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Elder Scrolls VI Speculation

Spectacle

Arcane
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System wise, it is even worse. Casualized skill tree perk garbage that belong in the septic tank.
At least the perk trees means you actually make character building decisions and can't become an expert at everything. Do you honestly think Oblivion's "grind everything to 100 by use" system was more interesting?
 

vortex

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I find Skyrim has more interesting character progression than Oblivion.

I would want that Starfield has that title for sci-fi RPG what Morrowind has for fantasy one. Like strange sci-fi world.

More so, in Starfiled, TES gods would become some cosmic beings puppeteering the universe while your character deals with this.
 

Haplo

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Pillars of Eternity 2: Deadfire
Do you honestly think Oblivion's "grind everything to 100 by use" system was more interesting?
Wait, you mean you didn't do this in Skyrim?

Softcaps would require you to be a VERY autistic stubborn grinder to get anywhere near that.

I played and grinded Skyrim quite a bit (guilty as charged), but maxing more then ~4-5 trees per character is way too much work. So I've had like 3 characters. A warrior, a magic user and an assassin.
I also finished Oblivion... and IMO there really is no contest between these games.
Out of the ES games I played, I liked Morrowind the most.. but never finished it.
 

markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So the question is, will this be even more shit than Skyrim? Wait, isn't that a rethorical question at that point?
Skyrim was considerably less shit than Oblivion, so exactly how shit TES6 will be is an open question.
oblivion has some great quests and guild storyline. Skyrim has nothing like that. Even the daedric quests are turdy. System wise, it is even worse. Casualized skill tree perk garbage that belong in the septic tank.

Oblivion has some good quests and guild storylines, unfortunately they are presented with abysmal writing and voice acting (not like Skyrim is much better).

System wise Oblivion is more complex, especially the spell system, but too bad that doesnt compensates for atrocious level scaling that destroys entire game.

Skyrim is dumb down mediocre at best game and thats me going easy on it. But it does have a far superior world and dungeon design, making the whole exploration part (the main point of TES games) far more enjoyable.

In the end Oblivion is a horrible piece of shit and one of the worst games ever made that no amount of mods can fix or make remotely playable.

Skyrim is a bad game but with right mods you can actually make it into a fun game.
 
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Drog Black Tooth

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oblivion has some great quests and guild storyline. Skyrim has nothing like that. Even the daedric quests are turdy. System wise, it is even worse. Casualized skill tree perk garbage that belong in the septic tank.
Fuck you dude. You're p much the type that keeps saying "back in my day..." when any new game gets released.

Skyrim's perk system is tons more interesting than Oblivion's put +1 into a skill, get +0.X to damage. This is literally all it did.
 

Sentinel

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Wasn't it only every 25 levels?

As for Skyrim, most perks are also shit - like 80% of them are +x% damage garbage.
 
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RNGsus

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Yea, every 25 you got a perk.

Other than multi-summons, the perks had no utility. Speechcraft tree corrected spelling errors, or some banal shit like that. Pick pocket tree let you poison their pants. Watching spacecore pong across the menu was more impacting than choosing perks.
 
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buru5

Very Grumpy Dragon
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Yea, every 25 you got a perk.

Other than multi-summons, the perks had no utility. Speechcraft tree corrected spelling errors, or some banal shit like that. Pick pocket tree let you poison their pants. Watching spacecore pong across the menu was more impacting than choosing perks.

Wtf are you going on about? They had plenty of utility. x6 bonus damage, no weight on armor, power attacks that disarm/stun/knockback, bow zooming, jumping across water like jesus fucking christ, boots not effecting sneaking, etc

Maybe you're thinking of Morrowind that had literally zero perks?


As for Skyrim, most perks are also shit - like 80% of them are +x% damage garbage.

Yeah, only a few have any significant change other than damage. Like being able to summon two things, or slowing time with a bow (which is arguably the only cool one).
 
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RNGsus

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Yea, every 25 you got a perk.

Other than multi-summons, the perks had no utility. Speechcraft tree corrected spelling errors, or some banal shit like that. Pick pocket tree let you poison their pants. Watching spacecore pong across the menu was more impacting than choosing perks.

Wtf are you going on about? They had plenty of utility. x6 bonus damage, no weight on armor, power attacks that disarm/stun/knockback, bow zooming, jumping across water like jesus fucking christ, boots not effecting sneaking, etc

Maybe you're thinking of Morrowind that had literally zero perks?


