the problem is that this is a 90ies game (although technically the first 2 Frontiers are a bit more advanced than this) with 2014 graphics:
- the "missions" are barely more complicated than what Freelancer had more than a decade ago (they should've implemented some cool multi-stage missions, essentially sidequests, for the "naval progression" stuff, but all we got is just another generic "fetch quest")
Sure, Missions with multiple choice sections would be cool but I wouldn't really expect them in a space sim.
- the background "simulation" is essentially meaningless (yay, a faction now has 100% influence in a system! what does that mean? only that now there's only one faction in the system and that number reads 100%. you're friendly with a faction? awesome, now the ships belonging to that faction will be all green so bounty hunting at nav beacons/extraction zones will be a bit less tedious. oh, you wanted some faction exclusive goodies? haha.. no. well, there's 2 ships that are very bad for how much you pay for them [although they do look sexy, but considering you'll only ever see them while outfitting...], but that's it) and has more in common with biowarian fake choices than anything else
I think that is actually a really cool system because it allows infinite possible and makes the universe really changing. Of course the outcome is in the end still numbers and nameshifting but I'm sure there can be more difference put into it like getting special missions from a faction when you associate with them to fight against another faction they are in conflict with. Maybe getting outlawed by a rivaling faction and ambushed by assasins etc. But factions need to get a bit more fleshed out (personal).
But for the persistent online universe it creates great possibilities for rp and allows larping to actually have a noticable effect. It gets even better when/if more and more people start to create fancontent outside of the game which affects ingame with it. E.g.
https://www.youtube.com/watch?v=goF-9ZmeOkk isa fan made news channel which not only picks up the official news but news of fan events, too.
- trading is boring 'cause it's actually really shallow and the "dynamic" part is also essentially meaningless, so all you do is find a high tech and an extraction base and ferry the most profitable goods until it dries up and you find the next same thing until your eyes bleed and your brain melts because everything is insanely expensive and there's literally no reason to not go for the bigger ships since they're simply better (as Mortmal said, there is no ship specialization so, for example, it's pointless to stick with a less expensive combat ship when a mid-range multipurpose will be just as good if not better at combat, but will also offer other options to make money).
I was never expecting anything other from such a game. In the end trading is always buy low sell high.
and that's imho the biggest flaw with the game because the ship progression is so linear ...
I agree wit the ships progression somewhat. There should be more specialised ships (with a clear focus on cargo hauling, trading, combat, exploration) with the cobra as the median as a multi-purpose vessel.
... that it essentially encourages (demands, even) the grind, and by far the most time efficient way to grind is the superboring trading.
What you call grinding is the basic game concept of all such games. But missions and the like could use some tweaking in money.
there's a great game waiting to happen in this engine, but right now i have my doubts FD have the skills to bring it out
I have more concerns about them having not enough time and money to make it happen. I don't agree with a bunch of design decisions but overall the game is very well and competently done (minus server problems).
nah, it's what will pay for the servers in the long run... if there'll be enough people playing in a month or two. plus, it's better than paying for weapons and ships
I think they would actually sell a lot more when the pricetag would be 3 € and a released paintjob would be available for all existing ships. A lot more people would buy them which would even encourage players to buy newly released ones as "their" paintjob becomes too common (similar to fashion). And being able to actually freely look a your ship would be a huge encouragement to buy actually buy such paintjobs.