Frank Capicoli
Arcane
- Joined
- Mar 3, 2018
- Messages
- 7,264
Can't wait for the inevitable decompilation/port like SM64 got.
Are you sure it's really due to shitty Win10 dropping mixed-mode disc image support (and not because of your customized Windows settings)?Tested and I can confirm that it supports CD-Audio (wav+cue). Mounts mixed-mode (data + CD audio) images as well (bin + cue), but I can't test if they work, because it looks like all Win10-compatible players gave up on supporting such formats (old PC / PS1 / Saturn games) long time ago...
NXGZ
OP·1d
Oblivion (PC version, x86) with the mod NorthernUI enabled running on OnePlus 6T using Windows on ARM. Medium settings, bloom off, maxed draw distance. 20-30 FPS outside, 10-20 FPS in the city.
Using Oblivion's FPS counter. Renegade Project
Can confirm. Except the "FMVs" and "Intro slides", game works fine on both Yuzu:Metroid Dread got leaked yesterday. Works fine in Yuzu and Ryujinx other than some missing cutscenes. I've played 7 hours so far and I think it's pretty good, definitely better than the last game Samus Returns. There's a ton of exploration and items to find, and the map seems bigger than any of the other side scrollers in the series.
Waiting for more experiment reports. It was almost unplayable last time i tried it.Ar Tonelico Qoga... I'll have thoughts about this that I'll note down in the relevant thread later, but I figured I'd share my experiences emulating it. Namely, I was really surprised to find out it's actually uncapped and runs really well. A PS3 game at a stable 160+ fps wasn't what I expected to see anytime soon. It's basically a PS2 game's older brother though, using prerendered backgrounds and whatnot. Unfortunately, the game has íssues with fairly frequent crashes with these settings and some area transitions/menus require changing the SPU and PPU settings, but that causes performance to absolutely plummet to the 20s in battle. I may continue experimenting, as that's basically required when most of what people have written down in the official forums is very old info by now.
Can confirm. Except the "FMVs" and "Intro slides", game works fine on both Yuzu:Metroid Dread got leaked yesterday. Works fine in Yuzu and Ryujinx other than some missing cutscenes. I've played 7 hours so far and I think it's pretty good, definitely better than the last game Samus Returns. There's a ton of exploration and items to find, and the map seems bigger than any of the other side scrollers in the series.
An HD AI upscale is definitely a project I want to do. 3DS games are a pretty obvious case, though they require dumping and the games I am familiar with already have WIP projects. Hmm...
Unfortunately I just had one of my HDDs die and while I thought there was nothing of real consequence in there, just old gameplay videos, I had recently moved my RCPS3 folder there which of course contained my saves. So uh, RIP. Now I was perhaps 2 hours in so it's totally fine for me to restart, but I could also spend that time on better games and just listen to the soundtrack.Waiting for more experiment reports. It was almost unplayable last time i tried it.Ar Tonelico Qoga... I'll have thoughts about this that I'll note down in the relevant thread later, but I figured I'd share my experiences emulating it. Namely, I was really surprised to find out it's actually uncapped and runs really well. A PS3 game at a stable 160+ fps wasn't what I expected to see anytime soon. It's basically a PS2 game's older brother though, using prerendered backgrounds and whatnot. Unfortunately, the game has íssues with fairly frequent crashes with these settings and some area transitions/menus require changing the SPU and PPU settings, but that causes performance to absolutely plummet to the 20s in battle. I may continue experimenting, as that's basically required when most of what people have written down in the official forums is very old info by now.
First screenshot: vanilla textures, native internal, linear filteringauthor said:Some dialogues won’t be upscaled unless your MC is named “Akira” (Akira Masaru). Likewise, some UI elements cannot be upscaled consistently, most notably part of the status screen, the fusion/auction menus and the help banner at the bottom of the screen.
Yup. Esp. considering that the base texture is 256x256:
And 1024x1024 looks like this: