the texture quality outstrips that ofthe last major Warhammer 40,000 releases. Rather than the painted look many of Space Marine’s characters retained, the use of HDR lighting and physically based rendering with the Unreal engine throws a few grains of realism into the world.
Every time you start to realise you’re running down a glorified corridor, some new element will quickly emerge to distract you from this detail.
When the game does break from its more linear format, opening up into broader maze-like environments, it’s often to take greater advantage of Xenos’ stealth system. The mechanics and level design at these points retain shades of an Arkham title intended for handheld gaming, with Eisenhorn quietly subduing his foes and using the occasional air vent to his advantage. Well, Arkham with the added bonus of playing a telepath of course.
Speaking of the combat mechanics, no single element seems to have drawn more scorn from Games Workshop’s fandom. This in no small part thanks to an unfortunate trailer, which seemingly presented combat as a sequence of QTE challenges over true control. Thankfully, this is hardly the case and Xenos has more in common with Dark Souls than it does Ryse: Son of Rome in this regard. You’re rewarded for waiting for openings, taking advantage of counters and launching precision strikes rather than blindly hacking away. A massive part of this is down to the game’s stamina meter, which gradually drains with every blow until you need to pause and recharge upon hitting zero. This naturally leaves you unable to attack for a few seconds, and open to any maniac with a hand cannon within striking distance. While avoiding Assassin’s Creed syndrome of having counters overcome all obstacles, it transformers combat into a surprisingly methodical sequence of timed attacks.
Said Pause For Breath mechanic freezes combat momentarily in place. Serving as a more elegant version of Fallout’s V.A.T.S. system, it drains the stamina meter but allowing the player to launch a series of powerful controlled strikes into his foes. Quickly shifting the nature of the battle, it allows you to refocus your attacks and quickly wipe the floor with a foe before they react.
Still, more so than the mechanics, many fans have been left wondering just how the story will hold up. In truth, it’s more an adaptation than a direct translation, but before those reading pick up their torches and pitchforks you might want to hear how.
When all’s said and done, is Eisenhorn: Xenos the game everyone is hoping for? No. It’s certainly no Witcher and definitely not anything on the same scale as Dragon Age. However, does it do the source material justice? From this first impression, the answer is a resounding yes. While it might have been made with handheld gaming in mind, this was done without compromising its quality. Going from this early look, we’re going to see a final product which is less Mass Effect: Infiltrator than it is Resistance: Retribution or Metal Gear Solid: Portable Ops.
If you’re one of those who wrote this off as quick cash in, definitely give it another look upon release. This writer went into the development studio with more than a few lingering doubts but, after seeing the obvious care put into bringing the Inquisitor’s story to life, he walked away with a broad grin on his face.
‘Eisenhorn: XENOS' is a premium 3D action and adventure game based on ‘Xenos', the first book in Games Workshop's best-selling ‘Eisenhorn' trilogy, written by award winning author Dan Abnett. Set in the grim, dark future of Warhammer 40,000 ‘Eisenhorn: XENOS' tells the story of Gregor Eisenhorn, an Inquisitor and member of the ‘Ordo Xenos', sent out to fight and protect the Imperium of man from anything that may threaten it. Presented in full 3D, ‘Eisenhorn: XENOS' players will get to play as Eisenhorn himself (voiced by Mark Strong), and explore various areas of the Warhammer 40k universe with a party of characters in tow.
The Steam relase includes all future DLC, comprising of new party members, weapons and enemies.
Game Features:
- 9-11 hour story gameplay based on the best-selling book ‘Xenos'.
- Exploration using agility, tech scanners, and psychic powers.
- A party system where the player can choose which characters accompany them on missions. Different characters will enhance varying aspects of Eisenhorn's skills.
- Real time combat with your party, customisable weapons, and accessories.
- ‘Rhythm combo' combat system, with an additional 'Pause For Breath' tactical mode.
- A loot system featuring 100+ weapons and accessories.
- Fully voiced acted, with Mark Strong providing the voice for Eisenhorn.
- Arena mode with challenges available outside of the regular Story mode.
- ‘Rhythm combo' combat system, with an additional 'Pause For Breath' tactical mode.
The Standard PC version is priced at $24.99/£18.99/€22.99. A ‘Deluxe Edition’ featuring a copy of the soundtrack, and a specially made digital art book will be available for $34.99/£26.99/€31.99
- ‘Rhythm combo' combat system, with an additional 'Pause For Breath' tactical mode.
The Inquisition does not approve of dubstep, hopefully.