YAH barrier is nice buuuuuuuuuuuuuuuuuuuuuuttt do let me know when shaman barrier reflects arrows
all the shaman needs, honestly, is the addition of Cleric spell learning. that's it. nothing more, nothing less. Yes, the samurai will always have a slight advantage over the shaman because of the samurai's post-game hallellujah-parries via 'swallow return'; but the Shaman makes up for it in 'Gothic' with an incredibly diverse and unique gear set that is spread evenly between samurai and ninja, and usually excluding one or the other.
case in point i got my hands on the most bad ass of the baddest ass katanas, and it is Shaman/Ninja ONLY:
- the thing has a bonus of -4 AC to the shaman/ninja's armor class
- its dmg spread is 12-83...
- to-HIT modifier (the number that represents the weapons accuaracy; in wizardry it should be 'negative' in elminage it should be 'positive') is a cool 7, w/ # of atks per swing numbering 4 means as long as the Shaman has decent STR (15 and above) she'll almost always land the maximum amount of hits on the weapon attack.
- it's 2-handed, which means its maximum # of atks per swing is 14 (natural 10 atks per swing that applies to all weapons + the 2-handed weapon bonus which is the # of atks added on top of the natural 10 swings)
finally found some gear for her that isn't ass-tastic and left 2x divine charms smithed with 40-50% 'SLEEP' and the other 'CONFUSE' equipped in her two accessory slots.
like i mentioned in the previous post, i wanted more direct melee dmg output so i class changed my lord character into a Fighter. zero regrets! sucks having less castings of spells but the increase in melee dmg is easily more than 30%.
been slowling loving more and more using the regular CLERIC character i made mid-way through the first few Tower floors (i Glass Shoe'd my party's Ninja because... ninja's are too op); currently using the ASS HAMMER until i find something better and that thing deals godlike dmg to be honest.
i tried for a while rolling w/ the Cleric using M-hand hammer MJOLLNIR (best Main-hand hammer available), and in the sub-weapon using another hammer/club called "SHALLULAH" or something like that, basically it has about the same stats as a Happy Seven or a Describer or whatnot, except it has an Armor Class bonus. Unfortunately since the Cleric does not acquire increased offensive skills, such as phys atk up, dual-wielding is 100% not the best way to to front an offense Cleric.
since cleric lacks phys atk power up (in addition to adding percentile damage like one assumes from the name of these "power up" skills, both phys atk up and also the magical variants of 'power up', both + and non-plus versions, also directly add percentile math to the # of atks per swing of the character's "base" factor and also affects accuaracy: this is why a Fighter with phys atk up++ can deal more damage than any other class with a melee weapon not just because the Fighter gains increased percentile melee dmg output but the increased accuaracy and increased # of atks per swing, which are more than valk/lord/samurai/ninja, allows a fighter to equip weaponry with horrible To-HIT modifiers but huge dmg spread, like vast majority of 2-handed Axes which have crappy accuaracy modifiers usually a negative number, but feature awesome-sauce damage number ranges);
er, right, so yeah Cleric needs to stick with the best 2-handed weapon available, and the ASS HAMMER fits the bill perfectly. i've actually never seen him miss once!
the Bishop/Alchemist duo is still rocking "DEATH STAFF"'s to the max for those Stargazer encounters and i found a RAINBOW CHARM drop in floor 16th and put it on jenny the Shaman so when fighting stargazers: fighter/samura/cleric PROTECT the bishop/alchemist (literally) and the shaman casts misama/rastoma/argeiss thanks to the rainbow charm boost).
the one class i've yet to try out legitimately is the Herbalist (servant) and man oh man is the Tower telling me constantly that i should've brought one. I've probably thown away more than 50 magic herbs slowly making my way through the b16f of the tower before moving on.
i wish i had another medal of power left if i did i would class change the Bishop, or maybe the Cleric actually, into a herbalist.
all the shaman needs, honestly, is the addition of Cleric spell learning. that's it. nothing more, nothing less. Yes, the samurai will always have a slight advantage over the shaman because of the samurai's post-game hallellujah-parries via 'swallow return'; but the Shaman makes up for it in 'Gothic' with an incredibly diverse and unique gear set that is spread evenly between samurai and ninja, and usually excluding one or the other.
case in point i got my hands on the most bad ass of the baddest ass katanas, and it is Shaman/Ninja ONLY:
- the thing has a bonus of -4 AC to the shaman/ninja's armor class
- its dmg spread is 12-83...
- to-HIT modifier (the number that represents the weapons accuaracy; in wizardry it should be 'negative' in elminage it should be 'positive') is a cool 7, w/ # of atks per swing numbering 4 means as long as the Shaman has decent STR (15 and above) she'll almost always land the maximum amount of hits on the weapon attack.
- it's 2-handed, which means its maximum # of atks per swing is 14 (natural 10 atks per swing that applies to all weapons + the 2-handed weapon bonus which is the # of atks added on top of the natural 10 swings)
finally found some gear for her that isn't ass-tastic and left 2x divine charms smithed with 40-50% 'SLEEP' and the other 'CONFUSE' equipped in her two accessory slots.
like i mentioned in the previous post, i wanted more direct melee dmg output so i class changed my lord character into a Fighter. zero regrets! sucks having less castings of spells but the increase in melee dmg is easily more than 30%.
been slowling loving more and more using the regular CLERIC character i made mid-way through the first few Tower floors (i Glass Shoe'd my party's Ninja because... ninja's are too op); currently using the ASS HAMMER until i find something better and that thing deals godlike dmg to be honest.
i tried for a while rolling w/ the Cleric using M-hand hammer MJOLLNIR (best Main-hand hammer available), and in the sub-weapon using another hammer/club called "SHALLULAH" or something like that, basically it has about the same stats as a Happy Seven or a Describer or whatnot, except it has an Armor Class bonus. Unfortunately since the Cleric does not acquire increased offensive skills, such as phys atk up, dual-wielding is 100% not the best way to to front an offense Cleric.
since cleric lacks phys atk power up (in addition to adding percentile damage like one assumes from the name of these "power up" skills, both phys atk up and also the magical variants of 'power up', both + and non-plus versions, also directly add percentile math to the # of atks per swing of the character's "base" factor and also affects accuaracy: this is why a Fighter with phys atk up++ can deal more damage than any other class with a melee weapon not just because the Fighter gains increased percentile melee dmg output but the increased accuaracy and increased # of atks per swing, which are more than valk/lord/samurai/ninja, allows a fighter to equip weaponry with horrible To-HIT modifiers but huge dmg spread, like vast majority of 2-handed Axes which have crappy accuaracy modifiers usually a negative number, but feature awesome-sauce damage number ranges);
er, right, so yeah Cleric needs to stick with the best 2-handed weapon available, and the ASS HAMMER fits the bill perfectly. i've actually never seen him miss once!
the Bishop/Alchemist duo is still rocking "DEATH STAFF"'s to the max for those Stargazer encounters and i found a RAINBOW CHARM drop in floor 16th and put it on jenny the Shaman so when fighting stargazers: fighter/samura/cleric PROTECT the bishop/alchemist (literally) and the shaman casts misama/rastoma/argeiss thanks to the rainbow charm boost).
the one class i've yet to try out legitimately is the Herbalist (servant) and man oh man is the Tower telling me constantly that i should've brought one. I've probably thown away more than 50 magic herbs slowly making my way through the b16f of the tower before moving on.
i wish i had another medal of power left if i did i would class change the Bishop, or maybe the Cleric actually, into a herbalist.