Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,350
I don't get it, why is gating a city in an open world game arbitrarily via Chapter marker or main quest progress or whatever preferable to gating the same city via quests specific to entering that city?
You could make the city harder to get into so it's more likely higher level characters will enter it, and then make Dome City have a lot higher level content. I wouldn't mind that at all, that sounds good to me.
However, someone who plays until level 35 until joining a faction would still have levelled (or dodgerolled) like fuck until they did all of that content anyway, so it wouldn't have changed his experience.
There are many things that could be done to improve the spread of content in Elex, but that doesn't really have a lot to do with the specific complaint of "I became a demigod and spent 80 hours before joining a faction now there's not a lot to do game has bad pacing", which is what I'm saying is not valid.
You could make the city harder to get into so it's more likely higher level characters will enter it, and then make Dome City have a lot higher level content. I wouldn't mind that at all, that sounds good to me.
However, someone who plays until level 35 until joining a faction would still have levelled (or dodgerolled) like fuck until they did all of that content anyway, so it wouldn't have changed his experience.
There are many things that could be done to improve the spread of content in Elex, but that doesn't really have a lot to do with the specific complaint of "I became a demigod and spent 80 hours before joining a faction now there's not a lot to do game has bad pacing", which is what I'm saying is not valid.