As for Skyrim, most perks are also shit - like 80% of them are +x% damage garbage.

Yeah, only a few have any significant change other than damage. Like being able to summon two things, or slowing time with a bow (which is arguably the only cool one).
No, I don't think about Morrowind much, maybe every few years I do. So their utility's wrapped up in combat, which okay, is 99% of the game, so I was fucking wrong.
 

Razor

Arcane
Joined
Sep 22, 2014
Messages
942
Wouldn't Akavir be just like Jade Empire? And by that I mean some ching chong ling long white man's version of Asia Land.

Jade Empire was incredibly cringy if you knew anything about Chinese culture. And I'm not even talking about mangled names, but stuff like fox spirits who are supposed to be evil (and a metaphor for women's manipulation) somehow turning into angels in fursuits.

Fuck you, I will commit sudoku if they do this.

Yes, if they do that then bow your head in shame and furiously commit yourself to solving those fucking number puzzles. Otherwise you would shame your ancestors spirits for generations to come.

250px-Sudoku_Puzzle_by_L2G-20050714_standardized_layout.svg.png
 

Wilian

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Divinity: Original Sin
Wouldn't Akavir be just like Jade Empire? And by that I mean some ching chong ling long white man's version of Asia Land.

Jade Empire was incredibly cringy if you knew anything about Chinese culture. And I'm not even talking about mangled names, but stuff like fox spirits who are supposed to be evil (and a metaphor for women's manipulation) somehow turning into angels in fursuits.

Fuck you, I will commit sudoku if they do this.

Yes, if they do that then bow your head in shame and furiously commit yourself to solving those fucking number puzzles. Otherwise you would shame your ancestors spirits for generations to come.

250px-Sudoku_Puzzle_by_L2G-20050714_standardized_layout.svg.png

1Ky0uYH.png


You are welcome.
 

Beastro

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where east is west
But Mark and Recall is better than fast travel...

Are there any mods that add it back?

Morrowind NAILED how fast travel should be done. Modern day devs have lost sight of the best way to use it best - to skip sections which you become over familiar with. The likes of Skyrim don't even allow you to get familiar with a place before throwing fast travel straight at you. It's just a very mechanical, out of place part of gaming now with no weight attached. Morrowind's Mark, Recall, Silt Striders etc. all felt very organically part of the world, so you could easily forget it was technically fast travel

Going from it to Oblivion and Skyrim I wound up deliberately not using Fast Travel in the latter two most of the time because running around was far more enjoyable, the fewer FT locations used the better.

I wound up just setting some rules up where I only used a few FT spots as hub locations, often FT dungeon spots in the corners of the map or "corners" of the geography, and really fought to use the towns as them since I found it amazing how much detail that was put into Skyrim between towns that goes completely unrecognized if you allow the FT system and simply traveling from town to town to fracture the pace of the game (like using the wagon to get all the towns on the map and then just run around only thinking of checking off FT locations).
 

Metro

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There are options to avoid fast travel even in the modern games. In Skyrim you can take a cart between the major cities -- it's basically the same system as silt striders. Fallout 4 allows you to use a vertibird albeit not until you progress about 3/4th into the story. And, to their credit, they added a mode that disables fast travel and adds a bit of a challenge as far as keeping healthy.
 

Beastro

Arcane
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where east is west
In Skyrim you can take a cart between the major cities -- it's basically the same system as silt striders.

The carts primary purpose in that game isn't like the silt strider. It's to get the FT icons for all the towns checked off ASAP in new games so you can bounce between them at your leisure as soon as you make it to Whiterun instead of having to run to each first to get them checked off like you had to with Oblivions towns, something that no doubt a bunch of retards complained about that resulted in them putting the cart in.

You can still use the cart like the silt strider, but that isn't its intended purpose this go round.
 

Metro

Arcane
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Messages
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'Intent' is fairly irrelevant -- you play the game as you see fit so you can use them like the striders. Just saying the option is there.
 

DosBuster

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Both centering the happenings of the world entirely around the character.

