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Elite: Dangerous

Morkar Left

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ED has the same space physics as Star Conflict, Wing Commander, Freespace, XWing/Tie Fighter/XWing Alliance, Strike Suit Zero and dozens of other space games.

Unfortunately not. It has the same physics like old WW2 plane sims.
 
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but they weren't descending from frontier, nor had all today's computing power at their disposal.
also belonged to a totally different genre.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
nor had all today's computing power at their disposal.
Sure, and turn based games were just made because of technical limitations. Computing power has nothing to do with Freespace or X-wing being arcade.
also belonged to a totally different genre.
Why? Because they were storybased? They were space combat games, just like Elite. It's just Elite is more open that doesn't put it into an entire different genre.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
They hadn't newtonian physics but they didn't behave like planes either (steering).
You don't know what you are talking about. If one thing, Freespace and X-wing was even more arcade than Elite. Also, I doubt you have ever played plane sims, so how would you know how Elite compares to those planes.
 

Morkar Left

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I know what I'm talking about because I actually played the games when they were fresh. I didn't like Freespace because it was actually an egoshooter in space. But that's not the point I made. I'm not complaining that there aren't newtonian physics, I'm complaining that the ships fly like planes in an atmosphere with the y-axis which makes no sense at all and feels very clumsy.
 

potatojohn

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Yeah, I encounter suns and black holes while swimming all the time. Jesus, this must be one of the dumbest comment on the Codex and that says a lot.
You can't compensate for your own stupidity by calling others stupid.

Stars ("suns" lolz) could be underwater volcanos and black holes could be sinks.

That's because without physics ED is just a skin of a completely generic 6d shooter.

That's my complaint if you could actually read. Why set it in space? Why not something more interesting? I'd play ED if it was set inside the human body or something.
 

DraQ

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and, like c(l)ockwork, DraQ shows his autistic face again, spewing his bullshit. never change, man. it's always hilarious
As opposed to what, retarded NT face?
"HURR I DONUT NEED TO EVEN KNOW WART IS LOGIC BECUZ I CAN SOCGAYLIZE AND SHIT!!!1"

Fucking inbreeding simians.

didn-t-read-lol-o.gif
:hmmm:
ED has the same space physics as Star Conflict, Wing Commander, Freespace, XWing/Tie Fighter/XWing Alliance, Strike Suit Zero and dozens of other space games. The devs made it abundantly clear during the kickstarter that that was what they were intending to make and it is what they made.'

Draq is the fucktard who would go into Sam's Steakhouse and complain they don't have a vegetarian menu
FAQ said:
Now you have to eat your bullshit.
:smug:
You can also gently massage my dick with your tonsils while we are at that.

And having your game be set in a skybox with stars is so fucking boring too. They're completely empty and silent. Everything interesting is millions of miles away, there are no objects to avoid or hide behind, no clouds, no landscape to look at, nothing. All the elements that make real flight or naval games more interesting just don't exist. I guess it makes AI programming very easy - all you need is trivial steering behaviour and you're good to go.
:bro:

I guess ideally you'd try to keep most of your action close to something - planets with their moons, rings, atmospheres, surfaces and space stations; big orbital facilities; ancient alien ship graveyards; etc.

Sure, and turn based games were just made because of technical limitations. Computing power has nothing to do with Freespace or X-wing being arcade.
No, but retarded (and cargo cult-like) desire to make meta-fiction does. Most of you deranged fucktards can't appreciate games about stuff. You want games that are about movies about stuff or some other roundabout inanities.
Does it really matter whether it's game that tries to be like movie so it's full of cutscenes, animated finishers, retarded cinematic filters and camera effects or whether it's a game that tries to be like game that tries to be like Star Wars movie?

Decline is decline is decline.

And yeah, if you didn't settle for mimicking the actors, you could have about anything with current tech.

Your "space sims" on the other hand have no relation whatsoever to actual space flight. They're just 6deg shooters with a space skin. You could reskin ED with an underwater theme and nothing would feel out of place. In fact it would be a more appropriate theme. There's no "space" in ED. THAT is the problem.
Actually, ED is even more grating - the main problem with ED is that it *tries* to be space. It consists of large number of meticulously modeled planetary systems where everything is correctly scaled and follows physically correct orbits. Everything behaves as it should with sole exception of players.
So you have a game where you can have stations in orbit around planet and you have players flying around in supposedly advanced spacecraft, but you can't do a thing a reasonably determined person could do not just with current, primitive spaceship, but with a keg of beer and pocket calculator. Hell, using overarching game mechanics you couldn't even keep pace with a guy standing still on the planet because the planetary surface would keep running away from underneath you, no matter how hard you would thrust - how is it anything but Loony Tunes physics?

If you build a complex model relying on particular set of rules, then just change those rules willy-nilly, shit will fall apart and become an inconsistent heap of garbage.
It makes absolutely no sense to make a game like ED if you make it like ED because every design decision trips up another - no, you can't just wreck the whole physics after you have built 90% of your work on top of it and expect to contain the effects.
 

dbx

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Any news on how planetary landings are going to work?
Cosidering ED retarded physic will it be some cut scene or your ship speed magically descreasing?
 

Tabs

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Could anyone do a quick breakdown of how ED compares to X3:AP? I've played X3, its expansions, and various mods (Litcube's Universe is my favorite) but am looking for a fresh game and want to avoid the abomination that is X:Rebirth.
 

Volrath

Arcane
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It's mindboggling just how much of a failure this game turned out to be.

Space sims are well and truly dead.
 

SCO

Arcane
In My Safe Space
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Feb 3, 2009
Messages
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Shadorwun: Hong Kong
I'm pretty butthurt at the utter misuse of the term 'cargo cult' on this forum by a shitload of retards. That will be all.
Too bad, man, expressions evolve. We, the zeitgeist, decided that cargo cult is better for 'copying because everyone does it' than 'doing shit that doesn't do anything but expect it to work'.
 

DraQ

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Too bad, man, expressions evolve. We, the zeitgeist, decided that cargo cult is better for 'copying because everyone does it' than 'doing shit that doesn't do anything but expect it to work'.
I use it broadly, for "copying mindlessly without understanding what makes the 'magic' work", without wasting time on minutiae.

And I didn't even use "cargo cult" in this particular context, I used "cargo cult-like", which is, like, not entirely cargo cult.
:M
 
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after a months long pause i was thinking about going back to the game, with a new, definite goal to reach. i wanted a good all purpose ship.
i own an asp explorer, a sort of cheap ship.
i already have the best.

variety is just not this game strongest selling point.
 

Mortmal

Arcane
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Jun 15, 2009
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9,498
after a months long pause i was thinking about going back to the game, with a new, definite goal to reach. i wanted a good all purpose ship.
i own an asp explorer, a sort of cheap ship.
i already have the best.

variety is just not this game strongest selling point.
No indeed you have seen everything the game has to offer, you could grind for bigger ships but theres nothing you cant already do with the asp, even a cobra mk 3 is enough.Instead of adding more depth they just opened an arena moe similar to star citizen. Its ok fun for an hour or two , but thats not what i was expecting when backing .
Powerplay was a big missed opportunity, nothing new to see either except a few stories on galnet
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326

What you mean no, they mention its seamless that should be, its a question of loading cells, this been basic since fucking Arena.

As long the physics are being applied (and that means gravity being simulated) it should be no different that that flying around a space station.
 

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