gman42
Scholar
- Joined
- Sep 15, 2018
- Messages
- 155
You level the special class skills (at least those with variable modifier/rate). Such as Samurai parry & retaliate chance, Lord bonus to resistances, spell damage bonuses for mages & clerics, martial damage bonuses for fighters, thiefs and such, enchantment point budget for alchemists and so on. The bonuses you get each level are not huge though and it will be a while before they reach significant amounts.Hi everyone, I've beaten Cyclanos after cheesing it with Miracle and currently exploring the Soldier of the Giant Gods dungeon. But, but having a tough time with enemy parties that have demon lords and squid mages (whatever they're called). They frequently act first, and there's no way for my party to defend against their powerful attacks. I'm debating whether or not to continue the post game.
What does leveling actually do after the stat caps are hit besides increasing HP? I wasn't able to find any explanation on this.
More importantly, you level your attack bonus - and number of strikes per attack (up to a cap). Ninja and Brawler also level their unarmored AC (meaning in the post game they evetually leave other classes in the dust, AC-wise). Summoners have a shot at capturing higher level mobs/bosses (plus need to succeed in fewer dice rolls to do so).
If you're already struggling at the SotGG dungeon, you're not gonna have a good time at the Ibag Tower. Things get MUCH more crazy there.
If enemy Surprise Attacks are wrecking your party, consider hiring a Ninja. They greatly reduce the risk of enemy Surprise Attacks.
Yeah, some skills are more maxable than others. Stuff that has a hard cap like the ninja's behead, the samurai's swallow killer, and the lord's court sanctuary are probably realistic to max somewhere in postgame even if it takes some grinding.
The ones like the attack and spell bonuses, and the alchemist's pure synthesis % (basically all the stuff that's quoted as having an oddball uneven max like 237.6% or whatever), will technically never stop going up, but the formula is based off of square root of level, so those eventually slow to a trickle. The max amount is technically based off of your character hitting 4.2B experience or whatever the ceiling is.
IIRC Ninja/Brawler AC can go as low as -80 (-127 combined with equipment), but I'm pretty sure the chances of getting hit are clamped to the 5%-95% range so you'll never become invulnerable. After my Ninja got below -50ish, I never noticed a difference vs. anyone but Incarnation with his batshit crazy To Hit bonus.
Also I'm pretty sure there's a lvl vs. lvl calculation done that can eventually improve your relative initiative against fast enemies, but not sure how far it goes and whether it has the same diminishing returns as some of the skills above. I really wanted to see if I could eventually act first (at least some of the time) in Stargazer fights but I got bored before I could do that kind of grinding.