Drog Black Tooth
Self-Ejected
- Joined
- Feb 20, 2008
- Messages
- 2,636
Actually, Skyrim is much better at this than Morrowind and Oblivion ever were.I do worry, well accept as inevitable I should say, that the games will continue to get more and more simplified. No more skills in TES VI? Quite possible I think. I wish modern developers and audiences would recognize the benefits of limitations encouraging multiple playthroughs with vastly different types of characters.
In vanilla Skyrim it was impossible to get all perks in one playthru, you'd run out of level ups way before that. By popular demand they added an option to reset a skill score back to 15 without losing perks so that you can grind for more perk points. But get this, you'd need to get to lvl 252 and reset a skill 147 times to collect all the perks with a single character. Ain't nobody gonna do this. But the option is still there, for especially autistic kids that don't have anything else to do with their time.
Now, in Morrowind or Oblivion it was p trivial to max out absolutely everything in a single playthru. Every time I played Morrowind I'd just start out with a melee skill, then slowly move to destruction and conjuration, alchemy etc. The fact that it was so easy to get money and there were no limits on how many times you could buy training per level really made it all very trivial. Oblivion tried to fix it somewhat by adding limits on how many times you can train a skill before a level up, but it was still p easy to max out everything.