Elttharion
Learned
- Joined
- Jan 10, 2023
- Messages
- 3,812
You cant, unfortunately, as there are invisible walls in that arena.
You cant, unfortunately, as there are invisible walls in that arena.
That's some bullshit.You cant, unfortunately, as there are invisible walls in that arena.
Get her to waterfowl off a cliff and call it a day.![]()
DS1 confirmed to be better than Elden Ring.That's some bullshit.You cant, unfortunately, as there are invisible walls in that arena.Get her to waterfowl off a cliff and call it a day.![]()
I was all ready for, "Bon voyage, ma petite!"
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Reminds me of my first true boss fight in my first playthrough of Dark Souls, when the Taurus Demon jumped backwards off the tower-bridge into oblivion.Get her to waterfowl off a cliff and call it a day.![]()
The DLC is like a more focused, more refined base game, it's peak Elden RingSo, what do you guys think about the DLC? At first I thought the community found it great, but now I see a bit of scepticism about it. I know it's supposed to be difficult, but my main concern are dungeons, level design and exploration than bosses. I'd take a great level with a subpar boss (Cathedral of the Deep, for example) than the opposite every time. Am I going to be disappointed?
The DLC is a weird beast. It's definitely more of the same, but at the same time it's very different from the base game. It's clearly Elden Ring, but everything feels slightly off.So, what do you guys think about the DLC? At first I thought the community found it great, but now I see a bit of scepticism about it. I know it's supposed to be difficult, but my main concern are dungeons, level design and exploration than bosses. I'd take a great level with a subpar boss (Cathedral of the Deep, for example) than the opposite every time. Am I going to be disappointed?
It feels random, you mean. Quite a few times I tried to get to an area and was like "dude, I circled around all that shit, there's still no entrance, what the fuck" only to stumble purely RANDOMLY upon its entrance in an unrelated spot (like, for eg, that fucking ladder in the shadow keep). Exploration is NOT rewarding. If you think some place might be interesting to explore you shouldn't even think of trying find access points. Just let it happen "naturally" by which I mean when you naturally hit obvious paths the game pushes you to take which are not intuitive in any way whatsoever.- The overworld areas are interconnected in interesting ways. It's almost as if the world map is sort of a dungeon in and of itself. Exploring and finding ways to reach remote points of the map feels great.
- Compared to the base game, the side dungeons are WAY more unique and thought out. I'd say the worst side dungeon in the DLC is still better than the best ones in the main game.
It's essentially Miquella's simps vs disillusioned simps. I was not particularly caring for this flavor of conflict.- The NPCs are great, if you care about them.
. I felt that was the main reward for discovering them. The side story with the Hornsent, the Shamans etc was far more interesting than the main plot.
I enjoyed both the verticality of the world and the unreadable map. Some connections are random, but most of them are very hard to miss.It feels random, you mean. Quite a few times I tried to get to an area and was like "dude, I circled around all that shit, there's still no entrance, what the fuck" only to stumble purely RANDOMLY upon its entrance in an unrelated spot (like, for eg, that fucking ladder in the shadow keep). Exploration is NOT rewarding. If you think some place might be interesting to explore you shouldn't even think of trying find access points. Just let it happen "naturally" by which I mean when you naturally hit obvious paths the game pushes you to take which are not intuitive in any way whatsoever.
The in game map is borderline unreadable at times because of the way verticality is used as a way to block you from advancing further in map areas and it's not well represented in the map visuals at all.
Yeah, I mentioned that. The three "small" legacy dungeons (the two forts and Midra's Manse) are pathetic. Of the three "big" ones, Belurat and Shadow Keep are passable with some good sections, while Enir-Ilim just doesn't have enough content in it (it's a pity, because it's a cool-looking area and there are a couple of fun fights). if you're willing to stretch the definition, I'd also consider Rauh Base an acceptable legacy dungeon of sorts (not exceptional though). Nothing even remotely comparable to Leyndell, or even Stormveil Castle for that matter.But then none of the main dungeons equal the greatness of something like Leyndell/Leyndell sewers. Some parts were so fking bad (the whole northern shadow keep library segment) I'd even wonder if this was even made by from softdicks.
