Curratum
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Tired of fighting the FPS and shitty camera instead of the bosses. Deleted this garbage. Don't @ me, boys. Unsubscribing from this thread.
Some people do attempts without calling upon summons first, and only call as last resort, ya know.
Tired of fighting the FPS and shitty camera instead of the bosses. Deleted this garbage. Don't @ me, boys. Unsubscribing from this thread.
Tired of fighting the FPS and shitty camera instead of the bosses. Deleted this garbage. Don't @ me, boys. Unsubscribing from this thread.
That would be unfortunate, everything past Maliketh is easier. (pro tip : ground AoEs are easily avoidable by.. jumping and you get to attack the enemy with a jump attack at the same time, this is very effective for Godfrey)
Oh right, I forgot about Patches who also seemingly permanently disappears from the game once you kill a specific shardbearer boss.On a serious note about NPC questlines, some of them do seem a bit fishy even by the usual From Software standards.
I felt like I sort of just stopped encountering a lot of them during the second half of the game so when I was close to finishing it I looked up how to resolve them or at least to see how they ended in case I already had passed a point of no return for their quests.
According to what I read online it seems like a lot of people suspect that the final parts of the questlines are either outright cut content or currently inaccessible - either due to bugs or simply some insane combination of triggers and event flags that no one has discovered yet. For instance dataminers have found loads of unused dialogue etc. that implies there is (or should have been) more to some of the NPC stories which currently end very abruptly. Some examples include:
Now, it's worth keeping in mind that the game only is like two weeks old so there's definitely still a chance that people simply haven't found out how to reach certain progression points in the quests. On the other hand I'd like to believe that if certain NPC questline related things were attainable, then people would've discovered them by now. A lot of these feel like oversights which leaves the players in a state of limbo where no one knows if the quests are bugged, cut content or if they still are working as intended but no one has discovered how to proceed with them. These issues might get resolved in a future patch, but I do hope they aren't just planning on sweeping them under the rug with the intention of eventually fixing them with the release of DLC or some definitive™ edition.
- Nepheli Loux who, if you don't give her Seluvis' potion to turn her into one of his puppets, spends almost the entire game just hanging around in the Roundtable Holds while requesting some time to think. NPCs usually don't stick around like this solely for the sake of being decoration. Her last name implies she's related to Godfrey/Hoarah Loux, but to my knowledge this is not explored anywhere in the game. Apparently dataminers claim that she's also supposed to be involved with some other NPC named Kenneth's quest, but it doesn't seem like anyone has figured out how to initiate this.
- Diallos, the cowardly noble who starts out in the Roundtable Hold, sets out to avenge the murder of his servant but ends up joining the Volcano Manor instead. Here he realises he was deceived, laments his actions and... just disappears for the rest of the game? It feels like a very abrupt ending to his personal story since you'd expect him to want to redeem himself in some way. Dataminers say that apparently he's supposed to move to the jar warrior village where he ends up dying while defending them from a poacher or something. This sounds like a more classic *Souls NPC ending, but unfortunately he just doesn't show up in Jarburg at all. Is it bugged, cut content or just hidden behind some insanely obscure event flag? No one knows.
- On the topic of jars, Alexander does have a clear story (although it could've used 1 or 2 more optional points where you could encounter him if you ask me) that ultimately ends when you defeat him in a duel in the game's final area. This seems thorough enough, but one of the items he leaves behind is a key item named Alexander's Innards which no one has any clue what to do with. It disappears upon entering NG+ so the developers evidently want you to use it within your current playthrough even though there still is no known use for it. Dataminers once again reveal that some little jar warrior in Jarburg is supposed to be Alexander's nephew whom you can give the innards to - except that little jar warrior isn't there. Yet another key item with no known use.
This is when you take some time off.You start recognizing the assets and configurations they're used in
Faster cast time, less investment, but still the same spell.Somehow you missed the part where it has a faster cast time and less stat investment but sure I'm 100% upset at my inability to make any counter points, unlike you surely.
I think it's more that they're exaggerating. As are you.The reason why people say glintstone pebble is the only good spell is because it's the only spell they can use without running out of FP while exploring a legacy dungeon.
Isn't that the whole point of them? It's another easy mode.Spamming a boss in the back while it’s being distracted isn’t exactly the same as facing it solo. I don’t like the summoning mechanics, it cheapens boss fights.
