DraQ
Arcane
Those were core features.This is somewhat understandable, but I can't agree with people who rattle their chains when one or two kickstarter promise is not met, if those are not core features.
Those were core features.This is somewhat understandable, but I can't agree with people who rattle their chains when one or two kickstarter promise is not met, if those are not core features.
”Elite will also work offline but you just won’t get a lot of the features. The whole point is that the world evolves due to the aggregated actions of the players.”
"I’m always concerned with games that are server-based that you can’t then play them after the publisher or whoever turns the servers off. We’ll structure it in a way that you could play it entirely locally, so it would survive time if that makes sense.”
"I hope you'll all give the connected game a try as it is the way we want people to experiece it, but you have the option if it's not your thing."
"You can play offline without server connections and we will make sure you can play the game if we ever shut the servers down."
This is somewhat understandable, but I can't agree with people who rattle their chains when one or two kickstarter promise is not met, if those are not core features. When you make a kickstarter pitch, you try to plan everything, but you only see the viability of these promisis when you are actually developing the game. Frontier didn't cut Newtonian flight modell and singleplayer, because they wanted to troll the costumers. The newtonian flight modell was probably not in line with their vision of how the ships are controlled. And I don't see why is that such a problem. The game still has a fairly realistic fligh modell compared to other arcade games, and you have to learn how to fly the ships effectively.What is hard to understand? Frontier Developments have not kept to their Kickstarter promises, first with Newtonian flight model and now with single player. For some people, these were necessary features which made them back the project. No wonder they now feel cheated out of their money.
Not in my book.Those were core features.This is somewhat understandable, but I can't agree with people who rattle their chains when one or two kickstarter promise is not met, if those are not core features.
Not in my book.Those were core features.This is somewhat understandable, but I can't agree with people who rattle their chains when one or two kickstarter promise is not met, if those are not core features.
You can still play the game solo in a private instance that receives market data from the central server. Maybe people misinterpreted that as offline play? I can keep digging through the mails I guess, but it seems like the whole single player with online compoenent interactivity was a feature from day 1.
Kickstarter for Elite Dangerous said:Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).
As far as I can tell from the beta, the only thing it gets from the server when you're in solo mode is market prices and station inventories/missions.
I wouldn't be surprised about this, and I don't even blame them. This game didn't got as much money as the other big kickstarters, yet it is amazing how much content this game has, how great the graphics are, it is complex, huge and beautiful. I have no idea how have they done this from 2 million dollars.I have a feeling they are desperate to release before Christmas, they probably need the money they will earn on sales this way. They are pushing for a quick release despite all the remaining bugs and the criticism of incompleteness in the beta and they are saying that they will keep improving the game after release.
What FD released earlier ?
The hell ? I thought this FD is different to that FD ...
Why the hell they needed kickstarter in first place when they release game almost every year?
The hell ? I thought this FD is different to that FD ...
Easy, Microsoft pays for Kinectimans, FD makes Kinectimals. FD wants to make Elite, publishers don't want to pay for Elite.Why the hell they needed kickstarter in first place when they release game almost every year?
I wouldn't be surprised about this, and I don't even blame them. This game didn't got as much money as the other big kickstarters, yet it is amazing how much content this game has, how great the graphics are, it is complex, huge and beautiful. I have no idea how have they done this from 2 million dollars.I have a feeling they are desperate to release before Christmas, they probably need the money they will earn on sales this way. They are pushing for a quick release despite all the remaining bugs and the criticism of incompleteness in the beta and they are saying that they will keep improving the game after release.
So you fuckers with third worldian internet connection can shut up. The game doesn't need a constant connection, it will only check it from time to time. So if your connection is down at a moment, you can continue playing I assume.Galaxy, story, missions, have to match, and it does mean the single player has to connect to the server from time to time,