Just beat the game after trying the final boss a good number of times.
Level 126 after eating the 500k runes the boss gives. 102 hours playtime on Steam.
Not a great game, not a terrible game. Definitely didn't impact my imagination and won't stick with me the way DS1 and 2 did. About as uninspired and "by the numbers" fantasy as DS3.
Took away some beautiful screenshots and not much else. The gameplay experience boiled down to exploration which got incredibly stale about halfway into the game, and dealing with unpleasant boss fights that are way too ranged-friendly and overtuned / fast to be enjoyable and worth learning solo, and way too dumb and brainless when done with the powerful summons, which I was sadly forced to do.
There were less memorable and awesome boss fights in this game than there were in DS games, even 3. This is already saying a lot about the game, given the sheer number of bosses. The boss repeats / reuses were nauseating too.
A colossal effort was put into the asset creation and art direction of the game, but everything else about it is on a level that I ultimately find to be lesser than the DS games.
A respectable 7 out of 10.
Now back to playing Tank Mechanic Sim...
The thing with DS3 is that it's got some pretty good bosses (even if the rest of the game is weak). Gael and Eldriede are among the best shit From produced, and Dancer and Twin Princes don't stay much behind (Edit: and it's elite monks are pretty good too - Outrider knights, Lothric knights, Irythil knights, etc.). Also, even if it began the autism trend of cheap bosses, it wasn't as obnoxious as I'm seeing here.
Not trying to defend DS3 at all, but credit where it's due. I'll probably rank Elden Ring above it overall when I'm finished, but I can see how DS3 can have more memorable moments.