To be fair, the whole point of the Elder Scrolls is to tell a story of an epic hero saving the world. In terms of the lore, the Elder Scrolls are recounts of past and future events except with a whole bunch of metaphysical weird stuff happening in there too. What's interesting is that every time the hero saves the world it actually fucks it up in a whole new way and causes even more chaos and brings it closer to ruin. See here:

When misrule takes its place at the eight corners of the world (arena)

When the Brass Tower walks and Time is reshaped (daggerfall)

When the thrice-blessed fail and the Red Tower trembles (morrowind)

When the Dragonborn Ruler loses his throne, and the White Tower falls (oblivion)

When the Snow Tower lies sundered, kingless, bleeding (death of the high king in skyrim + rise of the stormcloaks)

The World-Eater wakes, and the Wheel turns upon the Last Dragonborn. (skyrim)
 

Sykar

Arcane
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Dec 2, 2014
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11,297
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Turn right after Alpha Centauri
Both centering the happenings of the world entirely around the character.

To be fair, the whole point of the Elder Scrolls is to tell a story of an epic hero saving the world. In terms of the lore, the Elder Scrolls are recounts of past and future events except with a whole bunch of metaphysical weird stuff happening in there too. What's interesting is that every time the hero saves the world it actually fucks it up in a whole new way and causes even more chaos and brings it closer to ruin. See here:

When misrule takes its place at the eight corners of the world (arena)

When the Brass Tower walks and Time is reshaped (daggerfall)

When the thrice-blessed fail and the Red Tower trembles (morrowind)

When the Dragonborn Ruler loses his throne, and the White Tower falls (oblivion)

When the Snow Tower lies sundered, kingless, bleeding (death of the high king in skyrim + rise of the stormcloaks)

The World-Eater wakes, and the Wheel turns upon the Last Dragonborn. (skyrim)

But the world in Daggerfall and Morrwind do not give a fuck about you. You are some nobody who gets thrown into a story. Heck Asura outright tells you in Morrowind that you are NOT the chosen one, but you can still accept to become a new Nerevar.
Meanwhile in Oblivion the fucking king had a dream of you and let his personal guard escort you out. Skyrim makes it clear after the first few hours that YOU are the oh so awesome Dragonborn who will save the country.
 

Sentinel

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http://www.pcgamer.com/the-elder-scrolls-6-isnt-in-development/

The Elder Scrolls 6 isn't in development

It's third on Bethesda's list of priorities.

With Skyrim: Special Edition last year, the Morrowind expansion for The Elder Scrolls Online this year, and now announcements for Skyrim VR and a Switch edition, you’ve probably been wondering if The Elder Scrolls 6 is the next thing on Bethesda’s agenda. Unfortunately, if you’ve been pining for a new game in the main series, you’ve got a long wait ahead of you.

“They have at least two major titles they are working on before we’re going to get to Elder Scrolls 6,” Bethesda’s Pete Hines said last night, while showing off more of The Evil Within 2.

And those two big titles don’t include all the other things Bethesda’s doing, like Skyrim VR. So there’s a lot to get through before The Elder Scrolls 6 starts getting some love. Development won’t even begin until those projects are done.

I guess it’s time to download another 200 mods for Skyrim, then.

Take a gander at the full interview below.

Cheers, PCGamesN.

Kirkbride was right. No TES news until 2020+ at the very least.
 

Gepeu

Savant
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Oct 16, 2016
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What did you expect? In my opinion, they will never make any full release anymore. Gamebryo free pass ended with a floppy Fallout 4 release. They are gonna turn to re-releases, remakes, VR releases and minor, but profitable multiplayer projects F2P: cards and MMO expansions. The big, new releases are going to be made by third parties, only published via Bethesda. It is better that way. Legends aren't bad; they leave relatively big free space to their other devs, and I couldn't care less about MMO gaming.
 
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theSavant

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Oct 3, 2012
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Yeah... probably explains why they presented us the "Paid Mods Shop" for Skyrim and Fallout 4. Who would make mods for Skyrim, if TES6 was announced and released within 2 years? I guess no one. But with a gap of 5+ years to wait for the next TES, people probably will.

Btw. I once tried TES Construction Kit for Skyrim. Having used Unity3d for a couple of years, I thought it was easy to jump in. But meh, it was a total mess. A mess in the interface, a mess with asset loading, a mess with scripting. There wasn't even a function to cast Rays (which is when you click into the scene and need to determine if you hit an object, what distance the object is, or if an object is blocked by something). One of the most essential requirements for game development missing. How can people work with this shit? Or make total conversions??? They must love the torture.

This was one thing I thought would change, if they moved to another engine...
 

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