It's definitely a matter of taste, but I liked most of them. Count Ymir, Queelign, Hornsent, Igon, Moore, Leda, Freyja, Ansbach, St. Trina, and Thiollier are all good in my book. But maybe the unending emptiness you face in the expansion just made me enjoy every bit of interaction more than I should have.It's essentially Miquella's simps vs disillusioned simps. I was not particularly caring for this flavor of conflict.
It's a very, very large level devoid of any interesting encounters. It's bad not because it has "outrageous" content but because it has no content. I've had more interesting experiences in fucking open world maps (like Rauh's ancient ruins and the ruins filled with murderous kindreds of rot) than this. It's a level that would have belonged in Dark Souls 3 main game, because even the worst parts of legacy dungeons in ER didn't feel so disappointing. Ironically, DS3 had great DLC levels. I shit on DS3 often but Ariandel is chef's kiss man.I don't remember anything particularly outrageous about the library, but I haven't played the game in a while, so maybe I'm forgetting something.
Eewwwmaking actual living hubs and stuff to do besides fighting
I see your inner Italian recoils at having stuff to do.Eewwwmaking actual living hubs and stuff to do besides fighting
Disgustingmaking actual living hubs and stuff to do besides fighting
Elden Ring consists of a substantial number of well-designed, atmospheric "legacy dungeons" and underground areas interspersed among Open World environments filled with micro-dungeons. If it had been half the length, via reducing the size of the Open World and eliminating many micro-dungeons, there wouldn't be any need to improve the level design of the remainder.ER is pretty much Souls formula spread too thin over length it wasn't made for, the worst part is just how boring most of it is. Could've been salvaged with better level design, combat, and not cutting costs on making actual living hubs and stuff to do besides fighting copypasted mobs and bosses.
Thats exactly what I try to argue every single time ds2 fans shill ds2 powerstance as godsend. Not only not having movement/non-neutral attacks was awful, but they were generally awful bar very few movesets (like the curved swords). If Elden Ring had DS2 powerstance nobody would use them.DS2 powerstancing only gave you a single neutral l1 string and l2 attack (no special running, jumping or rolling attacks), required x1.5 stats to even powerstance the weapons and a continuous hold of the button to activate it. People have massive nostalgia goggles for it, when it was by far the worst paired weapon system in the entire franchise. In ER i just find two longswords and pair them from level 1.brought back full powerstancing from DS2, not the diet soda version of it.
The only thing DS2 did right is giving left-hand weapon full moveset, but it's a separate thing entirely.
Skyrimfags still pushing for muh hubs 3 years after releaseER is pretty much Souls formula spread too thin over length it wasn't made for, the worst part is just how boring most of it is. Could've been salvaged with better level design, combat, and not cutting costs on making actual living hubs and stuff to do besides fighting copypasted mobs and bosses.
How about we completely get rid of fucking open world?Elden Ring consists of a substantial number of well-designed, atmospheric "legacy dungeons" and underground areas interspersed among Open World environments filled with micro-dungeons. If it had been half the length, via reducing the size of the Open World and eliminating many micro-dungeons, there wouldn't be any need to improve the level design of the remainder.ER is pretty much Souls formula spread too thin over length it wasn't made for, the worst part is just how boring most of it is. Could've been salvaged with better level design, combat, and not cutting costs on making actual living hubs and stuff to do besides fighting copypasted mobs and bosses.
Elden Ring consists of a substantial number of well-designed, atmospheric "legacy dungeons" and underground areas interspersed among Open World environments filled with micro-dungeons. If it had been half the length, via reducing the size of the Open World and eliminating many micro-dungeons, there wouldn't be any need to improve the level design of the remainder.ER is pretty much Souls formula spread too thin over length it wasn't made for, the worst part is just how boring most of it is. Could've been salvaged with better level design, combat, and not cutting costs on making actual living hubs and stuff to do besides fighting copypasted mobs and bosses.
How about we completely get rid of fucking open world?Elden Ring consists of a substantial number of well-designed, atmospheric "legacy dungeons" and underground areas interspersed among Open World environments filled with micro-dungeons. If it had been half the length, via reducing the size of the Open World and eliminating many micro-dungeons, there wouldn't be any need to improve the level design of the remainder.ER is pretty much Souls formula spread too thin over length it wasn't made for, the worst part is just how boring most of it is. Could've been salvaged with better level design, combat, and not cutting costs on making actual living hubs and stuff to do besides fighting copypasted mobs and bosses.
Fuck Open world, and the absolute horrible consequences it has brought to many game series.