Spamming a boss in the back while it’s being distracted isn’t exactly the same as facing it solo. I don’t like the summoning mechanics, it cheapens boss fights.
I don't think it's that they intend ashes to be used for every boss battle.
Actually, that proves my point, not yours. If they left them on for every fight, you could say they're a gameplay mechanic. But since they pick and choose, it's clearly because they know some fights are more difficult than others and need something to give the player some help.If that was the case they wouldn't have carefully decided which bosses ashes were and weren't allowed on. The bosses that don't allow the use of ashes are rather noticeably more forgiving with attack windows and openings.
Or you can just either be a mage (or look up a guide to get an OP weapon) and oneshot bosses with relatively low time investment.It's too hard to solo, it's too easy with a summon, the middle ground is missing. Which just leaves you with a bitter taste in your mouth at the end of the day and you feel like you accomplished nothing and wasted your time with the game.
Yes, you're too lazy. Hence, "easy mode". Wtf is so hard to understand about that?Magic isnt "easy mode". I tried to start as a mage and got some results but opted for using my shitty club upgrading it and clubbing through the game until I changed the weapon (after I could reskill). How is it easy mode if you have to gallop through half the world to get a bucket list of items which then help against bosses you could easily whack with the sword in half the time. The only spell I really missed was the light because I could use it and not switch away my shield, I stull used the pebble to maybe pull stuff. Magic is spending 10 hours trying to solve a problem because youre too lazy to invest the 3 hours it takes to force it because youre not as good as someone who forces it in 1.
Mage builds are easy mode for people who can't into all the timing of melee.
What? lol. I'm no from soft purist. I'm just remarking on the differences between the melee and magic playstyles, especially during early and mid game. (And to the spergs: provided you didn't look up X speedrun guide to get Y OP weapon in 5 minutes. )Yes, this is the purists bitching again. They do this with all FROM games. They declare certain tools to be "easy mode" and then complain when they can't do the content "as the game should be".
And how is that different from a difficulty slider?The game is designed to be a challenge, to beat that challenge you use every tool available to you. If you don't use every tool you lose your right to complain about the difficulty, that is all.
If you want to suffer through self-imposed challenges, that's on you.
Yep. That's my point.So using might be easier than dodge rolling in close combat. It’s certainly easier than learning to perfectly parry each attack.
Yup magic is easy mode if you look up a guide and sequence break to run around the map and get all the accessories and rock sling and then the one shot spell. Congrats bro you discovered that rpgs are easy when you metagame overpowered builds.Or you can just either be a mage (or look up a guide to get an OP weapon) and oneshot bosses with relatively low time investment.
Yes, you're too lazy. Hence, "easy mode". Wtf is so hard to understand about that?
Magic isnt "easy mode". I tried to start as a mage and got some results but opted for using my shitty club upgrading it and clubbing through the game until I changed the weapon (after I could reskill). How is it easy mode if you have to gallop through half the world to get a bucket list of items which then help against bosses you could easily whack with the sword in half the time. The only spell I really missed was the light because I could use it and not switch away my shield, I stull used the pebble to maybe pull stuff. Magic is spending 10 hours trying to solve a problem because youre too lazy to invest the 3 hours it takes to force it because youre not as good as someone who forces it in 1.
but when you summon X in the arena, the boss HP doesn't increase. You're neither here, nor there. It's either unfair balls to the wall bullshit if you solo, or complete stompage and full-on easy mode with summons. There is no real balance, no "baseline" standard for difficulty.
Yes, you're too lazy. Hence, "easy mode". Wtf is so hard to understand about that?
how is it easy for lazy people when I have to spend literall hours to get everything together? The one shot build needs 60 int. You nead to reach gelmir which isnt easily possible ( I tried) the fastest way is blocked by a boss you cant pebble away at level 20 or whatever. Every of theese easy strategies usually needs a more or less long setup, so if you do that you could just as well play the game normally.
Not true, boss HP definitely increases dramatically with summons.
Do you really need to? Am I the only one that got trapped over to the meteorite staff area (despite reading the warnings posted by others) without a guide? It's right by the starting area.Yup magic is easy mode if you look up a guide
If you say so, nigger. Even glintstone pebble trivializes most early game content fighting blind.Congrats bro you discovered that rpgs are easy when you metagame overpowered builds.