Can it really be since Sekiro was one of their best games ?
I just can't comprehend how come there's this many people, Codexers while at it, disagrees with this notion. Do you people really love fashion-Souls, multiplayer, static and repetitive combat where it all boils down to either shield-turtling or roll-dodgefest with only occasionally poking your attacks/magic/miracles/pyromancy once or twice? Despite the fact that Sekiro marked significant gameplay mechanical advancement for Fromsoft? And before you turn around and saying it's Sekiro is the repetitive one, it's fucking not.
Implying there's such thing as "too much like Dark Souls".
If by this you mean all the good stuff of Dark Souls 1, like logically interconnected level-to-world design, overall well designed and intricate dungeons, complete with proper loot placement, traps, and encounter designs, together with some of the best narrative in gaming (not to mention the narrative aspect weren't some half-assed, Chosen One bullshit sloppily slapped into the background, but instead eloquently interwoven into the gameplay), and maybe the multiplayer functionality (which was heavily involved with the narrative, too), then yeah, there's no such thing as too much Dark Souls.
But if what you mean by that is rolling-rolling-rolling, then nah that's just too much. Let's be honest here, Dark Souls RPG mechanics aren't some of the best out there. This is my bias, but I personally didn't come to Dark Souls for its RPG and has since preferred its action gameplay aspect.
Dark Souls 2 turned me off because it took too much from the action gameplay to let me do things my way, and while like I said I do have my bias I still think the implementation of its RPG mechanics was rather convoluted, especially in regards to the action gameplay.
But that doesn't mean I want to ditch the RPG mechanics altogether, which is why I just don't feel like it's fun to play Dark Souls 3, most especially with its convoluted implementation of Poise, which was one of the many reasons why tanks and shield-builds are left in the dirt.
One way to implement proper Action-RPG gameplay mechanics is by doing it like Gothic; it has kinda rhythmic gameplay feels to it, of which at first your character suck at it and it translate to players having a bit of a hard time catching up with the game's flow and pacing, but investing into the character's skill results in better and smoother gameplay for the players. I know Dark Souls 2 tried this with Adaptability/Agility mechanics but I still think their implementation were rather wonky.
Wait, I just re-read your post and turns out you mean "too much
like Dark Souls", in which case yeah there IS too much like Dark Souls. If I want to play Dark Souls, I'll play fucking Dark Souls. I won't go to Lords of the Fallen, or The Surge, or Nioh for fucking Dark Souls. Those games might have their own thing to distinguish itself, but again, if I want to play Dark Souls, I WILL fucking play Dark Souls.
Hope there's something we're missing like the trick weapons or combat arts because the windup for those attacks look pretty damn slow. The rolls are slow looking too. Pretty hard to get excited for this after playing stuff like The Surge 2, Nioh, Sekiro and Bloodborne.
No, that's exactly how it should be. Dark Souls 3 going Bloodborne was one of the worst decisions FROM ever made.
I don't necessarily disagree with you, but going back to Dark Souls 2 (if that's what you mean for attacks windup and rolls being pretty slow is how it should be) is just a no-no, IMO. I'd rather they go back to general speed of Dark Souls 1 (or hell, Demon's Souls maybe?) and then improve it from there. Make equipment load matters a WHOLE lot more. Impose real penalty for wearing heavy armors, wielding bigass weapons, and carrying large shields. Allows lightly armored characters more fluid and faster movements at the cost of being as frail as papers.
In the end, I won't even look at the leaks, whatever they are. I just hope Fromsoft would actually deliver on their initial promise; taking all the things they've learned with Sekiro, and this time putting an emphasize on RPG gameplay mechanics. Being able to explore a Dark Souls 1 world designed with Sekiro's mechanics in mind would've let me achieve heaven, I'd say.