HoboForEternity
LIBERAL PROPAGANDIST
I played with the elex overhaul, the auto weapon problem can be solved with some tweaks to enemy behavior and the stun thing. Auto weapon with high rate of fire have very low stopping power, and enemies can easily counter by charging or shooting. Low rate of fire means more stopping power, and it should play the stagger animation more. The spread and accuracy could also be tweaked so burst fire can only be effective at certain distance. It's not perfect, for RPG, especially with melee as a big part of the combat. You'd just have the same problems bethesda style fallout have and the other shooting RPGs have.Right.Well, there isn't any difference between the burst mode in plasma rifles which already exists in ELEX and actual assault rifles imo. It would just be a reskin.
You could balance the damage of the assault rifle of course which would make them ridicously weak (as effective as a bow).
That's kinda stupid, but in ELEX 1 you already have the same problem with plasma rifles at the moment.
I never played with guns in ELEX, just assumed that given the combat system, it made no sense from a gameplay point of view for there to be high rate-of-fire automatic guns. I guess PB shit the bed on that one.
It's because I feel ranged weapons kill the challenge in PB games that I never play them with such weapons, except as utility / occasional support gear. Dodging and timing attacks always seemed central to their design, which makes melee much more fun IMO. It's been like that since Gothic 1.
But considering PB never have carefully balanced ranged combat, i don't expect they will put extra care in balancing guns