Morkar Left
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Yeah, official forum is full of such messages but people are still mostly civil. Shows that the player base is much older than in your average shooter.
I never tried it, but i can establish orbit around a sun if I'm in supercruise, travelling with 30km/s. I can basicly leave the game for itself and I can fuelscoop for eternity because the ship will orbit at the exact distance. The distance is the green circle, which is shown around suns and planets.Does anybody know if you can establish an orbit around a planet?
Sure, Missions with multiple choice sections would be cool but I wouldn't really expect them in a space sim.
I think that is actually a really cool system because it allows infinite possible and makes the universe really changing. Of course the outcome is in the end still numbers and nameshifting but I'm sure there can be more difference put into it like getting special missions from a faction when you associate with them to fight against another faction they are in conflict with. Maybe getting outlawed by a rivaling faction and ambushed by assasins etc. But factions need to get a bit more fleshed out (personal).
But for the persistent online universe it creates great possibilities for rp and allows larping to actually have a noticable effect. It gets even better when/if more and more people start to create fancontent outside of the game which affects ingame with it. E.g. https://www.youtube.com/watch?v=goF-9ZmeOkk isa fan made news channel which not only picks up the official news but news of fan events, too.
I was never expecting anything other from such a game. In the end trading is always buy low sell high.
I agree wit the ships progression somewhat. There should be more specialised ships (with a clear focus on cargo hauling, trading, combat, exploration) with the cobra as the median as a multi-purpose vessel.
What you call grinding is the basic game concept of all such games. But missions and the like could use some tweaking in money.
I have more concerns about them having not enough time and money to make it happen. I don't agree with a bunch of design decisions but overall the game is very well and competently done (minus server problems).
I think they would actually sell a lot more when the pricetag would be 3 € and a released paintjob would be available for all existing ships. A lot more people would buy them which would even encourage players to buy newly released ones as "their" paintjob becomes too common (similar to fashion). And being able to actually freely look a your ship would be a huge encouragement to buy actually buy such paintjobs.
buy low sell high is what you do in really basic spasims like freelancer with no supposed "dynamic" economy (where the only "dynamic" part is "oh, now this route dried up, let's go find another same one nearby until the former one replenishes". plus, it discourages player cooperation). unlike X3, a 7 year old game, where trading was a bit more than "buy low sell high", and it doesn't require bullshit always online connections 'cause otherwise "the game would be too empty" (like it isn't already) or servers to handle the "dynamic" economy where 99% of the goods are shit nobody will ever touch because of the idiotic "everything is one ton" goods system
What? This happenning has a veeeeery low chance. Not "inevitably", that's for sure. Do you remember a lawsuit agains a developer, because someone played their game too much.I hope they provision enough cash for the lawsuit that will inevitably occur when some asian kid make an heart attack cause of "playing" too much.
X3 relies on a manufacturing economy dum dum, not a trade economy. Know what does base its economy on manufactured commodities? Eve. And Eve players who can control and exploit access to high value resources and production chains can create inequities that make the gap between an Adder and a Cobra seem trivial.
If you tried playing X3 doing nothing but trade runs, you would be playing the game for a long ass time, unless you actually traded for the maximum profit margins of a particular good between stations, just like in Elite: Dangerous. The difference here is that trading commodities in Elite can affect political outcomes, since manufacturing is controlled by political factions and not by players. In X3 hauling goods for trade was a step on the path towards developing your own private manufacturing base to profit even more from production of high value commodities.
I sometimes wonder how many Codexers who talk about X³ actually played it for extended periods of time, and how many read a blurb about the game and just name-drop it occasionally.
I really would like to have more Space Sims to play with, especially with the X52 pro lying around.
But everytime i feel somewhat tempted to finally shell out the Euroshekels for Elite, i take a look at this thread and just go back to playing Albion Prelude.
The catch is that it is too cheap for a decent HOTAS. The problem with these is that while they work perfectly in the beginning, if you fly a lot with it, they start having precision problems pretty soon. This modell has very few buttons on the stick as well, and not too much on the throttle either, so you have to let go them to reach for the keyboard, or other buttons on the base of the HOTAS. This is in contrast with the purpose of a HOTAS.http://www.amazon.co.uk/Thrustmaster-T-Flight-Hotas-Joystick-PS3/dp/B001CXYMFS/ref=sr_1_1?ie=UTF8&qid=1419691607&sr=8-1&keywords=thrustmaster hotas
would you endorse this?
it looks like the cheapest, most comfortable stick with splittable throttle.
what's the catch?
That Belkin stuff looks pretty good. Do you use it for the throttle as well, or just the vertical, latheral thrusters? And you don't use the throttle on the Cyborg Evo at all?Never used it but people on the internet who have say it's good for its price. If you want a separate throttle there is no alternative anyway.
I use an Cyborg Evo Force and a Belkin Nostromo n52 pad for thrusters. Worked pretty cool all the time but yesterday the z-axis broke somehow. I can still use it but it has heavy drift to the left. I can balance this with the software but it lowers the quality of my flight abilities slightly. Depending on how hyped I'm for Elite in the long time I will probably get an Saitek X52. Unfortunately it's not really cheap in Germany compared to the US.
Well realspace speed limit is set so low that it would be hard to establish orbit even around mid-sized moon.Only in supercruise? That's odd. But cool that it's possible at all. Will check this out.
Yeah this looks a good substitute. I also use a Cyborg Evo, right hand on the stick, left on the throttle. I use the hat switch for the thrusters. But all would be more comfortable with a stuff like the Nostromo. Maybe I get one used, they sell them on Amazon for 50 bucks.The pad for thrusters and the scroll wheel as a throttle (forward and backward speed, 10% increments and clicking on it drops the speed to zero). Throttle on the cyborg is superfluos because it stands on my right side. To use it I would have to take away my hand from the stick.
The pad is a pretty good substitute for a Hotas throttle. I was lucky to get it for around 20 bucks when it was new. It was just later that the price raised significally when no longer distributed by Belkin.
i don't mind having to reach for the keyboard, i practiced with real flight simulators where everything is not on the cloche.The catch is that it is too cheap for a decent HOTAS. The problem with these is that while they work perfectly in the beginning, if you fly a lot with it, they start having precision problems pretty soon. This modell has very few buttons on the stick as well, and not too much on the throttle either, so you have to let go them to reach for the keyboard, or other buttons on the base of the HOTAS. This is in contrast with the purpose of a HOTAS.
http://www.amazon.co.uk/Thrustmaster-T-Flight-Hotas-Joystick-PS3/dp/B001CXYMFS/ref=sr_1_1?ie=UTF8&qid=1419691607&sr=8-1&keywords=thrustmaster hotas
would you endorse this?
it looks like the cheapest, most comfortable stick with splittable throttle.
what's the catch?