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From Software Elden Ring - From Software's new game with writing by GRRM

Joined
Jul 28, 2020
Messages
1,284
I said it multiple times in this thread, but weapon arts are the key to not losing your mind over the end game bullshit. It's easier to find good stuff if you're INT or FAITH, but physical users still have a few tools out there (arguably, dex is better over str because of all the fast weapons with bleed, which is also immensely powerful, although not that good when just facing random mobs that you kill quickly)
Give me cute River Blood scaling patch! Give me cute CORPSE PILER kino patch!
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,807
Nepheli's quest was the one that bothered me the most, because after I gave her the ashes, she spent the rest of the game at the same place just crying about how it reminds of her hawk. It made me really wish that I gave Seluvis's poison to her.
I read that her quest finish isn't working right now.
She is supposed to become the new ruler of Limgrave, if you also did Kenneth Haight's quest. That's why his quest also ends without conclusion.

I hope the quests will be restored later with a patch.
 
Joined
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Messages
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I read that her quest finish isn't working right now.
She is supposed to become the new ruler of Limgrave, if you also did Kenneth Haight's quest. That's why his quest also ends without conclusion.

I hope the quests will be restored later with a patch.
Thank you anon! You are a good anon!
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
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Character and Godfrey fight spoilers
First off, i really like the Godfrey fight. I think it's the first time in From Soft games where the boss goes in second phase by tossing his weapon away and fights you bare handed. Problem is he deals too much damage in second phase, and his moves are harder to evade since he is bare handed at least for me. Keep in mind i was using hp rune and my health bar almost filled the screen. I even tried to respecc a couple of times, but went back to my Bloodhound blade quality build. I managed to get him to one percent once, and that was after hours of tries. I was like fuck it, and i upgraded Mimic ash to +8 and the fight was a complete joke. I think fully upgraded mimic would solo him, and he is second to last boss. I went to watch how some streamer deals with him, and he was only using heavy jumping attack which looked dumb as fuck. From Soft really fucked up by adding jumping, and ashes would be fine i guess if they we're a bit helpful and not trivialize entire fights.

In retrospect I regret using Mimic now, i guess the burnout was getting to me. Went to wiki to see what i have missed, i got Melenia and Mohg zones left, last boss as well. Im taking a break for a few weeks now.

7pFXx8p

He has a second phase? :D

There are two encounters with Godfrey.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
If you only saw a single walking mausoleum, the encounter would have been much more meaningful than having like seven of them all over the map.

In fairness, at least the mausoleums all have different puzzles to bring them down. Some requiring quite careful use of the environment to get to the skull stone things.
 
Joined
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If you only saw a single walking mausoleum, the encounter would have been much more meaningful than having like seven of them all over the map. It doesn't just force you into doing the same "thing" again and again, it takes away from the magic and wonder of encountering that thing in the world.
I had literally an identical thought. When the game initially lulls you in with magical vistas, seeing such a sight, like the first mausoleum in weeping peninsula makes you go "Whoa, that's a nice idea, gee I wonder what does the rest of the game hold that is interesting and unique in this same capacity?"
But again, they looked up to the designs of open world in the industry which one should never, ever consider, where an open world is a static field waiting to be plowed by the player. Again, they should've looked up to the likes of Gothic 2, gatekept the content behind chapters aka significant story bosses, heavily condensed the existing world and made it feel actually dynamic and alive via in-world events which would alter the existing map - much in the way they tried with the Rahdan's festival and shit and how the castle changes, but it was highly underwhelming for obvious reasons.
It seems to me that they likely couldn't find a viable way to fiddle with the existing, dated engine to make things work in this capacity, but at the end of the day, as was pointed out times and again, the open world aspect is hands down the weakest one of the game.
 

toro

Arcane
Vatnik
Joined
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Messages
14,987
there are 146 bosses identified until now

Alright, I ran some numbers, so, total repetition of bosses (Not counting regular enemies as boss encounters, however counting entities in the arena, AKA trios and duos counted as 3 and 2) sums up to 166 repetitions across 48 bosses, since I counted some bosses that show up as regular enemies, you can reduced that number by 15-20% if you feel inclined to do so.
Alongside regular enemies, the real number of bosses is: 63. Feel free to do whatever you want with that info.
 

Eyestabber

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Do srsly remember to increase mind, at least to the point where your flask can fully restore it, it's not necessary to go beyond though. Your flasks are kinda getting wasted if your mind is below the amount they can net you back.
Any way to know the exact value your flasks restore?

My new INT build was having a pretty easy time so far. Then I reached Raya Lucaria. And that place is a nightmare for a mage. Ironic, no? Well...behold:

https://eldenring.wiki.fextralife.com/Moonveil

I have acquired cancer.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,588
Do srsly remember to increase mind, at least to the point where your flask can fully restore it, it's not necessary to go beyond though. Your flasks are kinda getting wasted if your mind is below the amount they can net you back.
Any way to know the exact value your flasks restore?

