Riddler
Arcane
- Joined
- Jan 5, 2009
- Messages
- 2,399
I don't think so. Planning a weird route to best suit your build's needs have always been a fun part of DS for me and something I utterly missed in DS3. The open world feels like a natural step in that direction. I just think they overdid it in terms of size. And it's not just lategame. Take Liurnia, for instance. The ruined town before the academy is MASSIVE and full of nothing but trash mobs. Did it REALLY have to be that big?
That may be the case, shove the entire game's content into an area the size of limgrave+Liurnia and more clearly signal the intended difficulty level of things (rather than just having the same mobs be green, red, yellow) and it might be the best of two worlds. I hope they can find some sort of middle ground because I found for example DS3 to be too linear and claustrophobic.