Some other flaws:
You can have only a maximum of 100 saves.
IF your WIndows suername has some speshul characters like š or something, the saving system fucks up.
The saving system flaws sounds like pure consoltard crap. They didn't even bother fixing it.
hory shit nigga now thats just pure distilled autism
This is especially funny, since they fixed that with the first Patch almost a month ago:
Update October 27th 2017
Changelog
Engine
- Crash fix for systems with more than 16 logical CPU cores.
- If savegame limit is reached, “Create new savegame” is hidden. (limit is 99)
- Fixed saving for all Windows user.
- Fixed some freezes in tutorials. The tutorial won't be shown if the corresponding key bindings are not valid.
- Fixed saving after the Big Bang fight was not possible.
- Fixed pink water on some older AMD/ATI graphic devices.
- Fixed game freeze when you try to interact during an evade roll.
So he's probably playing the pirated version and is still casting his butthurt by blaming the dev.
From what I can tell so far (30 hours in and got to the Cleric city by now), the "hitbox" issue that these imbeciles keep copy-pasting is simply not true, since I haven't experienced it once yet and evade usually works perfectly fine if timed right.
They're also repeating the same old shit as if they didn't have some original thought, I have some issues with the game so far too, but they're a bit different:
- No SLI support / playing at 4K/60 is impossible without
- The world is maybe a tad too big for its own good, the concentrated action and "something interesting to find at every corner" effect of Gothic 1/2/Risen gives way to a bit of "not more of this shit" of the Bethesda games, although not anywhere near the same level
- Jetpack and Teleporters make it easier to move around, but don’t help with getting as familiar with the world and experiencing the progress of beating a tough enemy to get by him and open up a previously locked part of the map quite the same as in previous games if you can just fly over, there’s also quests that become kind of pointless and trivial due to it (like getting stuff out of the garbage dump, or anything where you basically have to get by NPCs) because instead of elaborate quests to get there, you can just fly right in.
I agree with them on two things though:
- Jumping/Rolling animations definitely require some work and attract negative attention early on. It's kind of strange that Piranha Bytes can't hire a good animator to do some good character animations for their games when this is a recurring complaint and there's already systems available for free that can do a better job:
https://www.mixamo.com/#/?page=1&query=jumping&type=Motion,MotionPack but one gets used to them after a few hours. Maybe someone should put up a Crowdfunding campaign for a few thousand Euro for Piranha Bytes to be able to hire an experienced Animator
- The HDR lighting effect when entering buildings is definitely very overdone, so are God rays / Also Disable Depth of Focus
immediately after starting the game for better visuals!
I don't really have any issue with the inventory or UI so far (aside from some bugs where it can sometimes disappear through a wall), but I'm playing with controller and mostly melee, I just switch over to Mouse+Keyboard for ranged weapons sometimes.
But that doesn't make the game overall any less great than it is.
Also don't know how people can say the game is fugly, especially compared to some of the Bethestard games: