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Elite: Dangerous

praetor

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Since your own inertia would make you fall back towards the pad the main question is whether you can cancel the station's motion with your own engines and just hang there with pads spinning below, with FA off.
Even if there is air inside it should still take it a while to make you catch up with station's rotation.

I don't know if you can do it but my guess is "no" because real physics is apparently confusing to an average EDtard, so Coriolis' force arising when trying to pull any more advanced maneuvers in a rotating frame of reference would be unmanageable.
No, a true EDtard recognizes that in quest for fun a game must forgo any semblance of consistent mechanics and just make shit up as it goes, just like in order to make an enjoyable RPG you need to forgo the notion of consistent challenge and just scale everything to player's level because that's where fun is, yo.

only a monumental aspie moron would equate a space game (that never pretended to be a hardcore simulation. Rogue System is that way...) not adhering to 100% of the known laws of physics equivalent to RPGs levelscaling. the magnitude of this retardation is so mind boggling it probably fills the observable universe. if somebody ever invents a moron detector, it would overload just by inputting draq's name in it

anyway, everybody who actually played the game knows there's a little thing called "rotational correction", which you can turn on and off:





and you can do "advanced manoeuvres" with FA off (but i dunno why would you want to do them inside a station, as the only thing you'd achieve is come off as a pretentious douchebag for exactly 0 advantages), but you'd have not to be a sperg who cries he can't go at 5km/s to know that:


(14:02 if timestamp embedding doesn't work)

Also Praetor is a moron (then again, it's not exactly anything outside of public knowledge) since he confuses centripetal force with gravity.

gee... i wonder what mystical force is used to achieve artificial gravity in a rotating space station... probably the "draq mental gymnastics force"! ah, draq, the aspie who thinks is smart because he can quote physics from wikipedia!

i'm still amazed (well, not really. it was quite predictable) that you (and potatoretard) haven't worked out the most obvious and actually biggest problem with the video, the one that actually breaks consistency (fuck, even the retards at reddit noticed it quicker.. imagine that, draq and potatomoron are actually less intelligent than the average reddit user. who would've thought? :lol::lol::lol:)...

the game has a metric fuckton of problems (which they're sloooowly fixing), plenty of them present also in the prequels, but the flight model isn't one of them because nobody but you and potatoretard care about larping satellites
 

DraQ

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Chrząszczyżewoszyce, powiat Łękołody
only a monumental aspie moron would equate a space game (that never pretended to be a hardcore simulation. Rogue System is that way...) not adhering to 100% of the known laws of physics equivalent to RPGs levelscaling.
Of course.

That's why I'm referring to game failing to adhere to a single consistent set of rules instead - "now you are in surface flight mode, physics works differently!", "now you are in 'orbital' flight mode - you can zip around fast as long as you remain horizontal for no apparent reason", etc.

Both it and level scaling are just changing the rules on a whim because fun or something. They merely change different kinds of rules.

Mean while a well designed game (or any other fiction) should always respect the rules it has established.

and you can do "advanced manoeuvres" with FA off (but i dunno why would you want to do them inside a station, as the only thing you'd achieve is come off as a pretentious douchebag for exactly 0 advantages)
Finally something we can agree on.
So you brought up the artificial gravity inside of a station because you are a douchebag? Good to know.
:M

but you'd have not to be a sperg who cries he can't go at 5km/s
As opposed to monocled NT individual that just unquestionably agree when they are told that they can't do something perfectly logical because that wouldn't be fun.

gee... i wonder what mystical force is used to achieve artificial gravity in a rotating space station...
A different one from that which causes gravity to present around a planet. Which is probably why you cited non-gravity as an example of gravity working.

probably the "draq mental gymnastics force"! ah, draq, the aspie who thinks is smart because he can quote physics from wikipedia!
Don't project. I don't need Wikipedia to know my way around Newton's three laws of motion.

i'm still amazed (well, not really. it was quite predictable) that you (and potatoretard) haven't worked out the most obvious and actually biggest problem with the video, the one that actually breaks consistency (fuck, even the retards at reddit noticed it quicker.. imagine that, draq and potatomoron are actually less intelligent than the average reddit user. who would've thought? :lol::lol::lol:)...
I'm even more amazed that you still haven't figured it out that we don't in fact spend our time doing frame by frame analyses of YT vids from a fundamentally flawed game. Reddit users might. We don't.
I don't even watch most of them.
 

bonescraper

Guest
Maybe I'm just slow today morning, but how does supporting 3DOF correlate with buying Track IR?
Maybe you're just slow today, so i'll explain and won't even throw curses around. TrackIR offers full 6DOF and that's what i need for DCS. I thought this could be a cheaper alternative, but it's not.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Maybe you're just slow today, so i'll explain and won't even throw curses around. TrackIR offers full 6DOF and that's what i need for DCS. I thought this could be a cheaper alternative, but it's not.
You don't have to explain Track IR to me, I used it for many many years. My confusion came from you replying to the video about Elite. So I thought that the problem was the game not offering 6DOF, and I didn't understand why do you have to buy a track IR if Elite doesn't need 6DOF.

