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ELEX RELEASE THREAD

Discussion in 'Piranha Bytes' started by Raapys, Oct 17, 2017.

  1. Renevent Arbiter

    Renevent
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    So I found this little area...maybe explains some of the dev's design decisions +M

    Show Spoiler
     
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  2. Murk Arcane

    Murk
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    Check the greenhouse in the fort and what they're growing there /snoopdogg.mp3
     
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  3. CreamyBlood Arcane

    CreamyBlood
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    No. Save it for your weird ass hentai porn or whatever you're into. Or just read a few pages of the fucking thread. Or look at the answer that was given to the exact same question a few pages back. But, since you can't be bothered, and obviously don't have the time, I'd say stick with your comic porn shit and bugger off.
     
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  4. Shadenuat Arcane

    Shadenuat
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    come on devs, could have at least turned albs in Xacor to non hostile if player chooses to stay one. :M
     
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  5. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    terrible balancing after 8 hours

    lol nigga
     
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  6. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    He probably doesnt' understand the metagame yet.
    If you're sick of being bullied in Edan, you have two options.
    Head northwest to Adessa for Plasma Guns.
    Or northeast to Tavar for Grenades.

    The third option is probably to spend all your shards on Natural ELEX and crafting those attribute boosting potions so you can actually equip something combat-effective.
     
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  7. Kyl Von Kull The Night Tripper Patron

    Kyl Von Kull
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    Fuck yeah. Do yourself a favor and download it.
     
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  8. Haplo Cipher Patron

    Haplo
    Joined:
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    Pillars of Eternity 2: Deadfire
    Eh, it depends aweigh. Did you play Gothic 1 and/or 2 and/or Risen 1? If so, did you enjoy them? Elex is very much a Piranha Bytes games like those. Personally I rate it higher then Risen, but not nearly as tight, far more chaotic then the Gothics. Perhaps it's most similar to Gothic 3. I'd kinda rate it on a similar level.

    Exploration is very nice and can be quite rewarding.
    Attributes only act as gates to get better equipment and a bunch of useful skills. Kinda sad but, to my surprise, it works well enough here. At least if you don't go crazy with crafting stat-boosting potions (which can break the system), ingredients for which are unlimited for some weird reason. The sense of progression is real. Perhaps even too much so, in this case. You always started weak in these PG games, but at least you could face level-appropriate challenges. Here even that is very troublesome early on - at least without resorting to some cheesy tactics, some of which are frequently mentioned here.

    The combat system is very good in theory, BUT sadly the implementation is poor and the balancing is bad. Still it feels rather good to come back and kick the asses of enemies you've been running from for the last 10 levels. Also you can cheese most encounters, if that's your thing.

    There's a huge variety of weapons. From swords, maces, axes and bows trough harpoons, xbows, shotguns, rocket and grenade launchers all the way to flamers, lasers and plasma rifles.
    There's light and heavy attacks which you can chain for damage bonuses, plus special attacks which can be executed once you fill your combo meter plus jet pack charge attack.
    Generally the ranged weapons also have different fire modes and/or ammo types. Seeker arrows, scatter arrows (x5), armor piercing harpoon spears, different types of rockets, fireball/stream, semi-auto/auto laser, plasma projectile / aoe ball.

    Almost every weapon can be found somewhere in the wild. They come in 4 tires: regular and upgrades I-III (plus some "junk" tier weapons like bent pipe and rusty axe). So you will see variants of the same weapons throughout the game.
    Kinda feel PB missed the opportunity here to make the weapons feel more unique. I mean every faction already has 2 models of weapons they have access to. Should have maybe made "regular" weapons generic, factionless, added +1 model per faction and have a clear progression, rather then (possibly) using the same weapon from level 3 to level 40 (after upgrades, if you're so inclined).
    Also there are weapon enchantments for melee weapons. Kinda interesting with things like Stasis freezing enemy Stamina regeneration, but in practice the damaging DoT ones are the clear winners.
    Oh, there are also named uniques - artifacts. But most of them are around Tier I power level with weird stat requirements for off beat builds/as secondary weapons for different types of builds (like a 2handed sword which mostly requires Dex, so would be good for a mostly ranged character). There are also notable exceptions with some high tech gun artifacts being top tier (but sometimes requiring high Strength + Dex rather then Int + Dex for example). Some have simply weird requirements, like very high Con.

    The factions are varied and have unique flavors. Add a lot to the atmosphere of the game. You kinda start with the Berserkers (you don't HAVE to, but it's natural progression), which are kinda weird. Definitely not my favorite faction.
    Also have interesting exclusive skills.

    Overall the decision is easier if you've played previous PB games. If not, well, do you like open world, free form games? If so, this one is among the best out there. Just don't expect a Dragon's Dogma or Dark Souls combat here.
     
