Considering finally getting around to this, got any opinions on this starting party? I'll be playing with a map mod (decline-rate this post please) but otherwise nothing else:
Werebeast Brawler with Stronghold
Dwarf Valkeryie with Brace
Dragonnewt Thief with Find Treasure (swap for Ninja at some point)
Human Mage (--> Summoner upon gaining Diomente) with Spirit Contract
Gnome Cleric (--> Bishop at some point) with Song of Healing
Human Alchemist (---> Hunter at some point) with Mysterious Bag
Not too bad. Couple of things to consider:
--Not having an alchemist for the long run might be tough, forging is super super important for survivability in the late/postgame, and you'll lose your forging abilities completely even though you keep all your alchy casts upon becoming a hunter. I would up doing Alc-->Hunter with one of my back row guys and Mage-->Alc with another, just to keep the forging skill in my party. Having an alchemist in town is a reasonable option, but even then you're gonna want him to be level 26+ for the disassemble skill, otherwise anything you forge onto an item is stuck on there unless you sell it and buy it back (and then the ore is gone). The "high purity synthesis" that makes the ores even stronger than their face value is another nice benefit to an active, leveling alchemist, but just be warned it goes up glacially (like .1-.2% per level).
--Finishing with a Summoner and a Bishop gives you two very squishy guys in your back row that can't wear/wield shit, which will suck late game. I'd strongly consider running the Gnome through other spell schools and then ending as Cleric. They have solid HP, they can wear all the heavy armor you find throughout most of the main game (although not the uber post game stuff), and actually earn extra swings (albeit slowly) unlike Bishops etc., which makes them reasonably useful in combat, wielding a pair of maces or a nice hammer (can forge it for medium range when you eventually park him in the back and put ninja up front). I always used the Bishop in town to identify stuff, although I did have to take him out and level him up occasionally to keep him useful at it.
--I picked Find Treasure for one of my characters and kinda regret it, as it turns out like 90+% of encounters in this game are fixed ones where you get a chest anyway. Having this helps for extra $$ early on, maybe saving up for training donation after class changes, but long term it's not worth it. Of course if you're gonna CC to Ninja you can change your Ex skill to Replica or something else at that point.