Only then I noticed that your reply was referring to the ED head tracker Ulminati is using.

But, if you want a cheap alternative for Track IR which offers 6DOF, check out the one I posted after Ulminati. You basicly see a house made Track IR, which does the same thing.
 

dbx

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ED's understanding of physics:
x6rgU1W.jpg
 
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this is my existential question: why do i have to share the same planet with people such as those? why do their lives matter at least as much as mine?
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Shit, haven't played in a least eight months.

Please tell me they haven't ruined it somehow. Still gud?
It is slowly improving, month by month. If you already liked the original, it is even better.
 
Self-Ejected

Ulminati

Kamelåså!
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Shit, haven't played in a least eight months.

Please tell me they haven't ruined it somehow. Still gud?

Same as it were. Powerplay is so-so. Bulletin board missions pay (much) better if you have some rep in the system. Some cool new ships. A couple of new mission types like [mine mineral x].
 
Self-Ejected

Ulminati

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More horizons gameplay



More Horizons Gameplay Details

In this week's Dev Update, Executive Producer Michael Brookes talked about some of the fascinating things you will discover and interact with on the planet surfaces.

On the surface there are many different things to see. Different military bases, research establishments, hideouts, starports, mining complexes, crashed ships and debris to investigate, and perhaps a few other things too. We are collectively calling these things ‘points of interest’. There is essentially a scale of items on the surface from starports and settlements, down to interesting mineral finds. Points of interest cover the encounters at the lower end of that scale, so as you travel across the surface you have a chance of encountering one of these points. The nature of the encounter will vary depending on where you are, the type of planet and the local topography and geology.

So for example you could be exploring an old mining world within the human bubble and find old mine workings, or machines. You might find a crashed ship way out beyond the frontier and who knows beyond that?

These points of interest come in a variety of flavours broadly split into two categories: natural and constructed. Natural points of interest are things that occur naturally on the planet such as mineral deposits. These themselves come in a range of elements and compounds and these feed into the new type of resource collection that we are adding as part of the loot system. Some elements of this will be part of the planetary landing release and will allow some specific modifications to your ship and SRV – we’ll have more on this coming in the next few weeks.

As well as naturally occurring formations we also have resources that can be found that have arrived from beyond the planet, but still of natural origin. These include items like meteorites that again feed into the new resource system. These will include resources that can only be found on the ground.

Manmade constructs can also be discovered on the planet’s surface and again these come in a variety of guises ranging from crashed ships to small encampments and other devices. More familiar cargo containers or other scoopable objects can be found at these encounters, so a crashed trading vessel may well have spewed the contents of its cargo hold. Or they might have something that needs scanning or data extracting from. These will tend to be found in the human habited region, but also beyond as tales of The Missing can attest to.

It’s often wise to approach these sites with caution as they can be protected by automated systems!

There are points of interest that don’t neatly fit into those two groupings, but we can leave them for you to discover for yourselves :)

How you find these depends on your current transport. While on ships you only get a vague knowledge of whether there are points of interest nearby – this is shown as an area on your scanner. You will need to deploy your SRV and with its more specialised equipment locate whatever is there. This new equipment will form the focus for a new stream and update in the next few weeks.

As well as continued development with Horizons we’re supporting the released game and this week we deployed a server update to tackle the issue we encountered with the servers last Sunday. We are still looking into changes to address issues with the background simulation and player backed factions.
 

Duellist_D

Savant
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383
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Game is on sale for around 12 Euroshekels now.

If i buy it from the Frontier Store, do it get a Steam Key or does it have its own shit?
Curious because there is a price reduction of the same amount on Horizons if you later buy it on the frontier-store.
 

praetor

Arcane
Joined
Apr 27, 2009
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Vhoorl
Game is on sale for around 12 Euroshekels now.

If i buy it from the Frontier Store, do it get a Steam Key or does it have its own shit?
Curious because there is a price reduction of the same amount on Horizons if you later buy it on the frontier-store.

i believe so. i know they were offering steam keys for whomever bought it at their store when they made it available on steam back in april or may, don't know what their policy is now. just email their customer support as they're pretty quick and friendly

Is it even playable with M+KB ?

yes

 
Self-Ejected

Ulminati

Kamelåså!
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12 Jewroes is a pretty good deal. Would recommend at this price. Just read a few pages of this thread first so you don't become one of the idiots complaining the game isn't whatever thing you made up in your head :D
 

Duellist_D

Savant
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Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I'm still not sure if it is my thing, but 12 Euroshekels is a point where i think its okay to give it a try, even if it really is only Eurotrucksimulator in Space, which i DON'T want.
 

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