Matador
Arcane
- Joined
- Jun 14, 2016
- Messages
- 1,692
I picked this up on Steam since it was dirt cheap and I heard a lot of good stuff. My main problem is that info is quite scattered and hardly succint. I do not have time for a lot of playthbrough so I would like a decent to good core party that can beat the endboss without the need exchange new party members and relying on more partymembers parked in the city. My main questions would be:
Any EX skills that are must haves and if so which classes should get them?
I read that caster classes tend to not scale well later once they have all their spells so taking a new class at some point is advised. Which classes combine well? I guess Mage/Bishop might be a good combo though I read somewhere that Alchemist/Bishop is supposedly good too. Any other good combinations for my party below? I would at least like to get Summoner and Lord into the mix but unsure which classes they mix well.
Are there any ranged weapons for mage for example? When I tried to buy anything there seemed to be nothing available which feels kinda stupid since early one with only 3 casts per rest I have to defend all the damn time not being able to do anything useful. Same for my Alchemist.
I would like to start with something like this, meddled a litle but was not really satisfied:
Dragonnewt Brawler, EX no idea, tried that Shout thingie with Fear but seems not to much
Feralbeast Valkyrie, EX no idea, Heal increase, useless at start though since she has no spells whatsoever, guess they come later?
Gnome Cleric, EX no real idea, took the Absolute Barrier, not sure how good it is
Hotlet Thief, Ex no idea, took Imitate but did not see any use for it in the first dungeon
Elf Mage, EX the one that ignore magic resistance
Human Alchemist, EX magic bag
Mandatory Ex skills:
- 1 member with Stronghold. Row swap is the worst thing that can happen to you in the game. Because your full party will die 95% of times and will be humilliated.
- Brace. Give it to one front row. They will survive some nasty stuff pretty often and then kill the fucker avoiding a probable party wipe.
- Swallow Killer. Late game some guys are very hard to kill without it. Front row bros.
- Vigilance. Prevents half of the ambushes, which are very dangerous. NINJAs have it naturally.
Good and fun:
- Replica, for the ninja you should have now if you respect yourself and Elminage enjoyers. More beheading is always good.
- Counterattack.
- Level Drain. Mandatory in Ibag tower
- Tackle. Prevent enemy restoration
Utility, handy but not necessary:
- Mysterious bag, is not mandatory with good inventory management.
- Divination. Displays curse information, shows ore quality, and guaranteed that collected ores will not be Rocks. Give it to bishop or alchemist. I always pick it.
Feel free to explore more.