Also bought this, but I yet have to assemble it. Did you already solder it together?Pro Micro board and GY-521 for edtracker(waiting to hear back from them about pcb and enclosure)
Also bought this, but I yet have to assemble it. Did you already solder it together?Pro Micro board and GY-521 for edtracker(waiting to hear back from them about pcb and enclosure)
is it normal that preflight checks pop up no matter whether i have them on or off?
all of which is already covered by the flight school tutorials and the preflight check you get there, which any sane person who would benefit from a preflight checklist is bound to do first anyway, and it triggers despite being disabled in the functions, which makes zero sense... hey, we know you know enough about the game to disable prelaunch stuff in a tab on a panel that needs special binding, but we still thought you might not know how to fucking steer your ship, so fuck you for disabling that option and tell us again what the button for upwards thrust and deploying hardpoints is.As far as basic tutorials go, it's not bad. It doesn't break immersion, it doesn't take more than a minute and it makes sure the player knows where the major controls are located.
fastest way to get to cobra:Generally the fast way to get to cobra is:
1) Sell Freeagle
2) Do bulletin board cargo haul missions in sidey until ~60-65k (4-5 should be enough on top of Freeagle money).
3) Sell sidey, get hauler
-- Approximately 0.5-1 hours
4) Strip hauler of EVERYTHING except cargo raxx
5) Do bulletin board missions or trade runs until you can afford mining laser + refinery with at least 3 (preferably 4+) bins
-- Approximately 1-2 hours --
6) Mine a metallic/pristine or metallic/major ring for gold/palladium/platinum until ~400k
7) Sell hauler, buy cobra
The cobra is fine for what it is, a jack of all trades master of none type vessel. What makes it OP is the ridiculous top speed and your ability to constantly spam the afterburner with 4 engine blips and a good enough power distributor.
The cobra is fine for what it is, a jack of all trades master of none type vessel. What makes it OP is the ridiculous top speed and your ability to constantly spam the afterburner with 4 engine blips and a good enough power distributor.
I really hope they make a change to the outfitting interface, because right now it's a disorganized mess. At least list the components alphabetically for christ's sake.
Decided to start a list to help us locate rare commodities, we've found 9 so far!
Rare commodities are like regular commodities but they are only available in one system in the galaxy.
Their value goes up the further from their original system you sell them
P2K has a nice graph showing the increase in value/distance on this thread:
https://forums.frontier.co.uk/showthread.php?t=66538.
here's the list:
Bast - White Hart Lane - Bast Snake Gin
Chi Eridani - Steve Masters station - Chi Eridani Marine Paste
Delta Phoenicis - Trade Port - Delta Phoenicis Palms
Eranin - Azeban City - Eranin Whiskey
Ethgreze - Bloch Station - Ethgreze Tea Buds
Hecate - RJH1972 - Hecate Live Sea Worms
Lave - Lave Station - Lavian Brandy
Thrutis - Kingsbury Dock - Thrutis Cream
Toxandji - Tsununaga Orbital - Toxandji Virocide
Copypasta for post-launch use
hm, selling the equipment from exploration cobra gives you around 1.1m creds and a mostly unequipped cobra with a fixed 0c sell value. prolly much more if you take the freagle and the future free ship into account (at least if that one is also done the same way as the freagle, and not just a one time thing)... that's a huge advantage over new players.
the kickstarter specials also seem like they might make norfleet's cheating strategy with creating new characters actually viable, since you get to start with a bounty and loads of cash to buy some expensive cargo.
Hi everyone,
Gamma 1.05 is now live. The change log is as follows:
Crash Fixes
- Fix for crash seen during processing of the render queue
Tweaks and general fixes
- Fix for sudden Starport rotation jumps
- Fix for game time getting out of sync between clients
- Fix for multiple stars having same system address
- Fix for not being able to purchase ships even when player has enough money tied up in their current ship to part exchange
- Added resource loading failure reports
- Added telemetry to help investigate why resource overlays sometimes get into a dead state
Server updates
- Players should once again be eligible for their own stock allocation of rare goods instead of sharing one with everybody shopping at that Station
- Outfitting shops throughout inhabited space should now stock a greater variety of internal modules
- Start creating news articles when minor factions change state in response to Commanders' actions and inactions.
- Minor improvements to server reliability, user presence and matchmaking
Thanks,
Adam
Not sure how I feel about everyone having their own cache of rare goods at a station. I guess it'll stop a small group of lakon-9s from mining out a trade route completely. But it still feels a little meh.