My new INT build was having a pretty easy time so far. Then I reached Raya Lucaria. And that place is a nightmare for a mage. Ironic, no? Well...behold:

https://eldenring.wiki.fextralife.com/Moonveil

I have acquired cancer.
Worst place for a mage by far , and there's loot you need...
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,807
Do srsly remember to increase mind, at least to the point where your flask can fully restore it, it's not necessary to go beyond though. Your flasks are kinda getting wasted if your mind is below the amount they can net you back.
Any way to know the exact value your flasks restore?

My new INT build was having a pretty easy time so far. Then I reached Raya Lucaria. And that place is a nightmare for a mage. Ironic, no? Well...behold:

https://eldenring.wiki.fextralife.com/Moonveil

I have acquired cancer.
Worst place for a mage by far , and there's loot you need...
Like Crystal Sage was the worst boss in DS3 during my glass-cannon mage run.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,588
That final boss second phase it's tough for an old man like me, not sure i'll do it, and there's so many sfx , it's hard to see whats going on.If people complain about the early one on steam, i cant wait to see what they will write aboutt his one.It's also impossible to summon anyone for it.
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I like how many of the criticisms ITT boil down to:

1) This game only entertained me for 60+ hours!
2) After 60+ hours in a week, the game became repetitive!

The game isn't a job, you can take a break, play something else, do something else. If you actually dislike it, you could just ditch it - most people seem to have gotten their money's worth in terms of entertainment value by the time they burn out.

I've been blown away by how many things there are to discover and enjoying the chill part of just rolling around on the horse. But then, I'm playing it more like I'd approach Dragon's Dogma than a Souls game.

Other than that, I agree that some of the asset reuse is dumb. Like the Walking Mausoleum would've been better as either being infinite or having a set number of charges equal to however many duplications they wanted you to have in a playthrough. Sure, there's some value in finding new ones, but when you already know the mechanic, it's just a matter of rote going through the motions after the first time.

I think my feelings are also a bit different as I've only made it as far as the Altus Plateau because I keep switching characters due to my weird altaholic thing. So far, I've played through reasonably significant portions of the game as strength, strength-faith, pure intelligence, dexterity-intelligence, strength-dexterity. Doing that with different weapons has been interesting since I can see how different damage types, poise values, stagger damage values, etc. can change the difficulties of different enemies and situations which has been interesting and rewarding.

The other thing that's become apparent is that the game rewards you for approaching it on its own terms which aren't 1:1 with Souls mechanics, although there is a lot of overlap. I would suggest that it's like how people described Sekiro where you had to approach it as its own thing and not just take a Souls approach to it. I can only suggest/assume this as I really hated Sekiro and never got gud at it, I bounced off of it pretty hard in the early game and was pretty awful at the game.

I guess ultimately I feel both that I need to stop spending so much time on this game since I hit it at least as hard as people who have finished it or are close to finishing it, but also that having had as much enjoyment as I have out of it, that I've already gotten my money's worth even if I uninstalled the game today.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
That final boss second phase it's tough for an old man like me, not sure i'll do it, and there's so many sfx , it's hard to see whats going on.If people complain about the early one on steam, i cant wait to see what they will write aboutt his one.It's also impossible to summon anyone for it.

If you want the ez method, either beat Radagon without using an ashes summon or save it till he's at 50% or less health. You need your Mimic tear or other +10 summons at full strength for the 2nd phase/Beast fight.

Mimic tear will keep the Beast busy frequently, especially if it catches your mimic tear in its grab attack which literally stops it being able to do anything else for 10 seconds. It doesn't have an obscene amount of health and if you take openings when you can you'll easily take it down.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,588
That final boss second phase it's tough for an old man like me, not sure i'll do it, and there's so many sfx , it's hard to see whats going on.If people complain about the early one on steam, i cant wait to see what they will write aboutt his one.It's also impossible to summon anyone for it.

If you want the ez method, either beat Radagon without using an ashes summon or save it till he's at 50% or less health. You need your Mimic tear or other +10 summons at full strength for the 2nd phase/Beast fight.

Mimic tear will keep the Beast busy frequently, especially if it catches your mimic tear in its grab attack which literally stops it being able to do anything else for 10 seconds. It doesn't have an obscene amount of health and if you take openings when you can you'll easily take it down.
It's more like attacks i dont see coming in the second phase the trouble, opening i go behind the boss to avoid the flame , then sometimes i receive lightning arrows from above without any animation announcing that. I dont think i can beat radagon without the mimic , it simply strike too fast too often to be able to cast anything if i am the center of attention.
 

hackncrazy

Savant
Joined
Jun 9, 2015
Messages
415
there are 146 bosses identified until now

My question is: Are these 146 bosses identified by a name and a healthbar? As an example, I consider the Draconic Tree Sentinel before Leyndell as a boss because it has a name and a healthbar on the screen. The same enemy appears right before Maliketh, without these features, so in that case I guess it isn't considered a boss.
 

hackncrazy

Savant
Joined
Jun 9, 2015
Messages
415
I like how many of the criticisms ITT boil down to:

1) This game only entertained me for 60+ hours!
2) After 60+ hours in a week, the game became repetitive!