    Last edited: Nov 16, 2017
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  9. Zboj Lamignat Arcane

    Zboj Lamignat
    Joined:
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    Honestly, I wouldn't treat anyone claiming Elex>R1 seriously. Well, unless you're the kind of player for whom quantity trumps all, so a game with bigger world, more weapons and more hours to complete is automatically better. Apart from that, pretty much everything is better and more satisfying in R1. And some of the most important things in this type of game (combat, exploration) are MUCH better.
     
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  10. Haplo Cipher Patron

    Haplo
    Joined:
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    Pillars of Eternity 2: Deadfire
    Reached level 15, joined the Clerics. Raised my Int and got Power Armor + Last Stand. Guess I will finally be more difficult to kill now. Also cooked lots of Strong Marrow Soups.

    I've been trying my chances with a lot of different mobs for some time now... but I've also experienced a lot of 1HKOs... let's see who's the last man standing nao! :australia:

    ...although the base mental capacity is really disappointing. If, I activate these 2 PSI powers, I'm basically spent.
    Oh well, I should have a ton of mental energy pots hoarded when exploring and heard there's a regen necky somewhere.
     
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  11. Haplo Cipher Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Magic is VERY poor in Risen. There are more interesting skills in Elex and the factions are more unique. Also way more weapons :)
    And the second half of Risen is simply bad.
     
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  12. T. Reich Arcane

    T. Reich
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    not even close
    TBH, second part of every PB game is bad.
    They simply cannot into good mid-endgame.

    G1 devolves a string of fetch quests from act 3 onward (a3 = almanac and focuses, a4 = shit for ulu-mulu), then further devolves into a linear dungeon romp (sleeper's temple, then the same temple AGAIN).
    G2NotR goes stale from chapter 4 onwards (kill 4 dragons, then basically explore one dungeon while also fetching a team all across Khorinis, then it's one long-ass dungeon til the boss).
    R1 is basically the same, but thankfully shorter.

    Elex is really not doing anything better or worse in this regard. At least, if the linear post-faction questing gets boring, you can always run off to explore some remote corrner of the world.
     
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  13. Chaotic_Heretic Dumbfuck! Dumbfuck

    Chaotic_Heretic
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    No aweigh.
    THis Elex hype is codex trolling meme bandwagon.

    The combat is absolute shit. The hitboxes are like 10 times fatter than you.

    The UI is shittier than the generic pay2win korean MMO. Inventory management is a nightmare

    when you change areas, the lens flare/bloom whatever is pure eye rape.

    Questing is broken; you tend to complete quests out of nowhere when you initiate dialogue for example.

    The only saving grace is exploration; but everything else in the game from the clunky console controls to amateur hitboxes to phoned in UI is definitely not worth it.
     
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  14. Elex Arbiter

    Elex
    Joined:
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    worse than bugged: it’s a german only reference/easter egg

    https://www.rocketbeans.tv/
     
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  15. Elex Arbiter

    Elex
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    Oct 17, 2017
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    worse: they are the loading screeens tips.
     
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  16. Elex Arbiter

    Elex
    Joined:
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    “”””””””””cigarette”””””””””””
     
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  17. Elex Arbiter

    Elex
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    Oct 17, 2017
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    if you take the good stuff from risen and the good stuff from elex you get the best PB ever.
     
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  18. Kyl Von Kull The Night Tripper Patron

    Kyl Von Kull
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    Have you actually played it? Because it sounds like you’re just parroting the haters from further up this thread or maybe just watched some negative twitch videos.

    I feel like the extended period of Elex meme bullshit on this site ended up doing the actual game a great disservice (although to be fair, who could predict it would turn out to be good?). Elex has plenty of flaws, but it also has a ton of redeeming qualities. I think the good outweighs the bad and as long as you approach the game with an ounce of thought, it’s downright addictive.

    My point by point refutation:

    Combat gets fun when you learn it, which really doesn’t take that long. The autolock sucks, but turn it off and the experience is vastly improved. Most of the hate here come from people trying to play Elex like Dark Souls when they should really be approaching it like any other PB title.

    The hitboxes aren’t great, but again once you get a feel for the combat it’s not much of a problem. It can make for egregious looking videos, but once you realize what will hit you and what won’t it stops having much impact on gameplay. There were not many occasions in the Elex where I felt like it was ridiculous that I’d just been hit.

    The inventory system may be suboptimal, but that only matters when you’re selling stuff. For everything else it’s adequate. Then again I hate playing inventory Tetris, and I don’t consider the character/inventory system to be a particularly important part of the game. I know the asperger’s crowd will disagree, but I’ll never see eye to eye with them anyway (because they find eye contact uncomfortable—get it!?).

    You can turn off the lens flare when leaving a building. Personally, I like how it mimics reality, and even if you don’t like it, it’s still better than a game with a zillion loading screens.

    Some quests can be broken, in that you’ve already completed the objective before you get the quest, but they end up being pretty few and far between and frankly it happens in all RPGs. Only difference with Elex is that the game rewards you with EXP too soon in these situations. Big fucking deal.

    My pros? Elex thrives as a role playing game. You have to put some actual thought into conversations because NPCs lie and/or try to take advantage of you constantly. Maybe I’m a consequential dialogue fag because tactical conversation is one of my favorite aspects of a good RPG.

    And Elex has excellent choice and consequence, with long-term reverberations from your choices that play out many hours further into the game. Lots of great unintended consequences, both for your character and for the world. IMO the fact that your choices over the course of the whole game affect the options you’re given at the end represents a smart kind of character creation. You may not be able to customize how Jax looks, but over the course of the game you get to define his character and that actually has story and even gameplay implications. A cold blooded Jax can be better with guns, a hot blooded Jax is better with magic, and a balanced Jax can be better at melee. What your character does defines who they are, not just how NPCs react to them—we don’t see this often enough.

    The characters are generally pretty dark and realistic. Most companions are fairly compelling or entertaining (even the very cliche Nasty has some great color commentary while exploring the game world). The factions are appropriately loathsome and faction choice affects gameplay.

    As others have said before, Elex is a diamond in the rough. That still makes it a diamond, though. It’s easy to nitpick because PB is a small studio that tried to do something very ambitious with a limited budget. It’s not perfect. But taken as a whole, it’s very good game that’s well worth playing.
     
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  19. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Also, speaking of tactical dialogue:

    There are a few moments in the game where NPCs use some sort of persuasion/suggestion on you (or at least I think so? It's always accompanied by a sudden flash of light and Jacques bumbling like in idiot. Examples include Nasty saying she's clean when you send her to the clerics or Konrad saying everything will be fine when you ask him about the endgame of the big bang) - can these things be resisted somehow and, if so, does it change anything in any major way?
     
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  20. Hobo Elf Arcane

    Hobo Elf
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    The only thing that truly sucks about ELEX is the combat, and it's not even the worst combat system PB has done (Gothic 3 is still holder of that title, unless Risen 2 and/or 3 managed to be even worse). I wish they would've stuck with Risen 1 combat because that was pretty good as far as nu-PB combat, that I'm familiar with, goes. I'd say that Risen 1 combat is maybe on par with G1 & 2, although with different pros and cons. I just miss the evolving combat system that comes from upgrading your fighting skills.
     
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  21. Zlaja Arcane

    Zlaja
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    [​IMG]
     
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  22. Haplo Cipher Patron

    Haplo
    Joined:
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    Pillars of Eternity 2: Deadfire
    I wouldn't say that combat "truly sucks" in Elex. It's not great, sure. But it's also not that bad when compared with other open world action crpgs. It's miles better and more interesting then any Elder Scrolls combat for example (well, maybe except stealth). And I think also better then the Witchers. Only when you compare it with something like Dragon's Dogma, then it really can't hold up (but the open world, questing and dialogues are infinitely better in Elex).

    I was not a huge fan of the Risen combat. Sure, it was a more elaborate system... but more suited for twitch players with timed clicks, parries, different special moves and whatnot.
    However I did love the elegant simplicity of Gothic 2 combat - and the evolving animations+combos you brought up.
    In a way, Elex is a continuation of that. Sadly no changing animations, but combos increase damage and charge a special move... while your beginner Stamina hardly lets you chain any attacks. Plus you get way more weapons/combat styles/special powers. Only it's poorly balanced and tends to turn into a chaotic mob clusterfuck way too often.
     
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  23. T. Reich Arcane

    T. Reich
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    Personally, I don't think I've experienced the melee hitbox inconsistencies at all.
    Whenever I'm hit, I can often see that the enemy's attack connected with my character.
    Similarly, I don't really see that I can hit enemies when visually I'm "hitting air". Though, with 2h swords, there are some borderline cases.

    Now, I'm not satisfied with how hitboxes are treated for ranged combat.
    It's really aggravating that you can only hit in the first place if your targeting reticle is coloured red, and it's extremely easy to miss just by moving the cursor a little.
    It's compounded by the fact that if an enemy moves out of the projectile's way just a tiny bit, you're likely to miss even if you aimed right.
    Given that all projectiles in Elex move pretty damn slow, it makes for a very frustrating ranged combat (aoe projectiles aside; we're not discussing cheat mode here).
    I suppose that it serves like a balancing act of sorts, because ranged combat in G1+G2 (and in R1 to a lesser extent) was an easy way to cheese combat in those games - aiming was easier, arrows flew faster, maximum firing range was higher.
     
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  24. Tygrende Learned

    Tygrende
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    It's not persuasion or suggestion. Can't be resisted. Kallax explains what it is when you meet him.
     
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  25. Haplo Cipher Patron

    Haplo
    Joined:
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    Pillars of Eternity 2: Deadfire
    True, the hitboxes may not always strictly correspond to the visual representation of the swing, but they are very consistant and you learn them in no time.
     
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