and, like c(l)ockwork, DraQ shows his autistic face again, spewing his bullshit. never change, man. it's always hilarious
As opposed to what, retarded NT face?
"HURR I DONUT NEED TO EVEN KNOW WART IS LOGIC BECUZ I CAN SOCGAYLIZE AND SHIT!!!1"
Fucking inbreeding simians.
ED has the same space physics as Star Conflict, Wing Commander, Freespace, XWing/Tie Fighter/XWing Alliance, Strike Suit Zero and dozens of other space games. The devs made it abundantly clear during the kickstarter that that was what they were intending to make and it is what they made.'
Draq is the fucktard who would go into Sam's Steakhouse and complain they don't have a vegetarian menu
FAQ said:
Now you have to eat your bullshit.
You can also gently massage my dick with your tonsils while we are at that.
And having your game be set in a skybox with stars is so fucking boring too. They're completely empty and silent. Everything interesting is millions of miles away, there are no objects to avoid or hide behind, no clouds, no landscape to look at, nothing. All the elements that make real flight or naval games more interesting just don't exist. I guess it makes AI programming very easy - all you need is trivial steering behaviour and you're good to go.
I guess ideally you'd try to keep most of your action close to something - planets with their moons, rings, atmospheres, surfaces and space stations; big orbital facilities; ancient alien ship graveyards; etc.
Sure, and turn based games were just made because of technical limitations. Computing power has nothing to do with Freespace or X-wing being arcade.
No, but retarded (and cargo cult-like) desire to make meta-fiction does. Most of you deranged fucktards can't appreciate games about stuff. You want games that are about movies about stuff or some other roundabout inanities.
Does it really matter whether it's game that tries to be like movie so it's full of cutscenes, animated finishers, retarded cinematic filters and camera effects or whether it's a game that tries to be like game that tries to be like Star Wars movie?
Decline is decline is decline.
And yeah, if you didn't settle for mimicking the actors, you could have about anything with current tech.
Your "space sims" on the other hand have no relation whatsoever to actual space flight. They're just 6deg shooters with a space skin. You could reskin ED with an underwater theme and nothing would feel out of place. In fact it would be a more appropriate theme. There's no "space" in ED. THAT is the problem.
Actually, ED is even more grating - the main problem with ED is that it *tries* to be space. It consists of large number of meticulously modeled planetary systems where everything is correctly scaled and follows physically correct orbits. Everything behaves as it should with sole exception of players.
So you have a game where you can have stations in orbit around planet and you have players flying around in supposedly advanced spacecraft, but you can't do a thing a reasonably determined person could do not just with current, primitive spaceship, but with a keg of beer and pocket calculator. Hell, using overarching game mechanics you couldn't even keep pace with a guy standing still on the planet because the planetary surface would keep running away from underneath you, no matter how hard you would thrust - how is it anything but Loony Tunes physics?
If you build a complex model relying on particular set of rules, then just change those rules willy-nilly, shit will fall apart and become an inconsistent heap of garbage.
It makes absolutely no sense to make a game like ED if you make it like ED because every design decision trips up another - no, you can't just wreck the whole physics after you have built 90% of your work on top of it and expect to contain the effects.