gman42
Scholar
- Joined
- Sep 15, 2018
- Messages
- 155
Yup, you can always choose a new ex skill upon a "normal" class change (not one performed by invoking an item, but there are very few of those).
Definitely forging turn recovery (regen) onto an item is the best way to use your ores early. Most people pick a "blank slate" item like a cape or obi early in the game, which A) makes it free to trade around between all your characters if you get a better ore later and want to give the highest regen to a certain character, and B) you don't have to worry about having the regen on, say, a piece of armor that you might upgrade later and have to lose the ore. You won't find misc items with -AC or anything really early in the game anyway so that's a good use of that slot.
Regen is just huge to have early in the game because often you can just passively heal during an easy encounter, and save your limited healing casts, which means longer expeditions. Having to leave a dungeon floor halfway through and then trudge back through it when you don't have Diomente is kinda painful, it helps to avoid that as much as possible. Much later in the game when HP levels are well into the hundreds, regen becomes fairly meaningless compared to forging for AC, better resistances, status effects on weapons, etc.
Definitely forging turn recovery (regen) onto an item is the best way to use your ores early. Most people pick a "blank slate" item like a cape or obi early in the game, which A) makes it free to trade around between all your characters if you get a better ore later and want to give the highest regen to a certain character, and B) you don't have to worry about having the regen on, say, a piece of armor that you might upgrade later and have to lose the ore. You won't find misc items with -AC or anything really early in the game anyway so that's a good use of that slot.
Regen is just huge to have early in the game because often you can just passively heal during an easy encounter, and save your limited healing casts, which means longer expeditions. Having to leave a dungeon floor halfway through and then trudge back through it when you don't have Diomente is kinda painful, it helps to avoid that as much as possible. Much later in the game when HP levels are well into the hundreds, regen becomes fairly meaningless compared to forging for AC, better resistances, status effects on weapons, etc.