It's already out?once they run out of factsWhen is this "masterpiece" coming out?
The guy on the artwork is carrying an assault rifle with a supressor. Hopefully they would add automatic guns in Elex 2.
There were already shotguns in ELEX 1, dude.
I think the issue is that they would trivialize many combat challenges and kill the fun in them. Why use the jetpack to close in, or carefully aim and track dodging enemies, when I can just spray in the general direction of the enemies at long range?assault rifles and miniguns
Right.Well, there isn't any difference between the burst mode in plasma rifles which already exists in ELEX and actual assault rifles imo. It would just be a reskin.
You could balance the damage of the assault rifle of course which would make them ridicously weak (as effective as a bow).
That's kinda stupid, but in ELEX 1 you already have the same problem with plasma rifles at the moment.
There were already shotguns in ELEX 1, dude.
Right, but a shotgun is a short to middle range weapon, so it made a little more sense.
Problem is the actual lore and narrative (intro) means assault rifles/miniguns/pistols DO exist.If the actual lore and narrative of the game world means assault rifles dont exist in the mainstream sense why would we want to want in the game?
Yes and I remember these items being used in the example of how factions fight wars but the ELEX world is also not suppose to about strong technologies defining the future or reality which is part of the impression you get about much of the world...many people simply believe technology failed them ?Problem is the actual lore and narrative (intro) means assault rifles/miniguns/pistols DO exist.If the actual lore and narrative of the game world means assault rifles dont exist in the mainstream sense why would we want to want in the game?
The only thing I regularly used ranged weapons on in ELEX was the mechs, they are a bitch to fight in melee. I wouldn't mind if they'd tone down the power of guns in the second game, or at least severely restrict ammunition. Even with a late game character, you still can die or at least take a good chunk of damage in melee. With a plasma rifle, enemies die before they even realise they are in combat.
I played with the elex overhaul, the auto weapon problem can be solved with some tweaks to enemy behavior and the stun thing. Auto weapon with high rate of fire have very low stopping power, and enemies can easily counter by charging or shooting. Low rate of fire means more stopping power, and it should play the stagger animation more. The spread and accuracy could also be tweaked so burst fire can only be effective at certain distance. It's not perfect, for RPG, especially with melee as a big part of the combat. You'd just have the same problems bethesda style fallout have and the other shooting RPGs have.Right.Well, there isn't any difference between the burst mode in plasma rifles which already exists in ELEX and actual assault rifles imo. It would just be a reskin.
You could balance the damage of the assault rifle of course which would make them ridicously weak (as effective as a bow).
That's kinda stupid, but in ELEX 1 you already have the same problem with plasma rifles at the moment.
I never played with guns in ELEX, just assumed that given the combat system, it made no sense from a gameplay point of view for there to be high rate-of-fire automatic guns. I guess PB shit the bed on that one.
It's because I feel ranged weapons kill the challenge in PB games that I never play them with such weapons, except as utility / occasional support gear. Dodging and timing attacks always seemed central to their design, which makes melee much more fun IMO. It's been like that since Gothic 1.