The game isn't a job, you can take a break, play something else, do something else. If you actually dislike it, you could just ditch it - most people seem to have gotten their money's worth in terms of entertainment value by the time they burn out.

I've been blown away by how many things there are to discover and enjoying the chill part of just rolling around on the horse. But then, I'm playing it more like I'd approach Dragon's Dogma than a Souls game.

Other than that, I agree that some of the asset reuse is dumb. Like the Walking Mausoleum would've been better as either being infinite or having a set number of charges equal to however many duplications they wanted you to have in a playthrough. Sure, there's some value in finding new ones, but when you already know the mechanic, it's just a matter of rote going through the motions after the first time.

I think my feelings are also a bit different as I've only made it as far as the Altus Plateau because I keep switching characters due to my weird altaholic thing. So far, I've played through reasonably significant portions of the game as strength, strength-faith, pure intelligence, dexterity-intelligence, strength-dexterity. Doing that with different weapons has been interesting since I can see how different damage types, poise values, stagger damage values, etc. can change the difficulties of different enemies and situations which has been interesting and rewarding.

The other thing that's become apparent is that the game rewards you for approaching it on its own terms which aren't 1:1 with Souls mechanics, although there is a lot of overlap. I would suggest that it's like how people described Sekiro where you had to approach it as its own thing and not just take a Souls approach to it. I can only suggest/assume this as I really hated Sekiro and never got gud at it, I bounced off of it pretty hard in the early game and was pretty awful at the game.

I guess ultimately I feel both that I need to stop spending so much time on this game since I hit it at least as hard as people who have finished it or are close to finishing it, but also that having had as much enjoyment as I have out of it, that I've already gotten my money's worth even if I uninstalled the game today.


I think we're probably past the time of judging if a person enjoyed the game based on how much time it spent with it in a determined time window.

I no-lifed Bloodborne for way more time after I started playing and never felt tired as I feel in ER. If one spends 100 hours a week with the game or 20 hours a week with it, it doesn't change the FACT that the game becomes quite too long.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
It's more like attacks i dont see coming in the second phase the trouble, opening i go behind the boss to avoid the flame , then sometimes i receive lightning arrows from above without any animation announcing that. I dont think i can beat radagon without the mimic , it simply strike too fast too often to be able to cast anything if i am the center of attention.

Someone in this thread suggested using the holy damage protection spells to make Radagon easier. Apparently it can cut his damage significantly.

I used a couple of the items that gave holy damage protection and it did help a little bit.
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
It's more like attacks i dont see coming in the second phase the trouble, opening i go behind the boss to avoid the flame , then sometimes i receive lightning arrows from above without any animation announcing that. I dont think i can beat radagon without the mimic , it simply strike too fast too often to be able to cast anything if i am the center of attention.

Someone in this thread suggested using the holy damage protection spells to make Radagon easier. Apparently it can cut his damage significantly.

I used a couple of the items that gave holy damage protection and it did help a little bit.
That was me. It definitely works on the beast, but I don't know for sure on Radagon. Some of his attacks look like they're holy attacks, but at other times he's throwing lightning spears at you so maybe he uses both.
 
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Aug 10, 2012
Messages
5,914
Lutte I've respecced into Moonveil/Int and this thing really slaps. However, I think I fucked up by only putting 20 points in Mind. I underestimated how good the weapon art on it is.

What would you say is a good value? I see that from 20 to 50 you get 6 FP per point spent, unlike from up to 20 where you mostly only get 3. Do you go as high as 40? My Int is 60 atm (lv 119).
 

DJOGamer PT

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mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I think we're probably past the time of judging if a person enjoyed the game based on how much time it spent with it in a determined time window.

I no-lifed Bloodborne for way more time after I started playing and never felt tired as I feel in ER. If one spends 100 hours a week with the game or 20 hours a week with it, it doesn't change the FACT that the game becomes quite too long.

That's not at all my point. You seem to be looking at the game as if it's worthless if you don't complete it. I'm looking at it more as an experience that you can enjoy whether you complete it or not and whether the enjoyment you got out of it was worth the price of entry. This is a completely different point about whether game length is a valid criticism of the game as a whole, etc.

A game could be too long which detracts from its quality overall without being shit. As a non-game example, there are movies that I love the first half of, but find the second half to be shit whether due to a crappy plot twist or bungled resolution, etc. That doesn't mean that I can't watch and enjoy the first half and take it on its own merits, while at the same time criticising the film as having missed the opportunity to be truly great by fucking up the second half. But it doesn't mean I wasted my time or money on the experience.
 

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