Dorarnae Courtier
so, i decided my main problem traversing EFFICIENTLY (note, what i mean is i can not-die well enough, but in order to win i have to use everything i have); i decided my two biggest problems were my ninja and my thief.
the two are my only Innocent and single-class party members from the very beginning. After all of the hundreds of hours i now forcertain there will not be any pressing "need" for my Gothic thief to continue stealing weapons inside Ibags. A "better" or rathre, a different class from him would reinvigorate the entire party, as he has no spells and he can only do standard thief stuff.
as for the ninja, welll obviously his AC decline automatically makes any ninja, even a pure one, an A-tier player in a crew if for nothing else than he can just defend others every encounter, heh. But in reality other than their amazing Armor Clsas, their amazing M-range and L-range access of weaponry that compliment their built in beheading; other than their unique ability to stpo an enemy ambush encounter and of course forget about how they're the only hider-class that does it automatically, who cares about that anyway. He didn't have spells and was therefore almost always 1 step behind everyone else during planning out the coming few rounds.
up until this point i didn't give a shit cos a 125 lvl ninja does some MASSIVE FUCKING DMG to the enemy! but... not to THESE ENEMIES or the ones coming up. HE HAD TO GO.
I enchanted some glass slippers to accomodate larger size feet and now I have a level 170-something neutral cleric, haha. I'm pumped: i've actually never, ever before used clerics for real other than to lvl up to 13, learn 7th-spell-school level spells, and change immediately onto the
next Caster-class or whatever in order to build up the portfolio.
so, i notice Clerics actually have a ridiculously good list of access to almost the exact same heavy-hitters that fighters and lords can utilize in the world of hammers, clubs and maces. He can use some good Whips too. I just found a whip called "Yamata" in some floor in the tower and it is truly the single most numerally balanced and impressively designed whip i have ever seen. 5 to-HIT (the number), EIGHT atks per swing (EIGHT!), and damage that is 4-32.
cna you BELIEVE that good of a whip? makes one want to fucking cry! also almost cried when i saw he can use Ass Hammer... in any case my GRAND PLAN is not to keep him as a priest, rather I needed to fix his biggest weakness which was no skills other than pure NINJA, so now he has Cleric casting, once he has them all it's fof to either using a Hermit's Dagger to go back to being a 200 lvl ninja now w/ cleric spells, or have not yet decided if perhaps using one of the other items could perhaps end up being better, like for example (information redacted: looking it up to make sure the item i'm thinking of that changes priests into fighters and then another item to turn the fighter into lord is available in E: Gothic).
so yeah, any advice on how to proceed like, stay my course, learn the cleric spells and then slap a hermit's knife on him ASAP to have him back into black pajamas again this time with the ability to pathetically heal the group for 150 hit points? i'm thinking so, but am looking through the ITEM.CSV to make sure there isn't a more interesting variation. Who knows, maybe keep him as end-game level 400 cleric?
i read on the wiki that only pure clerics receive the privilege of outputting 100% of the possible dmg from IMMOLARITI. bishops/etc deal only 1/8th of the possible dmg.
FOOD FOR THOUGHT.
anyway last development was: as i said, the other hole in the crew aside from the thief was 2nd hole: he was also illiterate in magic and as you can well imagine, he didn't have Ninja-shit. Although i have to say the ability to disarm an opponent is quite frankly A-tier material. Disarming Polyete, Skillving or Death Scythe immediately on round start (hobbit race) and watching them be unable to kill me.... fuck, not even the ninja can do shit like that!
but like i said, no magic, too simple to be part of the whole. So I used an item to turn into a Shaman. oh, yeah, it was female. the item was the medal of power the king gives you: i'd been holding on to it. I used it for the thief to turn into something because I always knew i had the glass slipper option for the other one.
I'll type more later. gonna miss being able to disarm opponents but gotta say am looking foward to creating a glass cannon type. always wanted to use a Shaman. frankly i'm more worried about what to end up doing w/ the cleric.
EDIT: btw, i already have the thief-turned-shaman equipped w/ the Angelsky Falls bow (or whatever it's called) after enchanting the alignment issue. Her "career path" is already set in stone.
i'm worried about the ninja-turned-Cleric. in any case worst case scenario i exchanged a ninja w/ no spells for a Cleric with.... cleric stuff. TBH only thinkg I'll miss is VIGILANCE. ninja's ain't that great in GOTHIC. right now am looking through the entire item file to see if there are any class-changing items like the glass slippers. I know there are more medals of power but i looked at the table for the treasure chests medals of power are in and the % of finding one are hilarious, so not counting on a MoP.
EDIT EDIT: just remembered my new cleric can't be bothered to lay a finger on a hermits knife LOL