What did you expect? In my opinion, they will never make any full release anymore. Gamebryo free pass ended with a floppy Fallout 4 release.
There wasn't even a function to cast Rays (which is when you click into the scene and need to determine if you hit an object, what distance the object is, or if an object is blocked by something). One of the most essential requirements for game development missing.
http://www.pcgamer.com/the-elder-scrolls-6-isnt-in-development/
The Elder Scrolls 6 isn't in development
It's third on Bethesda's list of priorities.
With Skyrim: Special Edition last year, the Morrowind expansion for The Elder Scrolls Online this year, and now announcements for Skyrim VR and a Switch edition, you’ve probably been wondering if The Elder Scrolls 6 is the next thing on Bethesda’s agenda. Unfortunately, if you’ve been pining for a new game in the main series, you’ve got a long wait ahead of you.
“They have at least two major titles they are working on before we’re going to get to Elder Scrolls 6,” Bethesda’s Pete Hines said last night, while showing off more of The Evil Within 2.
And those two big titles don’t include all the other things Bethesda’s doing, like Skyrim VR. So there’s a lot to get through before The Elder Scrolls 6 starts getting some love. Development won’t even begin until those projects are done.
I guess it’s time to download another 200 mods for Skyrim, then.
Take a gander at the full interview below.
Cheers, PCGamesN.
Kirkbride was right. No TES news until 2020+ at the very least.
They handle that with this: http://www.creationkit.com/fallout4/index.php?title=ObjectReference_Script
They handle that with this: http://www.creationkit.com/fallout4/index.php?title=ObjectReference_Script
Ah... it has some useful functions, but still not what I seek. I'm guessing here, that one must use "OnGrab()" which kinda does something similar like a mouseray, when you click on something. However it's not the same because it only works in a very close distance. Therefore it's very limited in its usage. The scripting only allows to fiddle with some settings withing the narrow frame of Skyrim/Fallout gameplay, but doesn't allow you to access more abstract functions (which would allow much more freedom in modding).
They handle that with this: http://www.creationkit.com/fallout4/index.php?title=ObjectReference_Script
Ah... it has some useful functions, but still not what I seek. I'm guessing here, that one must use "OnGrab()" which kinda does something similar like a mouseray, when you click on something. However it's not the same because it only works in a very close distance. Therefore it's very limited in its usage. The scripting only allows to fiddle with some settings withing the narrow frame of Skyrim/Fallout gameplay, but doesn't allow you to access more abstract functions (which would allow much more freedom in modding).
"For the UI" said Todd "uh, you know, we wanted to tell a story this time, so it needed - yeah. We looked at dozens of, uh, concepts. We really wanted you, players, everybody who plays, to feel like they were in control. Uhm? We chose this design a-after one of those, what's called, 'ah-ha!' moments, the team and me." Pete interjects "I was bidding away the company's budget on sports jerseys, when Todd caught me in an awkward position. He told me what they had. I asked if he saw anything. He said 'n-no.' Best day of my life." Todd takes over "As you can see (can they see?) the design is similar to a moving picture show, uh, playing device. Those things. You can p-pause the game at any time to soak in all the awesome detail - really immerse yourself in the vistas." Pete continues "To resume the game, just select the arrow. You can rewind the game again and again, to relive all your favorite moments." "Or!" Todd remarks "You can even fast forward, that is, if the game's too slow, not that it is, and you, you just want that sweet action."the next TES game will be so 'streamlined' that it'll make skyrim look like wizardry anyhow
It's okay, Bethesda has their paid "content creators" now to help make quality things they're too lazy/inept to do. For the low price of 5.99 you too can have a goblin companion you can romance!the next TES game will be so 'streamlined' that it'll make skyrim look like wizardry anyhow
the next TES game will be so 'streamlined' that it'll make skyrim look like wizardry anyhow
it will all be a bunch of todd mods either way.How hard do you think it will be to become a """PAID CONTENT CREATOR"""
or will it all really be a bunch of Todd mods?
They were literally showcasing dwarven mudcrab retexture. And it was on their showcase of E3. They considered this to be one of the best representations of quality to show at E3. Suffice to say, the bar is really fucking low.How hard do you think it will be to become a """PAID CONTENT CREATOR"""
or will it all really be a bunch of Todd mods?
Well, you think they're gonna show off all the Witcher mods, hentai, or leveling systems that claim to fix their broken shit?They were literally showcasing dwarven mudcrab retexture. And it was on their showcase of E3. They considered this to be one of the best representations of quality to show at E3. Suffice to say, the bar is really fucking low.How hard do you think it will be to become a """PAID CONTENT CREATOR"""
or will it all really be a bunch of Todd mods?
Abundantly so.RK47 seems to be uniquely qualified to join the content curator team for Skyrim mods.
Leveling systems yes, no to everything else. Well, possibly some of the hentai stuff. Oblivion did have texture horse anus, and Daggerfall had naked women in it.Well, you think they're gonna show off all the Witcher mods, hentai, or leveling systems that claim to fix their broken shit?They were literally showcasing dwarven mudcrab retexture. And it was on their showcase of E3. They considered this to be one of the best representations of quality to show at E3. Suffice to say, the bar is really fucking low.How hard do you think it will be to become a """PAID CONTENT CREATOR"""
or will it all really be a bunch of Todd mods?