shihonage
DEVELOPER
If the singleplayer and multiplayer are completely separate beasts yet you can easily transfer a singleplayer character over to a multiplayer game, what stops me from launching singleplayer, memory editing a few values to give myself an ungodly amount of credits, then hop onto multiplayer?
Please tell me there's a decent cheating/hacking protection in place.
That's not THE problem. The problems appear to be that
a) Single-player ships are stored in the cloud, therefore when company goes down, so does the game?
b) They most likely have way too much trust in the client in multiplayer, and not even something like PunkBuster working, which guarantees the multiplayer will become unusable within weeks of launch.