Burning Bridges
Enviado de meu SM-G3502T usando Tapatalk
yes. it's repetitive in all the wrong ways and for all the wrong reasons, doesn't respect the player's time, and gives next to no agency to the player, leaving him with the feeling that he can only amass resources to get better gear but never exert any kind of influence over the galaxy, even uninhabited systems far away from the bubble. it's worth of a doctoral thesis in "how NOT to design a video game" for a game design course at a university. the saddest part? if they fired the lead designers and hired a couple of dudes who know what the fuck they're doing and some balls (like the previously mentioned duo from Double Damage), i'm pretty confident they could turn it completely around in a year, or maybe two
if it weren't for the superb flight model, the unrealised potential it has, and the pedigree, i'd have abandoned it after a 2 hours and never looked back.
/rant
sorry
Actually there is a joke from East Germany that this reminds me of.
It went like:
The Soviet Union delivers us clay.
We use the clay to turn it into bricks. We take the bricks to build houses, schools, factories and many others.
We use the schools to educate our youth. And in the factories they make machines, automobiles, watches and trains.
With the trains we are finally able to deliver those goods to the Soviet Union.
And what do we receive from the Soviet Union in return?
Clay!
At some point I realized that I just mine asteroids to make enough money to be able to afford a ship that can mine asteroids more efficiently. Same with trading and combat. There is no point in that at all and as soon as I had the biggest ship that could do anything I wanted, I realized that this game is basically becoming just a huge trap.