Viata
Arcane
From Nintendo's SNES emulator:
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As you can see, the author wouldn't be a real modder, without adding some weird shit. In case of this pack, the usual modding-autism manifested itself as Playstation button prompts, and (to add insult to injury) - inverted. So A is 'cross', B is 'circle', X is 'square' and Y is "triangle". Why? Because that's how the author rolls.
Fortunately, you can fix this by modifying a single texture:
Code:tex1_512x256_E6F746B2E422F774_13.png
Just swap positions of required icons (or make A B X Y ones in Photoshop) and replace the texture in the "load/textures" folder. That's what I did to get the effect shown on screens above ('cross' to go back - in the vanilla texture it was 'circle').
Wouldn't that only be correct compared to a Microsoft/Xbox pad? Compared to Nintendo it's A = Circle, B = Cross, X = Triangle, and Y = Square.That's absolutely correct, from a playstation gamepad perspective.
? Yes and no. It applies to both.Wouldn't that only be correct compared to a Microsoft/Xbox pad? Compared to Nintendo it's A = Circle, B = Cross, X = Triangle, and Y = Square.That's absolutely correct, from a playstation gamepad perspective.
But what the fuck.
tex1_512x256_E6F746B2E422F774_13.png
That's how I roll, mang. All these Snes / GBA Fire Emblems has imprinted this "X = cancel, O = accept" thing into my mind. So when I switch to some PS1 / PS2 game I'm like "what the fuck, X = accept, O = cancel now???" for couple minutes.WTF is what I'm feeling when I look at your screenshots and see the Cross Button as cancel/back.
Dual Shock 2 + USB adapter since like 2004. I also have Logitech F710 as second controller (uses Xbawks layout).Since I assume that's the gamepad you're using?
The thing to know about Japanese computers is that with the exception of the 68000 and the FM Towns, every single one of them started production in 1982 or before. That means that generally speaking, those two are better than the rest. The FM Towns uses CDs, so its the best generally. The Sharp 68000 is better than the rest except the PC-98 in some cases. As to the rest, well, I have incomplete knowledge. A good chunk of games released on multiple Japanese computer systems have an incomplete set of rips, so we can't really compare them properly. Starcraft for instance, well I haven't touched their ports of RPGs yet, but I have looked at some of the ports of Scott Adams adventure games, and while I think we have every game they did, we have an incomplete selection over every system. (also, these titles are expensive, so don't expect more rips anytime soon) I can't confirm this, but at least one game promises to work with both the PC-88 and the PC-98.Seeking the best possible version of Starcraft versions of popular games. It becomes confusing
NEC-pc88
Nec-pc98
F7
FM-town
Sharp x1
Sharp 68000
Msx
Msx2
Etc
^
You mean "original 3DS textures"? These would be pixelated AF on 4x Internal.
OK, I got it after your edit.
I think if somebody could AI-Enhance the original texture (to 2048x1024):
.
But also:Tools used: Adobe Photoshop, waifu2x-ncnn-vulkan-GUI and Gigapixel AI
And it's clear that most of this:- made an HD font
- cleaned up UI and icons